They're probably using direct input, which means the mouse moves at the same speed regardless of resolution. Since higher resolutions give the mouse a larger space to cover, it ends up appearing to move more slowly. That's my guess, anyway. Not sure what to do about it, unfortunately.
I'm not sure if this will help, but when I am coding, I test my mutators in a window. I noticed the mouse was REALLY laggy. Well I'm running a Vista machine, so I right clicked the Unreal Tournament 3 link and went to Properties -> Compatibility. I checked the "Disable desktop composition" box which disables Vista's Aero features. After running the game again, I noticed a HUGE difference. If you're running Vista this might do it. Though I hear it only makes a difference if you run the game in a window...
Running XP Pro
Shadow Dancer is probably right, it starting feeling sluggish when I changed the resolution, it feels like they didn't changed the speed even though the screen got bigger, so overall the speed is lower.
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