I have been trying to load this game for a few days now
I just wana frag somthing.
I meet all game reqs
Ive downloaded all new drivers for everything listed in the Readme.
I try to load game an Unreal thing comes up like its loading then it just dissapears and nothing
MS XP svp2
amd x2 4200 dual core
Nvidia 8600 GTS 256
1 gig ram
and heres that game log thing someone asked for when asking for help =)
Log: Log file open, 01/01/08 14:04:53
Init: Version: 3521
Init: Epic Internal: 0
Init: Compiled: Dec 7 2007 15:03:26
Init: Command line:
Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2008.01.01-14.04.53.log
Init: Computer: T1315
Init: User: Bryan
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=1048040K Pagef=2521116K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: WinSock: I am T1315 (192.168.1.100:0)
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=false
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=true
Init: MotionBlur=false
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=false
Init: Distortion=true
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=1
Init: DetailMode=1
Init: ShadowFilterQualityBias=0
Init: MaxAnisotropy=4
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=800
Init: ResY=600
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.500
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level3
Init: WorldDetail=Level3
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX= 800
Init: ResY= 600
Init: Fullscreen=1
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesk
I just wana frag somthing.
I meet all game reqs
Ive downloaded all new drivers for everything listed in the Readme.
I try to load game an Unreal thing comes up like its loading then it just dissapears and nothing
MS XP svp2
amd x2 4200 dual core
Nvidia 8600 GTS 256
1 gig ram
and heres that game log thing someone asked for when asking for help =)
Log: Log file open, 01/01/08 14:04:53
Init: Version: 3521
Init: Epic Internal: 0
Init: Compiled: Dec 7 2007 15:03:26
Init: Command line:
Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2008.01.01-14.04.53.log
Init: Computer: T1315
Init: User: Bryan
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=1048040K Pagef=2521116K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: WinSock: I am T1315 (192.168.1.100:0)
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=false
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=true
Init: MotionBlur=false
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=false
Init: Distortion=true
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=1
Init: DetailMode=1
Init: ShadowFilterQualityBias=0
Init: MaxAnisotropy=4
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=800
Init: ResY=600
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.500
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level3
Init: WorldDetail=Level3
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX= 800
Init: ResY= 600
Init: Fullscreen=1
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesk
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