I've noticed this for awhile, and it's only peeved me to the maximum point recently to where it forced me to post.
On maximum detail sliders (5), compared to say, 3, you'll notice the weapons will dynamically shadow themselves in-game. Here's my problem. All the in-game models that have dynamic shadows when they move/turn/etc, the shadows themselves seem exceedingly 'blocky'. I guess the best way to describe it is that you can notice the different shades easily, instead of it being more gradient-like, it looks like they're applied in sloppy layers.
Is there a setting I'm missing here, or is this just how the engine works?
I am using the latest nvidia drivers on an 8800GT.
On maximum detail sliders (5), compared to say, 3, you'll notice the weapons will dynamically shadow themselves in-game. Here's my problem. All the in-game models that have dynamic shadows when they move/turn/etc, the shadows themselves seem exceedingly 'blocky'. I guess the best way to describe it is that you can notice the different shades easily, instead of it being more gradient-like, it looks like they're applied in sloppy layers.
Is there a setting I'm missing here, or is this just how the engine works?
I am using the latest nvidia drivers on an 8800GT.
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