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    Crash at startup

    i have a Dell laptop and i just got the UT3 game , i install it and it crashes after its show an encountered error
    i dont know what to do

    ps: i already did the changes from false to true of PumpWindowMessagesWhenRenderThreadStalled=True, and the oterh and one from true to false about AllowD310...

    this is the launch log

    Log: Log file open, 03/09/08 19:10:58
    Init: Version: 3487
    Init: Epic Internal: 0
    Init: Compiled: Oct 21 2007 03:16:15
    Init: Command line: -nomoviestartup
    Init: Base directory: C:\Archivos de programa\Unreal Tournament 3\Binaries\
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
    Log: Deleting old log file Launch-backup-2008.03.09-19.10.58.log
    Init: Computer: PABLO
    Init: User: Pablin
    Init: CPU Page size=4096, Processors=2
    Init: High frequency timer resolution =3.579545 MHz
    Init: Memory total: Phys=1038712K Pagef=2499648K Virt=2097024K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Core.INT
    Init: WinSock: I am pablo (127.0.0.1:0)
    Init: Startup System Settings:
    Init: System Settings:
    Init: StaticDecals=false
    Init: DynamicDecals=false
    Init: DynamicLights=true
    Init: DynamicShadows=false
    Init: LightEnvironmentShadows=false
    Init: CompositeDynamicLights=true
    Init: DirectionalLightmaps=false
    Init: MotionBlur=false
    Init: DepthOfField=true
    Init: Bloom=true
    Init: QualityBloom=false
    Init: Distortion=true
    Init: DropParticleDistortion=true
    Init: SpeedTreeLeaves=true
    Init: SpeedTreeFronds=true
    Init: OnlyStreamInTextures=false
    Init: LensFlares=false
    Init: FogVolumes=true
    Init: FloatingPointRenderTargets=true
    Init: Trilinear=true
    Init: OneFrameThreadLag=true
    Init: UseVsync=false
    Init: UpscaleScreenPercentage=true
    Init: Fullscreen=false
    Init: AllowD3D10=false
    Init: EnableHighPolyChars=false
    Init: SkeletalMeshLODBias=0
    Init: ParticleLODBias=2
    Init: DetailMode=0
    Init: ShadowFilterQualityBias=-1
    Init: MaxAnisotropy=0
    Init: MaxMultisamples=1
    Init: MinShadowResolution=32
    Init: MaxShadowResolution=512
    Init: ResX=800
    Init: ResY=600
    Init: ScreenPercentage=100.000
    Init: SceneCaptureStreamingMultiplier=1.000
    Init: FoliageDrawRadiusMultiplier=0.000
    Init: ShadowTexelsPerPixel=2.000
    Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
    Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
    Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
    Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: TextureDetail=Level2
    Init: WorldDetail=Custom
    Init: bUseVSync=0
    Init: bUseMSAA=0
    Init: ScreenPercentage=100
    Init: UpscaleScreenPercentage=1
    Init: ResX= 800
    Init: ResY= 600
    Init: Fullscreen=0
    Init: OS stats:
    Init: Windows XP Service Pack 2
    Init: RemoteDesktop=0
    Init: Memory stats:
    Init: Physical: 1014MB
    Init: Virtual: 2047MB
    Init: PageFile: 2441MB
    Init: CPU stats:
    Init: MeasuredPerformanceTime: 559.645 (stored result)
    Init: Hyperthreaded: 1
    Init: NumProcessorsPerCPU: 1
    Init: NumLogicalProcessors: 2
    Init: NumPhysicalProcessors: 2
    Init: MaxSpeed: 1664
    Init: CurrentSpeed: 1664
    Init: CoresPerProcessor: 2
    Init: IsOnBattery: 0
    Init: BatteryLevel: 115
    Init: Manufacturer: Intel
    Init: CPUName: Unknown INTEL CPU
    Init: L1CacheSize: 32
    Init: L2CacheSize: -1
    Init: Architecture: x86
    Init: GPU stats:
    Init: VendorID: 00008086
    Init: DeviceID: 000027A2
    Init: DriverVersion: 6.14.10.4814
    Init: DeviceName: Mobile Intel(R) 945GM Express Chipset Family
    Init: DriverName: igxprd32.dll
    Init: PixelShaderVersion: 2
    Init: VertexShaderVersion: 2
    Init: VRAMQuantity: 256
    Init: DedicatedVRAM: 213
    Init: AdapterCount: 1
    Init: SupportsHardwareTnL: 0
    Init: Machine detected compatibility level: Composite: 2. CPU: 3. GPU: 2.
    Init: Previous detected compatibility level: Composite: 2. CPU: 3. GPU: 2.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log: version 1.710000
    Log: licensee Unreal Engine 3 Licensee
    Log: project Unreal Engine 3 Project
    Log: Preloading (default) startup map UTFrontEnd
    Log: GConfig::Find has loaded file: ..\Engine\Localization\ESN\Engine.ESN
    Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Engine.INT
    Log: Loaded shader cache RefShaderCache-PC-D3D-SM2.CacheObject: 20457 shaders(0 legacy, 0 redundant), 2371 materials
    Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\UnrealScriptTest.INT
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\ESN\UTGame.ESN
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\INT\UTGame.INT
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
    Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
    Log: GConfig::Find has loaded file: ..\Engine\Localization\ESN\OnlineSubsystemGameSpy. ESN
    Log: 87984 objects as part of root set at end of initial load.
    Log: 0 out of 0 bytes used by permanent object pool.
    Log: Initializing Engine...
    Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Editor.INT
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\INT\UTEditor.INT
    Init: UEngine initialized
    Log: Looking for DLC...
    Log: Object size..............: 60
    Log: Actor size...............: 436
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 448
    Init: ALAudio device requested : Generic Software
    Init: ALAudio device opened : Generic Software
    Init: AL_VENDOR : Creative Labs Inc.
    Init: AL_RENDERER : Software
    Init: AL_VERSION : 1.1
    Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
    Init: Device supports: ALC_EXT_EFX
    Init: Found EFX extension with 1 effect slots and 1 potential sends
    Init: ...'reverb' supported
    Init: ...'low pass filter' supported
    Init: ALAudioDevice initialized.
    Init: Client initialized
    Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Launch.INT
    Critical: appError called:
    Critical: Device does not support 1x32 FP render target format.
    Critical: Windows GetLastError: La operaciĆ³n se ha completado correctamente. (0)
    Log: === Critical error: ===
    Device does not support 1x32 FP render target format.

    RaiseException() Address = 0x7c812a5b (filename not found)
    CxxThrowException() Address = 0x78158e69 (filename not found)
    Address = 0xb27972 (filename not found)
    Address = 0xe8781b4c (filename not found)

    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: UALAudioDevice::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 03/09/08 19:11:07

    #2

    and part of the DXDIAG file:



    ------------------
    System Information
    ------------------
    Time of this report: 3/9/2008, 19:28:18
    Machine name: PABLO
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)
    Language: Spanish (Regional Setting: Spanish)
    System Manufacturer: Dell Inc.
    System Model: MXC061
    BIOS: Phoenix ROM BIOS PLUS Version 1.10 A10
    Processor: Intel(R) Core(TM)2 CPU T5500 @ 1.66GHz (2 CPUs)
    Memory: 1014MB RAM
    Page File: 381MB used, 2059MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.2180 32bit Unicode

    ---------------
    Display Devices
    ---------------
    Card name: Mobile Intel(R) 945GM Express Chipset Family
    Manufacturer: Intel Corporation
    Chip type: Intel(R) GMA 950
    DAC type: Internal
    Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_01D81028&REV_03
    Display Memory: 224.0 MB
    Current Mode: 1280 x 800 (32 bit) (60Hz)
    Monitor: Monitor Plug and Play
    Monitor Max Res: 1600,1200
    Driver Name: igxprd32.dll
    Driver Version: 6.14.0010.4814 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 3/30/2007 21:33:56, 57344 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: no disponible
    Mini VDD: igxpmp32.sys
    Mini VDD Date: 3/30/2007 21:34:14, 5704672 bytes
    Device Identifier: {D7B78E66-64E2-11CF-5661-D221A2C2CB35}
    Vendor ID: 0x8086
    Device ID: 0x27A2
    SubSys ID: 0x01D81028
    Revision ID: 0x0003
    Revision ID: 0x0003
    Video Accel:
    Deinterlace Caps: n/a
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Not Available
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

    -------------
    Sound Devices
    -------------
    Description: SigmaTel Audio
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7690&SUBSYS_102801D8& REV_1022
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: sthda.sys
    Driver Version: 5.10.4995.0001 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 3/24/2006 17:34:30, 1156648 bytes
    Other Files:
    Driver Provider: SigmaTel
    HW Accel Level: Full
    Cap Flags: 0xB5B
    Min/Max Sample Rate: 44100, 96000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    Registry: OK
    Sound Test Result: Not run

    ---------------------
    Sound Capture Devices
    ---------------------
    Description: SigmaTel Audio
    Default Sound Capture: Yes
    Default Voice Capture: Yes
    Driver Name: sthda.sys
    Driver Version: 5.10.4995.0001 (English)
    Driver Attributes: Final Retail
    Date and Size: 3/24/2006 17:34:30, 1156648 bytes
    Cap Flags: 0x41
    Format Flags: 0xCC0

    Comment


      #3
      did you download and install the 500 zigabytes of game patches yet? There are two out there that I know of...
      http://www.gamespot.com/pc/action/un...l?mode=patches

      Comment


        #4
        It's usually about video card drivers. Unfortunately, you did not post your spec. If you have an ATI card, get Catalyst 8.3 and if you have an nVidia card, get Forceware 169.28 or better. The fact that you're on a laptop does not put you on solid ground in the first place. If you have shared memory on an integrated card you can pretty much forget it.

        Comment


          #5
          1) how do i find the min specs for the game?
          2) where can i see my specs and how do i post them?
          3) how do i know if i have shared memory?


          thx

          Comment

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