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unreal ed

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    unreal ed

    hi
    im working on a map at the moment and have just added a load of rocks which are - (forgotten wut its called but for example if you shoot or walk into it, it moves) and in order to light them i added the dynamic lighting channel to all the lights
    now even if i take that off or add a new default light, when i go on build lighting, it basically cuts off all light from my map. i have tried copying everything to a new blank map and built it all (worked on ut2004 wen my old map went dodgy ^^) but it was still pitch black
    can som1 plz help me
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