I need help on Unreal Tournament 3. I loaded the game on my computer but it seems not to work when i click on the icon an error message pops up which says UT3.exe has encountered a problem and needs to close. I need help is something wrong with the program or what.
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From the Tracked Issues sticket if you're using ATI hardware:
UT.exe has encountered a problem and needs to close: A crash right at launch.
Status: OPEN (2 solutions available)
Solution: If using ATI hardware, ensure "Support DXT Texture Formats" in the Catalyst Control Centre is enabled (3D --> More Settings).
Solution: If using ATI hardware, in the utengine.ini set the following values:
Under [Engine.ISVHacks]
set: DisableATITextureFilterOptimizationChecks=False
set: bInitializeShadersOnDemand=True
set: PumpWindowMessagesWhenRenderThreadStalled=True
Under [SystemSettings]
set: OnlyStreamInTextures=True
Main Thread: http://utforums.epicgames.com/showth...ighlight=crash
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I got this in my launch.log
Critical: appError called:
Critical: Result failed
at .\Src\D3D9Device.cpp:634
with error D3DERR_INVALIDCALL
Critical: Windows GetLastError: /*Something in swedish, translated to english: You cant create a file that already exists*/ (183)
Log: === Critical error: ===
Result failed at .\Src\D3D9Device.cpp:634 with error D3DERR_INVALIDCALL
Anyone got a clue about this?
Thanking you in advance
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Originally posted by Daamster View PostI got this in my launch.log
Critical: appError called:
Critical: Result failed
at .\Src\D3D9Device.cpp:634
with error D3DERR_INVALIDCALL
Critical: Windows GetLastError: /*Something in swedish, translated to english: You cant create a file that already exists*/ (183)
Log: === Critical error: ===
Result failed at .\Src\D3D9Device.cpp:634 with error D3DERR_INVALIDCALL
Anyone got a clue about this?
Thanking you in advance
HeXoR and soldier...do either of you have a launch.log or equivalent in your UT folder that may help us out...without any sort of error code I'm grabbing at straws.
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