Announcement

Collapse
No announcement yet.

Error when loading game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Error when loading game

    I need help on Unreal Tournament 3. I loaded the game on my computer but it seems not to work when i click on the icon an error message pops up which says UT3.exe has encountered a problem and needs to close. I need help is something wrong with the program or what.

    #2
    I would try reinstalling it. That is such a vague error it could be anything.

    Comment


      #3
      I tried to load the game at least 5 times and it keeps giving me the same error

      Comment


        #4
        Reinstall it...if the problem continues after that...dunno what can it be.WorldEaterZ is kinda right.

        Comment


          #5
          maybe its the software? I dont know

          Comment


            #6
            You're missing an important library, such as the .Net framework.

            Comment


              #7
              From the Tracked Issues sticket if you're using ATI hardware:

              UT.exe has encountered a problem and needs to close: A crash right at launch.
              Status: OPEN (2 solutions available)
              Solution: If using ATI hardware, ensure "Support DXT Texture Formats" in the Catalyst Control Centre is enabled (3D --> More Settings).
              Solution: If using ATI hardware, in the utengine.ini set the following values:
              Under [Engine.ISVHacks]
              set: DisableATITextureFilterOptimizationChecks=False
              set: bInitializeShadersOnDemand=True
              set: PumpWindowMessagesWhenRenderThreadStalled=True
              Under [SystemSettings]
              set: OnlyStreamInTextures=True
              Main Thread: http://utforums.epicgames.com/showth...ighlight=crash

              Comment


                #8
                I tried your both solution and still message is coming

                Comment


                  #9
                  I am still getting the same problem I dont know what else to do

                  Comment


                    #10
                    I got this in my launch.log

                    Critical: appError called:
                    Critical: Result failed
                    at .\Src\D3D9Device.cpp:634
                    with error D3DERR_INVALIDCALL
                    Critical: Windows GetLastError: /*Something in swedish, translated to english: You cant create a file that already exists*/ (183)
                    Log: === Critical error: ===
                    Result failed at .\Src\D3D9Device.cpp:634 with error D3DERR_INVALIDCALL


                    Anyone got a clue about this?
                    Thanking you in advance

                    Comment


                      #11
                      Originally posted by Daamster View Post
                      I got this in my launch.log

                      Critical: appError called:
                      Critical: Result failed
                      at .\Src\D3D9Device.cpp:634
                      with error D3DERR_INVALIDCALL
                      Critical: Windows GetLastError: /*Something in swedish, translated to english: You cant create a file that already exists*/ (183)
                      Log: === Critical error: ===
                      Result failed at .\Src\D3D9Device.cpp:634 with error D3DERR_INVALIDCALL


                      Anyone got a clue about this?
                      Thanking you in advance
                      Yuck, an invalid call to D3D9Device...if I'm not mistaken (unless Epic wrote a wrapper) that's at the DirectX API layer and in all my years of developing with it I have NEVER encountered this one. Are you running Windows XP or VISTA? What video hardware are you using, this could be a driver issue which may have been addressed with a future release.

                      HeXoR and soldier...do either of you have a launch.log or equivalent in your UT folder that may help us out...without any sort of error code I'm grabbing at straws.

                      Comment


                        #12
                        Sorry about the delay.

                        I am running WindowsXP Pro SP2.
                        I have a Sapphire Radeon X1600Pro, and it seems that it only supports DirectX 9.0c. So i guess that it is the problem.
                        Thanks for helping the noob(me)=P

                        Comment

                        Working...
                        X