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    #91
    Originally posted by krazychiller View Post
    didn't change anything
    Sorry to hear about that.

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      #92
      Originally posted by eternalmindtrip View Post
      Found the link to the latest version of UT3Bench 2.0.45, which works on the retail version.
      Here's a good benchmarking tool for the retail version of the game.

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        #93
        [QUOTE=Ultron;25112524]
        Again, in the UTEngine.ini:

        [Engine.Engine]
        bAllowMatureLanguage=False
        There are 2 instances of that in the UTEngine.Ini by the way. Under Engine.Engine and UTEditor.UTUnrealEdEngine
        I don't know if the second one has any effect outside of UEd, but if someone wants to turn it off, they can do such

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          #94
          For anyone with a Nvidia 6800 Go video chipset on a notebook:

          Originally posted by p3ak.ch
          after a long weekend at a LAN we probably found the reason for my Crash-problem. Unfortunately, NVidia does not support the graphicscard of my notebook any longer. There are no new drivers for my 6800 Go ULTRA. So i took a look around the internet and i found sumthin interesting.

          nVidia drivers are based on a system called Unified Driver Architecture (UDA) which means all nVidia card drivers are using one driver. However for some reasons, they just remove the support for installing those drivers for some cards, and mostly laptop-based GO cards.

          So, for Users with a DELL Inspiron XPS like me, download the newest Forceware here and click on "Moddet INF" too. After downloading, extract the new patch in a directory on ur HDD and move the "Moddet INF" to the folder where u have extracted the Patch. OVERWRITE the old INF. Then install the patch. Maybe u will get a error, accounting the patch cannot find a file. i skipped that and it worked.

          So, i hope this will help some of u guys.

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            #95
            From the man, himself, on the issue of settings being not being saved.

            Originally posted by WarTourist View Post
            If none of your settings are saving, it could be the game isn't creating the \my documents\my games\unreal tournament 3 folder. We've seen this occur if you move the \my documents folder off of c:.

            A solution has been to add -nohomedir to your shortcut launching the game. This causes all configuration files to be kept local to where you installed the game, rather than the my documents folder.

            Hope that helps.

            On the key-only re-entry issue, we're making progress on our end.
            Thanks Jeff!

            Comment


              #96
              Thanks to Ickle for posting this about the Pipeswitch binding.

              Originally posted by Ickle View Post
              Bindings=(Name="PipeX",Command="switchweapon A | setbind KEY PipeY")
              Bindings=(Name="PipeY",Command="switchweapon B | setbind KEY PipeX")

              Bindings=(Name="KEY",Command="PipeX")

              This works now. I am on Patch beta 2.

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                #97
                I've tried the fix for the nv4_disp infinite loop, to no avail. Still crashes when loading the menu/"Press any key" screen. I'm running an Nvidia GO geForce 7900GS. Any ideas?

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                  #98
                  Originally posted by Lhos View Post
                  I've tried the fix for the nv4_disp infinite loop, to no avail. Still crashes when loading the menu/"Press any key" screen. I'm running an Nvidia GO geForce 7900GS. Any ideas?
                  See if this works:

                  "nVidia drivers are based on a system called Unified Driver Architecture (UDA) which means all nVidia card drivers are using one driver. However for some reasons, they just remove the support for installing those drivers for some cards, and mostly laptop-based GO cards.

                  So, for Users with a DELL Inspiron XPS like me, download the newest Forceware here and click on "Moddet INF" too. After downloading, extract the new patch in a directory on ur HDD and move the "Moddet INF" to the folder where u have extracted the Patch. OVERWRITE the old INF. Then install the patch. Maybe u will get a error, accounting the patch cannot find a file. i skipped that and it worked."

                  Comment


                    #99
                    Since driver issues seem to be a common culprit in these issues, I am going to post this:

                    Originally posted by alcom77 View Post
                    I'm sticking to my story, what fixed my crash issues for me was a complete uninstallation of graphics drivers in safe mode with Driver Sweeper and reinstall. Worth a try!

                    http://www.guru3d.com/index.php?page=driversweeper

                    Comment


                      For nlite users:

                      Originally posted by Ruprit View Post
                      The problem I was having pertained to the Collector's Edition installing fine, but consistently saying "invalid key." As a test I installed the game on my parents computer, lo and behold, the game worked fine. So, it's not the games fault or the CD key, it's my computer. On my personal computer I use a version of Windows XP Professional in which I ran through nlite. Nlite allows me to remove components of Windows to make the operating system use less memory and speed it up. Unfortunately UT 3 requires something that I had removed. So I had to format, and reinstall my standard basic version of Windows XP Pro. Unreal Tournament 3 now works fine.

                      Comment


                        This is very good, I shall keep it aside. Thanks!

                        Comment


                          My comp:
                          Q6600
                          8800GTX
                          Auzentech Prelude 7.1 (X-Fi)
                          4 Gigs Corsair Dominator RAM
                          No OCs yet.

                          I've been having problems with freezes in the middle of campaign missions. I tried re-installing the game, different beta and stable versions of drivers, and everything associated with troubleshooting. There was a point in which I had it working for a while but I installed the latest GPU beta drivers and everything went to hell. Thanks to this thread I caught the openAL issue and copied the new drivers from \system32 to \Binaries, fixed everything right as rain. I've gone through three matches, CTF went into ten minutes of overtime, all ran smoothly. All I know is I'm not touching nothin till the next patch.

                          Comment


                            Hey Ultron !

                            I was trying to make textures look a bit better in the Engine.ini by lowering LODBias values...the problem is that every little change I make causes a crash...Im really interested what could be done to improve textures with these settings...:


                            [SystemSettings]

                            TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=0)
                            TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
                            TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
                            TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 1024,LODBias=0)
                            TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=1024,LODBias=0)
                            TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=1024,LODBias=0)
                            TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=0)
                            TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=0)
                            TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=0)
                            TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2 048,LODBias=0)
                            TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=2048,LODBias=1)
                            TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxL ODSize=2048,LODBias=1)
                            TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=0)
                            TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
                            TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
                            TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
                            TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)

                            Comment


                              It's my understanding that you can go lower with those numbers, but not higher. Personally, I don't touch them because I like how the textures are handled already.

                              Comment


                                If you lose all video after a crash in Vista with an Nvidia card, try turning the monitor off or unplugging it for a few minutes.

                                Originally posted by Bad_Mojo View Post
                                After hours of scouring the nvidia forums and trying, what seemed thousands, of solutions, my problem was fixed by simply unplugging the monitor at the wall letting is sit for 10mins. When i booted up again all was fine.

                                From what i read the crash in UT3 caused the EDID (Extended display identification data. It basically tells the video card what type of monitor you have) to go crazy, hence the "no signal". I am assuming that turning it off athe the wall resets the EDID. Apparentlly a lot of people have this problem with Vista and Nvidia drivers.

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