Announcement

Collapse
No announcement yet.

help me plz

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    help me plz

    ok here we go i need help is this correct "My Documents >My Games >Unreal Tournament 3 > UTGame > logs > Launch" and it says in lauch "Log: Log file open, 05/06/08 22:18:02
    Init: Version: 3543
    Init: Epic Internal: 0
    Init: Compiled: Feb 13 2008 20:42:40
    Init: Command line:
    Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
    Log: Deleting old log file Launch-backup-2008.05.06-22.18.02.log
    Init: Computer: TOMMYD4901C1F8
    Init: User: Adonis
    Init: CPU Page size=4096, Processors=1
    Init: High frequency timer resolution =3.579545 MHz
    Init: Memory total: Phys=514480K Pagef=1254560K Virt=2097024K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: WinSock: I am tommy-d4901c1f8 (192.168.1.100:0)
    Init: Startup System Settings:
    Init: System Settings:
    Init: StaticDecals=false
    Init: DynamicDecals=false
    Init: DynamicLights=false
    Init: DynamicShadows=false
    Init: LightEnvironmentShadows=false
    Init: CompositeDynamicLights=true
    Init: DirectionalLightmaps=false
    Init: MotionBlur=false
    Init: DepthOfField=false
    Init: Bloom=false
    Init: QualityBloom=false
    Init: Distortion=false
    Init: DropParticleDistortion=true
    Init: SpeedTreeLeaves=false
    Init: SpeedTreeFronds=false
    Init: OnlyStreamInTextures=true
    Init: LensFlares=false
    Init: FogVolumes=true
    Init: FloatingPointRenderTargets=true
    Init: Trilinear=false
    Init: OneFrameThreadLag=true
    Init: UseVsync=false
    Init: UpscaleScreenPercentage=true
    Init: Fullscreen=true
    Init: AllowD3D10=true
    Init: EnableHighPolyChars=false
    Init: SkeletalMeshLODBias=1
    Init: ParticleLODBias=2147483647
    Init: DetailMode=0
    Init: ShadowFilterQualityBias=-1
    Init: MaxAnisotropy=0
    Init: MaxMultisamples=1
    Init: MinShadowResolution=32
    Init: MaxShadowResolution=512
    Init: ResX=640
    Init: ResY=480
    Init: ScreenPercentage=50.000
    Init: SceneCaptureStreamingMultiplier=1.000
    Init: FoliageDrawRadiusMultiplier=0.000
    Init: ShadowTexelsPerPixel=2.000
    Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
    Log: TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
    Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: TextureDetail=Custom
    Init: WorldDetail=Level1
    Init: bUseVSync=0
    Init: bUseMSAA=0
    Init: ScreenPercentage= 50
    Init: UpscaleScreenPercentage=1
    Init: ResX= 640
    Init: ResY= 480
    Init: Fullscreen=1
    Init: OS stats:
    Init: Windows XP Service Pack 2
    Init: RemoteDesktop=0
    Init: Memory stats:
    Init: Physical: 502MB
    Init: Virtual: 2047MB
    Init: PageFile: 1225MB
    Init: CPU stats:
    Init: MeasuredPerformanceTime: 994.168 (stored result)
    Init: Hyperthreaded: 0
    Init: NumProcessorsPerCPU: 1
    Init: NumLogicalProcessors: 1
    Init: NumPhysicalProcessors: 1
    Init: MaxSpeed: 1396
    Init: CurrentSpeed: 1396
    Init: CoresPerProcessor: 1
    Init: IsOnBattery: 0
    Init: BatteryLevel: 100
    Init: Manufacturer: Intel
    Init: CPUName: INTEL Pentium-M
    Init: L1CacheSize: 32
    Init: L2CacheSize: 1024
    Init: Architecture: x86
    Init: GPU stats:
    Init: VendorID: 00008086
    Init: DeviceID: 00002592
    Init: DriverVersion: 6.14.10.4020
    Init: DeviceName: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family
    Init: DriverName: ialmrnt5.dll
    Init: PixelShaderVersion: 2
    Init: VertexShaderVersion: 2
    Init: VRAMQuantity: 128
    Init: DedicatedVRAM: 92
    Init: AdapterCount: 1
    Init: SupportsHardwareTnL: 0
    Init: Machine detected compatibility level: Composite: 1. CPU: 1. GPU: 1.
    Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 1.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log: version 1.710000
    Log: licensee Unreal Engine 3 Licensee
    Log: project Unreal Engine 3 Project
    Log: Preloading (default) startup map UTFrontEnd
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
    Log: Loaded shader cache RefShaderCache-PC-D3D-SM2.CacheObject: 20457 shaders(0 legacy, 0 redundant), 2371 materials
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
    Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy. int
    Log: 89397 objects as part of root set at end of initial load.
    Log: 0 out of 0 bytes used by permanent object pool.
    Log: Initializing Engine...
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
    Init: UEngine initialized
    Log: Looking for DLC...
    Log: Object size..............: 60
    Log: Actor size...............: 436
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 448
    Init: ALAudio device requested : Generic Software
    Init: ALAudio device opened : Generic Software
    Init: AL_VENDOR : Creative Labs Inc.
    Init: AL_RENDERER : Software
    Init: AL_VERSION : 1.1
    Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
    Init: Device supports: ALC_EXT_EFX
    Init: Found EFX extension with 1 effect slots and 1 potential sends
    Init: ...'reverb' supported
    Init: ...'low pass filter' supported
    Init: ALAudioDevice initialized.
    Init: Client initialized
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
    Critical: appError called:
    Critical: Device does not support 1x32 FP render target format.
    Critical: Windows GetLastError: The operation completed successfully. (0)
    Log: === Critical error: ===
    Device does not support 1x32 FP render target format.

    RaiseException() Address = 0x7c812a5b (filename not found)
    CxxThrowException() Address = 0x78158e89 (filename not found)
    Address = 0xb9da32 (filename not found)
    Address = 0xe8781b4c (filename not found)

    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: UALAudioDevice::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 05/06/08 22:19:29

    is this correct or do i have to do alttile tweaking.

    #2
    "Init: DeviceName: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family"

    Uh, that crappy card won't play UT3. Try UT2K4, or a new video card

    Comment


      #3
      Originally posted by CaptainSnarf View Post
      "Init: DeviceName: Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family"

      Uh, that crappy card won't play UT3. Try UT2K4, or a new video card
      Yep. Buy a new video card. I have a slimline case, and have to get low profile cards, the same kind that are in laptops. Get an nVidia 8400 or higher, with at least 256 mb of on-board RAM.

      Comment


        #4
        If you need further help, here's the one I have:

        http://www.tigerdirect.com/applicati...IN#detailspecs

        It runs UT3, Bioshock, etc. cranked all the way up detail-wise. Resolution has to stay a little low, but the games look great and run fine.

        Comment

        Working...
        X