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Still need a DMZ?

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  • replied
    Originally posted by HorizonX View Post
    Yeah, that's a ridiculous workaround. The STUN implementation is clearly flawed, as demonstrated by that fix needed by people who have port forwarding set up correctly. >_>; No, you didn't miss anything, they really missed that in 1.2, even though it was one of the very first complaints about the last patch.
    It all depends, if you have a router with a firewall, you do not need two. I do not have DMZ at all. I have a dedicated UT3 server and a game box behind a router. Router has ports forwarded only. Works for me. Depends on if you have your router setup correctly or not. Many routers do not have a good interface for setup, have confusing menus, and no two are alike. Best to read the manual and realize it may be an iterative process. Keep track of what you do by writing it down so you do not duplicate attempts. You can blame STUN, but, that's the standard to work with most networks.

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  • replied
    Yeah, that's a ridiculous workaround. The STUN implementation is clearly flawed, as demonstrated by that fix needed by people who have port forwarding set up correctly. >_>; No, you didn't miss anything, they really missed that in 1.2, even though it was one of the very first complaints about the last patch.

    Leave a comment:


  • replied
    Originally posted by [ST2]Unborn View Post
    Hey, it seems i stil cannot get the game work unless i open a dmz? WTF? is it meant to be fixed someday, i can't believe such a major issue remains untouched!! did i miss something?
    If you have the proper ports forwarded and still get the DMZ message, check out this article:
    http://www.lanpartyguide.com/ut3.html

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  • replied
    in order to clarify, by DMZ, he means "turn off your firewall"

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  • started a topic Still need a DMZ?

    Still need a DMZ?

    Hey, it seems i stil cannot get the game work unless i open a dmz? WTF? is it meant to be fixed someday, i can't believe such a major issue remains untouched!! did i miss something?
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