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    Custom models

    Hey everyone i have a bit of a problem here
    i download a zombie character for UT3 thats looks really cool
    i put the .upk file in:
    my documents/my games/UT game/unpublished/cookedPC/Customchars
    then i proceed to:
    my documents/my games/UTgame/config/UTcustomchar
    and i edit UTcustomchar (the .ini file) but i dont know where to put the character code
    ive tried putting it at the bottem over [INI Version] and at the top but whenever i go into the game it keeps crashing im so confused about what to do with it

    heres the character code:

    Parts=(Part=PART_Head,ObjectName="CH_DHZombie_Male .Mesh.SK_CH_DHZombie_Male_Head01",PartID="ZO",Fami lyID="IRNM")
    Parts=(Part=PART_Head,ObjectName="CH_DHZombie_Male .Mesh.SK_CH_DHZombie_Male_Head01",PartID="ZO",Fami lyID="TWIM")

    Characters=(CharName="Zombie",Description="<String s:UTGameUI.CharLocData.Harlin_Description>",CharID ="ZO",Faction="Ironguard",PreviewImageMarkup="<Ima ges:CH_DHZombie_Male.pix.UI_Potrait_Character_DHZo mbie_Male_Head01>",CharData=(FamilyID="IRNM",HeadI D="ZO",TorsoID="A",ShoPadID="A",bHasLeftShoPad=tru e,bHasRightShoPad=true,ArmsID="B",ThighsID="A",Boo tsID="A"))
    Characters=(CharName="Zombie",Description="<String s:UTGameUI.CharLocData.Reaper_Description>",CharID ="ZO",Faction="TwinSouls",PreviewImageMarkup="<Ima ges:CH_DHZombie_Male.pix.UI_Potrait_Character_DHZo mbie_Male_Head01>",CharData=(FamilyID="TWIM",HeadI D="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=tru e,bHasRightShoPad=true,ArmsID="B",ThighsID="C",Boo tsID="C"),AIData=(Accuracy=0.5,StrafingAbility=1.0 ,CombatStyle=0.5,FavoriteWeapon="UTGame.UTWeap_Roc ketLauncher"))


    Characters=(CharName="Zombie Slain",Description="<Strings:UTGameUI.CharLocData. Slain_Description>",CharID="RZ",bLocked="true",Fac tion="Ironguard",PreviewImageMarkup="<Images:UI_Po rtrait.Character.UI_Portrait_Character_Ironguard_M ale_Head03>",CharData=(FamilyID="IRNM",HeadID="ZO" ,TorsoID="C",ShoPadID="C",bHasLeftShoPad=True,bHas RightShoPad=true,ArmsID="C",ThighsID="C",BootsID=" C"))
    Characters=(CharName="Zombie Johnson",Description="<Strings:UTGameUI.CharLocDat a.Johnson_Description>",CharID="SZ",bLocked="true" ,Faction="Ironguard",PreviewImageMarkup="<Images:U I_Portrait.Character.UI_Portrait_Character_Irongua rd_Male_Head02>",CharData=(FamilyID="IRNM",HeadID= "ZO",TorsoID="A",ShoPadID="B",bHasLeftShoPad=true, bHasRightShoPad=true,ArmsID="B",ThighsID="C",Boots ID="C"))
    Characters=(CharName="Zombie Blain",Description="<Strings:UTGameUI.CharLocData. Blaine_Description>",CharID="TZ",bLocked="true",Fa ction="Ironguard",PreviewImageMarkup="<Images:UI_P ortrait.Character.UI_Portrait_Character_Ironguard_ Male_Head02>",CharData=(FamilyID="IRNM",HeadID="ZO ",TorsoID="C",ShoPadID="C",bHasLeftShoPad=false,bH asRightShoPad=true,ArmsID="C",ThighsID="A",BootsID ="C"))
    Characters=(CharName="Zombie Drake",Description="<Strings:UTGameUI.CharLocData. Drake_Description>",CharID="UZ",bLocked="true",Fac tion="Ironguard",PreviewImageMarkup="<Images:UI_Po rtrait.Character.UI_Portrait_Character_Ironguard_M ale_Head03>",CharData=(FamilyID="IRNM",HeadID="ZO" ,TorsoID="C",ShoPadID="C",bHasLeftShoPad=True,bHas RightShoPad=true,ArmsID="C",ThighsID="C",BootsID=" C"))

    Characters=(CharName="Zombie Bishop",Description="<Strings:UTGameUI.CharLocData .Bishop_Description>",CharID="BZ",bLocked="true",F action="TwinSouls",PreviewImageMarkup="<Images:UI_ Portrait.Character.UI_Portrait_Character_TwinSouls _Male_Head04>",CharData=(FamilyID="TWIM",HeadID="Z O",TorsoID="A",ShoPadID="A",bHasLeftShoPad=true,bH asRightShoPad=true,ArmsID="A",ThighsID="A",BootsID ="A"),AIData=(FavoriteWeapon="UTGame.UTWeap_Sniper Rifle"))
    Characters=(CharName="Zombie Othello",Description="<Strings:UTGameUI.CharLocDat a.Othello_Description>",CharID="CZ",bLocked="true" ,Faction="TwinSouls",PreviewImageMarkup="<Images:U I_Portrait.Character.UI_Portrait_Character_TwinSou ls_Male_Head02>",CharData=(FamilyID="TWIM",HeadID= "ZO",TorsoID="ZO",ShoPadID="B",bHasLeftShoPad=true ,bHasRightShoPad=true,ArmsID="B",ThighsID="B",Boot sID="B"),AIData=(Aggressiveness=0.6,CombatStyle=0. 3,Tactics=0.3,FavoriteWeapon="UTGame.UTWeap_Stinge r"))
    Characters=(CharName="Zombie Reaper",Description="<Strings:UTGameUI.CharLocData .Reaper_Description>",CharID="AZ",bLocked="true",F action="TwinSouls",PreviewImageMarkup="<Images:UI_ Portrait.Character.UI_Portrait_Character_TwinSouls _Male_Head03>",CharData=(FamilyID="TWIM",HeadID="Z O",TorsoID="ZO",ShoPadID="C",bHasLeftShoPad=true,b HasRightShoPad=true,ArmsID="C",ThighsID="C",BootsI D="C"),AIData=(Accuracy=0.5,StrafingAbility=1.0,Co mbatStyle=0.5,FavoriteWeapon="UTGame.UTWeap_Rocket Launcher"))
    Characters=(CharName="Zombie Kensai",Description="<Strings:UTGameUI.CharLocData .Kensai_Description>",CharID="FZ",bLocked="true",F action="TwinSouls",PreviewImageMarkup="<Images:UI_ Portrait.Character.UI_Portrait_Character_TwinSouls _Male_Head04>",CharData=(FamilyID="TWIM",HeadID="Z O",TorsoID="C",ShoPadID="E",bHasLeftShoPad=true,bH asRightShoPad=true,ArmsID="B",ThighsID="C",BootsID ="D"))
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