Running a Dell Inspiron with an ATI Mobility Radeon X1400. FYI: Dell, I gather, manages our graphics card driver updates, alas.
Apparently a somewhat common problem: Fog/sand in both demo and full versions of UT3 render as a nearly impenetrable pixely/staticky/snowy wall, which, like a rainbow, moves further away the closer one gets, and, unlike a rainbow looks like scrambled white poop that makes shooting anything behind it almost impossible. For my part, I am still pursuing that pot o' gold, though I think I'll get a pair of collector's edition UT3 coasters first, for that blind chase doesn't make a game of lasting replay value.
For those who find this topic particularly compelling, I'll add that on Sandstorm, I am teased by occasional bursts of the titular sandstorm actually working. O! what joy it is to see that infernal wall flash into the atmospheric grit as the artist and God intended it! But, cruel fate!, eventually, seemingly as the effect becomes lighter, it flashes back to the diabolic rainbowic poo wall.
And, when loading Necropolis (in the sweet sweet Vehicle CTF mode, at least), the screen goes all pretty blue, informing me of the conflicted nature of my ati3duag.dll file, and the steps I should take if restarting the computer should return me to the same screen. It doesn't. Yet. But no ctrl-alt-del-ing the way out of that sucker. It *seems* as though I get the blue screen nigh every time I join a Vehicle CTF room, but I think that may be only because Necropolis is so popular. Yet how much more am I unfortunate for being unable to appreciate it.
Apparently a somewhat common problem: Fog/sand in both demo and full versions of UT3 render as a nearly impenetrable pixely/staticky/snowy wall, which, like a rainbow, moves further away the closer one gets, and, unlike a rainbow looks like scrambled white poop that makes shooting anything behind it almost impossible. For my part, I am still pursuing that pot o' gold, though I think I'll get a pair of collector's edition UT3 coasters first, for that blind chase doesn't make a game of lasting replay value.
For those who find this topic particularly compelling, I'll add that on Sandstorm, I am teased by occasional bursts of the titular sandstorm actually working. O! what joy it is to see that infernal wall flash into the atmospheric grit as the artist and God intended it! But, cruel fate!, eventually, seemingly as the effect becomes lighter, it flashes back to the diabolic rainbowic poo wall.
And, when loading Necropolis (in the sweet sweet Vehicle CTF mode, at least), the screen goes all pretty blue, informing me of the conflicted nature of my ati3duag.dll file, and the steps I should take if restarting the computer should return me to the same screen. It doesn't. Yet. But no ctrl-alt-del-ing the way out of that sucker. It *seems* as though I get the blue screen nigh every time I join a Vehicle CTF room, but I think that may be only because Necropolis is so popular. Yet how much more am I unfortunate for being unable to appreciate it.
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