Hi there,
Trying to use Unreal Editor 3 for Machinima, experimenting with foliage factory, I incurred in a major problem, whenever I use a foliage volume,
and I've made a lot of tests, it causes my ingame viewport to go extremely corrupt, to the point where all I see is a mish-mash of distorted textures vaguely resebling the textures I use, as far as color is concerned. This only
happens when I turn the view towards the area that is supposed to have foliage. erturning to normal if I turn away. It does not happen with Deco Layers or Foliage layers.
Currently have no way of posting a screenshot.
My specs are
Intel 2core 2.4 cpu
2Gb ram
XFX geforce 7950 GTX
Is this a known problem? tried a search of the forum, and I think one more person is having similar problems...
Thanks for an amazing engine and tools,
Sergio.
Trying to use Unreal Editor 3 for Machinima, experimenting with foliage factory, I incurred in a major problem, whenever I use a foliage volume,
and I've made a lot of tests, it causes my ingame viewport to go extremely corrupt, to the point where all I see is a mish-mash of distorted textures vaguely resebling the textures I use, as far as color is concerned. This only
happens when I turn the view towards the area that is supposed to have foliage. erturning to normal if I turn away. It does not happen with Deco Layers or Foliage layers.
Currently have no way of posting a screenshot.
My specs are
Intel 2core 2.4 cpu
2Gb ram
XFX geforce 7950 GTX
Is this a known problem? tried a search of the forum, and I think one more person is having similar problems...
Thanks for an amazing engine and tools,
Sergio.
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