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x800XT vs x1950Pro color depth

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  • replied
    Originally posted by T@F View Post
    omg them pics look ugly.
    you do have screen percentage set to 100% in game options.
    Screen percentage wouldn't affect color depth , just image crispness.

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  • replied
    omg them pics look ugly.
    you do have screen percentage set to 100% in game options.

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  • replied
    Yep. Sorry about that but it is indeed the SM3 lack of support. There are other things that the SM2 will cause to look weird on a X800 as well.

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  • replied
    Thanks for your reply mate. I check out that FloatingPointRenderTargets setting and it was already set to true. So I guess theres no hope for the x800 based cards to display UT3 properly

    heres another comparison shot:





    As you can see, the game looks horrid on the x800 series cards

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  • replied
    make sure FloatingPointRenderTargets=True in your UTEngine ini when using the x800?
    I can replicate this 16bit texture look by setting this to false. It gives a big performance boost by removing almost all particle effects, but I dont like how the colors are reduced in dark areas/textures

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  • replied
    oooh, so thats what it is...

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  • replied
    That's the difference between SM2 and SM3.
    X800 cards do not support SM3 so there is nothing you can do.

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  • started a topic x800XT vs x1950Pro color depth

    x800XT vs x1950Pro color depth

    Ok i'll keep this short and simple.
    I have 2 computers. 1 with a Radeon x800XT 256mb, and another with a Radeon X1950Pro 512mb

    for some reason, the x800XT makes the game look like its in 16bit. Take a look:



    Now if you look at the same shot, taken on the x1950Pro, you'll notice, its alot nicer:



    Is there a reason behind this? If so, is there a way to make the x800XT render the game like the x1950Pro?

    Thanks in advance.
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