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Retail=Constant game crashes just like the BETA (Log inside)

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    Retail=Constant game crashes just like the BETA (Log inside)

    Just like the beta I am getting game crashes. They can either occur whilst loading a map or within 10 mins of playing. It took me 3 attempts just to get the campaign running.

    Specs:

    Intel quad 2.4 (@ 2.8)
    2 gig ram
    8800 GTX
    SB Fatal1ty (Open AL enabled)

    Start of Log below:

    Code:
    Log: Log file open, 11/23/07 14:14:27
    Init: Version: 3487
    Init: Epic Internal: 0
    Init: Compiled: Oct 21 2007 03:16:15
    Init: Command line: -nomoviestartup
    Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCompat.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
    Log: Deleting old log file Launch-backup-2007.11.23-14.14.27.log
    Init: Computer: STATION1
    Init: User: Jedimaniac
    Init: CPU Page size=4096, Processors=4
    Init: High frequency timer resolution =2808.220000 MHz
    Init: Memory total: Phys=2094712K Pagef=4030896K Virt=2097024K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: WinSock: I am station1 (192.168.0.100:0)
    Init: Startup System Settings:
    Init: System Settings:
    Init: 	StaticDecals=true
    Init: 	DynamicDecals=true
    Init: 	DynamicLights=true
    Init: 	DynamicShadows=true
    Init: 	LightEnvironmentShadows=true
    Init: 	CompositeDynamicLights=false
    Init: 	DirectionalLightmaps=true
    Init: 	MotionBlur=true
    Init: 	DepthOfField=true
    Init: 	Bloom=true
    Init: 	QualityBloom=true
    Init: 	Distortion=true
    Init: 	DropParticleDistortion=false
    Init: 	SpeedTreeLeaves=true
    Init: 	SpeedTreeFronds=true
    Init: 	OnlyStreamInTextures=true
    Init: 	LensFlares=true
    Init: 	FogVolumes=true
    Init: 	FloatingPointRenderTargets=true
    Init: 	Trilinear=true
    Init: 	OneFrameThreadLag=false
    Init: 	UseVsync=true
    Init: 	UpscaleScreenPercentage=true
    Init: 	Fullscreen=true
    Init: 	AllowD3D10=true
    Init: 	EnableHighPolyChars=true
    Init: 	SkeletalMeshLODBias=0
    Init: 	ParticleLODBias=0
    Init: 	DetailMode=2
    Init: 	ShadowFilterQualityBias=1
    Init: 	MaxAnisotropy=16
    Init: 	MaxMultisamples=1
    Init: 	MinShadowResolution=32
    Init: 	MaxShadowResolution=512
    Init: 	ResX=1440
    Init: 	ResY=900
    Init: 	ScreenPercentage=100.000
    Init: 	SceneCaptureStreamingMultiplier=1.000
    Init: 	FoliageDrawRadiusMultiplier=1.000
    Init: 	ShadowTexelsPerPixel=2.000
    Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
    Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
    Log: 	TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
    Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
    Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
    Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
    Log: 	TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: 	TextureDetail=Level5
    Init: 	WorldDetail=Level5
    Init: 	bUseVSync=1
    Init: 	bUseMSAA=0
    Init: 	ScreenPercentage=100
    Init: 	UpscaleScreenPercentage=1
    Init: 	ResX=1440
    Init: 	ResY= 900
    Init: 	Fullscreen=1
    Init: OS stats:
    Init: 	Windows XP Service Pack 2
    Init: 	RemoteDesktop=0
    Init: Memory stats:
    Init: 	Physical: 2045MB
    Init: 	Virtual: 2047MB
    Init: 	PageFile: 3936MB
    Init: CPU stats:
    Init: 	MeasuredPerformanceTime: 324.081 (stored result)
    Init: 	Hyperthreaded: 1
    Init: 	NumProcessorsPerCPU: 1
    Init: 	NumLogicalProcessors: 4
    Init: 	NumPhysicalProcessors: 4
    Init: 	MaxSpeed: 2808
    Init: 	CurrentSpeed: 2808
    Init: 	CoresPerProcessor: 4
    Init: 	IsOnBattery: 0
    Init: 	BatteryLevel: -1
    Init: 	Manufacturer: Intel
    Init: 	CPUName: Unknown INTEL CPU
    Init: 	L1CacheSize: 32
    Init: 	L2CacheSize: -1
    Init: 	Architecture: x86
    Init: GPU stats:
    Init: 	VendorID: 000010DE
    Init: 	DeviceID: 00000191
    Init: 	DriverVersion: 6.14.11.6909
    Init: 	DeviceName: NVIDIA GeForce 8800 GTX
    Init: 	DriverName: nv4_disp.dll
    Init: 	PixelShaderVersion: 3
    Init: 	VertexShaderVersion: 3
    Init: 	VRAMQuantity: 768
    Init: 	DedicatedVRAM: 756
    Init: 	AdapterCount: 1
    Init: 	SupportsHardwareTnL: 1
    Init: 	GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTX
    Init: Machine  detected compatibility level: Composite: 4. CPU: 4. GPU: 5.
    Init: Previous detected compatibility level: Composite: 4. CPU: 4. GPU: 5.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version  1.710000
    Log:     licensee Unreal Engine 3 Licensee
    Log:     project  Unreal Engine 3 Project
    Log: Preloading (default) startup map UTFrontEnd
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
    Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 0 redundant), 2548 materials
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealScriptTest.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGame.int
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeapon.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCustomChar.ini
    Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTMap.ini
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
    Log: 87984 objects as part of root set at end of initial load.
    Log: 0 out of 0 bytes used by permanent object pool.
    Log: Initializing Engine...
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
    Init: UEngine initialized
    Log: Looking for DLC...
    Log: Object size..............: 60
    Log: Actor size...............: 436
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 448
    Init: ALAudio device requested : 
    Init: ALAudio device opened    : SB X-Fi Audio [1000]
    Init: AL_VENDOR      : Creative Labs Inc.
    Init: AL_RENDERER    : SB X-Fi Audio [1000]
    Init: AL_VERSION     : OpenAL version 1.1
    Init: AL_EXTENSIONS  : EAX
    EAX1.0
    EAX2.0
    EAX3.0
    EAX4.0
    EAX5.0
    
    Init: Device supports: EAX4.0
    Init: Device supports: EAX-RAM
    Init: Device supports: ALC_EXT_EFX
    Init: Found EFX extension with 4 effect slots and 4 potential sends
    Init: ...'reverb' supported
    Init: ...'equalizer' supported
    Init: ...'low pass filter' supported
    Init: ALAudioDevice initialized.
    Init: Client initialized
    End of Log (Note middle missing because Log to long for forum)

    Code:
    Log: Begin Async loading packages for Family 'LIAM':
    Log: - CH_Corrupt_Male
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_Corrupt_Male_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (LIAM) Took: -0.07 secs
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_3 XxReViLoxX V01
    Log: StartCustomCharMerge: 0.058159 ms initializing, 0.354875 ms texture streaming
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: CUSTOMCHAR: Merge Mesh: 7.39ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_3   (Tex stream: 0.2695 Secs)
    ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_4 leedoh87 V01
    Log: StartCustomCharMerge: 0.047248 ms initializing, 0.459906 ms texture streaming
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    Log: CUSTOMCHAR: Merge Mesh: 7.41ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_4   (Tex stream: 0.2735 Secs)
    Log: AActor::SyncActorToRBPhysics: No PhysicsAssetInstance for: UTPawn DM-Defiance.TheWorld:PersistentLevel.UTPawn_5
    ScriptLog: CustomChar - Load Assets: TWIM
    Log: Begin Async loading packages for Family 'TWIM':
    Log: - CH_RTeam_Male
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_RTeam_Male_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 0.73 secs
    ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_5 Uberdino V01
    Log: StartCustomCharMerge: 0.048179 ms initializing, 0.385348 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 6.15ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_5   (Tex stream: 0.1645 Secs)
    ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_9 Die4You V01
    Log: StartCustomCharMerge: 0.063833 ms initializing, 0.492740 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 5.05ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_9   (Tex stream: 0.0597 Secs)
    ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_11 OereFlame V01
    Log: StartCustomCharMerge: 0.096589 ms initializing, 0.501029 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 5.83ms  Composite Tex: 0.01ms
    ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_11   (Tex stream: 0.1137 Secs)
    ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_13 MisterKanister V01
    Log: StartCustomCharMerge: 0.051044 ms initializing, 0.552841 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 5.87ms  Composite Tex: 0.01ms
    ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_13   (Tex stream: 0.0429 Secs)
    ScriptLog: CustomChar - Load Assets: IRNF
    Log: Begin Async loading packages for Family 'IRNF':
    Log: - CH_IronGuard_Female
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_IronGuard_Female_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (IRNF) Took: -0.51 secs
    ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_6 TheRealPredator V01
    Log: StartCustomCharMerge: 0.050105 ms initializing, 0.370082 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 4.78ms  Composite Tex: 0.01ms
    ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_6   (Tex stream: 0.2436 Secs)
    ScriptLog: CustomChar - Load Assets: NECM
    Log: Begin Async loading packages for Family 'NECM':
    Log: - CH_Necris_Male1
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_Necris_Male1_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (NECM) Took: -0.05 secs
    ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_7 D1b3l0 V01
    Log: StartCustomCharMerge: 0.051662 ms initializing, 0.414632 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 7.92ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_7   (Tex stream: 0.0947 Secs)
    ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_2 Jedimaniac V01
    Log: StartCustomCharMerge: 0.080273 ms initializing, 0.527438 ms texture

    #2
    Another crash. This time was just after running the exe.

    Log:

    Code:
    Log: Log file open, 11/23/07 14:58:07
    Init: Version: 3487
    Init: Epic Internal: 0
    Init: Compiled: Oct 21 2007 03:16:15
    Init: Command line: -nomoviestartup
    Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCompat.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
    Init: Computer: STATION1
    Init: User: Jedimaniac
    Init: CPU Page size=4096, Processors=4
    Init: High frequency timer resolution =2808.220000 MHz
    Init: Memory total: Phys=2094712K Pagef=4030896K Virt=2097024K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: WinSock: I am station1 (192.168.0.100:0)
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: Startup System Settings:
    Init: System Settings:
    Init: 	StaticDecals=true
    Init: 	DynamicDecals=true
    Init: 	DynamicLights=true
    Init: 	DynamicShadows=true
    Init: 	LightEnvironmentShadows=true
    Init: 	CompositeDynamicLights=false
    Init: 	DirectionalLightmaps=true
    Init: 	MotionBlur=true
    Init: 	DepthOfField=true
    Init: 	Bloom=true
    Init: 	QualityBloom=true
    Init: 	Distortion=true
    Init: 	DropParticleDistortion=false
    Init: 	SpeedTreeLeaves=true
    Init: 	SpeedTreeFronds=true
    Init: 	OnlyStreamInTextures=true
    Init: 	LensFlares=true
    Init: 	FogVolumes=true
    Init: 	FloatingPointRenderTargets=true
    Init: 	Trilinear=true
    Init: 	OneFrameThreadLag=false
    Init: 	UseVsync=true
    Init: 	UpscaleScreenPercentage=true
    Init: 	Fullscreen=true
    Init: 	AllowD3D10=true
    Init: 	EnableHighPolyChars=true
    Init: 	SkeletalMeshLODBias=0
    Init: 	ParticleLODBias=0
    Init: 	DetailMode=2
    Init: 	ShadowFilterQualityBias=1
    Init: 	MaxAnisotropy=16
    Init: 	MaxMultisamples=1
    Init: 	MinShadowResolution=32
    Init: 	MaxShadowResolution=512
    Init: 	ResX=1440
    Init: 	ResY=900
    Init: 	ScreenPercentage=100.000
    Init: 	SceneCaptureStreamingMultiplier=1.000
    Init: 	FoliageDrawRadiusMultiplier=1.000
    Init: 	ShadowTexelsPerPixel=2.000
    Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
    Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
    Log: 	TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
    Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
    Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
    Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
    Log: 	TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: 	TextureDetail=Level5
    Init: 	WorldDetail=Level5
    Init: 	bUseVSync=1
    Init: 	bUseMSAA=0
    Init: 	ScreenPercentage=100
    Init: 	UpscaleScreenPercentage=1
    Init: 	ResX=1440
    Init: 	ResY= 900
    Init: 	Fullscreen=1
    Init: OS stats:
    Init: 	Windows XP Service Pack 2
    Init: 	RemoteDesktop=0
    Init: Memory stats:
    Init: 	Physical: 2045MB
    Init: 	Virtual: 2047MB
    Init: 	PageFile: 3936MB
    Init: CPU stats:
    Init: 	MeasuredPerformanceTime: 324.081 (stored result)
    Init: 	Hyperthreaded: 1
    Init: 	NumProcessorsPerCPU: 1
    Init: 	NumLogicalProcessors: 4
    Init: 	NumPhysicalProcessors: 4
    Init: 	MaxSpeed: 2808
    Init: 	CurrentSpeed: 2808
    Init: 	CoresPerProcessor: 4
    Init: 	IsOnBattery: 0
    Init: 	BatteryLevel: -1
    Init: 	Manufacturer: Intel
    Init: 	CPUName: Unknown INTEL CPU
    Init: 	L1CacheSize: 32
    Init: 	L2CacheSize: -1
    Init: 	Architecture: x86
    Init: GPU stats:
    Init: 	VendorID: 000010DE
    Init: 	DeviceID: 00000191
    Init: 	DriverVersion: 6.14.11.6909
    Init: 	DeviceName: NVIDIA GeForce 8800 GTX
    Init: 	DriverName: nv4_disp.dll
    Init: 	PixelShaderVersion: 3
    Init: 	VertexShaderVersion: 3
    Init: 	VRAMQuantity: 768
    Init: 	DedicatedVRAM: 756
    Init: 	AdapterCount: 1
    Init: 	SupportsHardwareTnL: 1
    Init: 	GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTX
    Init: Machine  detected compatibility level: Composite: 4. CPU: 4. GPU: 5.
    Init: Previous detected compatibility level: Composite: 4. CPU: 4. GPU: 5.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version  1.710000
    Log:     licensee Unreal Engine 3 Licensee
    Log:     project  Unreal Engine 3 Project
    Log: Preloading (default) startup map UTFrontEnd
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
    Critical: appError called:
    Critical: Bad name index 1162764109/328
    Critical: Windows GetLastError: The operation completed successfully. (0)
    Log: === Critical error: ===
    Bad name index 1162764109/328
    
    RaiseException() Address = 0x7c812a5b (filename not found) 
    CxxThrowException() Address = 0x78158e69 (filename not found) 
    Address = 0xb27972   (filename not found) 
    Address = 0xe8781b4c (filename not found) 
    
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 11/23/07 14:58:13
    Note: This occured after removing the beta demo from my PC. I would suggest to anyone who reads this that they delete the demo before installing the retail, it seems to break things.

    Comment


      #3
      Uninstalled and reinstalled. I ran the game again, setup my screen res etc. restarted game for some changes to take effect and bang, error message on running the exe.

      Restart the pc and the error message goes away, I play a full round against 15 bots and all seems well then BANG! error again.

      LOG (different yet again):

      Code:
      Log: Begin Async loading packages for Family 'LIAM':
      Log: - CH_Corrupt_Male
      Log: Flushing async loaders.
      Log: Family Asset Package Loaded: CH_Corrupt_Male_SF
      Log: CONSTRUCTIONING: LoadFamilyAsset (LIAM) Took: -0.69 secs
      ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_13 Syntax V01
      Log: StartCustomCharMerge: 0.051182 ms initializing, 0.312783 ms texture streaming
      Log: CUSTOMCHAR: Merge Mesh: 7.20ms  Composite Tex: 0.02ms
      ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_13   (Tex stream: 0.2776 Secs)
      ScriptLog: CustomChar - Load Arms: NECM
      Log: Begin Async loading packages for Family 'NECM':
      Log: - CH_Necris_Arms
      Log: Flushing async loaders.
      Log: Family Asset Package Loaded: CH_Necris_Arms_SF
      Log: CONSTRUCTIONING: LoadFamilyAsset (NECM) Took: -0.25 secs
      ScriptLog: Finished creating custom characters in 6.2188 seconds
      Error: Can't start an online game that hasn't been created
      ScriptLog: START MATCH
      ScriptLog:   Num Matches Played: 0
      ScriptLog: Writing out stats for player Jedimaniac
      Error: Can't end an online game that hasn't been created
      ScriptLog: ProcessServerTravel: DM-Deck
      Log: SeamlessTravel to: DM-Deck
      Log: ClearAllAnimSetLinkupCaches - Took 7.23ms
      Log: Primary PhysX scene will be in software.
      Log: Creating Primary PhysX Scene.
      Log: Bringing World EnvyEntry.TheWorld up for play (0) at 2007.11.23-15.45.28
      Log: Bringing up level for play took: 0.001099
      Log: ClearAllAnimSetLinkupCaches - Took 9.61ms
      Log: Game class is 'UTDeathmatch'
      Log: Primary PhysX scene will be in software.
      Log: Creating Primary PhysX Scene.
      PerfWarning: InstanceGeom: 4.874457 ms - 807 Convex, Terrain 0.000000 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 5.568452 ms, InitBody 35.206363 ms
      PerfWarning: NxActor Creation: 18.224638 ms
      Log: Bringing World DM-Deck.TheWorld up for play (0) at 2007.11.23-15.45.34
      ScriptLog: Mutators UTGame.UTMutator_Instagib
      ScriptLog: MinNetPlayers:  0
      Log: Bringing up level for play took: 0.264347
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_44
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_44
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_43
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_43
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_42
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_42
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_41
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_41
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_40
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_40
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_39
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_39
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_38
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_38
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_37
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_37
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_36
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_36
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_35
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_35
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_34
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_34
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_33
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_33
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_32
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_32
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_31
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_31
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_30
      SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_30
      SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTPlayerController_2
      ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
      ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
      SeamlessTravel: << GameInfo::HandleSeamle

      Comment

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