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Ultron's UT3 Tweaks

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  • replied
    i'm a gonna try that ut3 tweaker thing to see if the graphics improve...every time i set my resolution to a higher settin, the actual game-play resolution defaults automatically back to an ugly 640x480...checked n rechecked the quality settins n everythin checked out, but once in-game, the quality goes back to a mangy 640x480...weird.

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  • replied
    thanks for pimping the tweaker

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  • replied
    Originally posted by PALADiN View Post
    Tried to play through the campaign and found another map that makes the game crash.

    I can't remember the name of the map but it's the first Warfare map in the campaign (only has 1 node in between the 2 cores).
    That's Sinkhole.

    A note to everyone, I have just updated my opening post with more troubleshooting information, compiled from this and other threads on the forum, and split up the original guide into two parts.

    If you know of any known tweaks or fixes that I have no mentioned in the updated guide, let me know. Thank you!

    Leave a comment:


  • replied
    Tried to play through the campaign and found another map that makes the game crash.

    I can't remember the name of the map but it's the first Warfare map in the campaign (only has 1 node in between the 2 cores).

    Leave a comment:


  • replied
    Originally posted by Ultron View Post
    See if this works:

    "nVidia drivers are based on a system called Unified Driver Architecture (UDA) which means all nVidia card drivers are using one driver. However for some reasons, they just remove the support for installing those drivers for some cards, and mostly laptop-based GO cards.

    So, for Users with a DELL Inspiron XPS like me, download the newest Forceware here and click on "Moddet INF" too. After downloading, extract the new patch in a directory on ur HDD and move the "Moddet INF" to the folder where u have extracted the Patch. OVERWRITE the old INF. Then install the patch. Maybe u will get a error, accounting the patch cannot find a file. i skipped that and it worked."
    Sorry to reply to this so late.

    I've tried that concept, and it's never brought good things with it. The latest drivers from Dell (yes, Dell) seem to work best.

    Also, I've fixed the issue. I added this line to the [Engine.ISVHacks] section of UTEngine.ini:

    PumpWindowMessagesWhenRenderThreadStalled=True

    That fixed the problem right away. I also set bInitializeShadersOnDemand to true, though I don't think that was the solution.

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  • replied
    "It's my understanding that you can go lower with those numbers, but not higher."
    Hmm...that can be the reason of crashing all the times

    Thanks to reply anyway...

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  • replied
    If you lose all video after a crash in Vista with an Nvidia card, try turning the monitor off or unplugging it for a few minutes.

    Originally posted by Bad_Mojo View Post
    After hours of scouring the nvidia forums and trying, what seemed thousands, of solutions, my problem was fixed by simply unplugging the monitor at the wall letting is sit for 10mins. When i booted up again all was fine.

    From what i read the crash in UT3 caused the EDID (Extended display identification data. It basically tells the video card what type of monitor you have) to go crazy, hence the "no signal". I am assuming that turning it off athe the wall resets the EDID. Apparentlly a lot of people have this problem with Vista and Nvidia drivers.

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  • replied
    It's my understanding that you can go lower with those numbers, but not higher. Personally, I don't touch them because I like how the textures are handled already.

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  • replied
    Hey Ultron !

    I was trying to make textures look a bit better in the Engine.ini by lowering LODBias values...the problem is that every little change I make causes a crash...Im really interested what could be done to improve textures with these settings...:


    [SystemSettings]

    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=0)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
    TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 1024,LODBias=0)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=1024,LODBias=0)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=1024,LODBias=0)
    TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=0)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=0)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=0)
    TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2 048,LODBias=0)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=2048,LODBias=1)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxL ODSize=2048,LODBias=1)
    TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=0)
    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
    TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
    TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)

    Leave a comment:


  • replied
    My comp:
    Q6600
    8800GTX
    Auzentech Prelude 7.1 (X-Fi)
    4 Gigs Corsair Dominator RAM
    No OCs yet.

    I've been having problems with freezes in the middle of campaign missions. I tried re-installing the game, different beta and stable versions of drivers, and everything associated with troubleshooting. There was a point in which I had it working for a while but I installed the latest GPU beta drivers and everything went to hell. Thanks to this thread I caught the openAL issue and copied the new drivers from \system32 to \Binaries, fixed everything right as rain. I've gone through three matches, CTF went into ten minutes of overtime, all ran smoothly. All I know is I'm not touching nothin till the next patch.

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  • replied
    This is very good, I shall keep it aside. Thanks!

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  • replied
    For nlite users:

    Originally posted by Ruprit View Post
    The problem I was having pertained to the Collector's Edition installing fine, but consistently saying "invalid key." As a test I installed the game on my parents computer, lo and behold, the game worked fine. So, it's not the games fault or the CD key, it's my computer. On my personal computer I use a version of Windows XP Professional in which I ran through nlite. Nlite allows me to remove components of Windows to make the operating system use less memory and speed it up. Unfortunately UT 3 requires something that I had removed. So I had to format, and reinstall my standard basic version of Windows XP Pro. Unreal Tournament 3 now works fine.

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  • replied
    Since driver issues seem to be a common culprit in these issues, I am going to post this:

    Originally posted by alcom77 View Post
    I'm sticking to my story, what fixed my crash issues for me was a complete uninstallation of graphics drivers in safe mode with Driver Sweeper and reinstall. Worth a try!

    http://www.guru3d.com/index.php?page=driversweeper

    Leave a comment:


  • replied
    Originally posted by Lhos View Post
    I've tried the fix for the nv4_disp infinite loop, to no avail. Still crashes when loading the menu/"Press any key" screen. I'm running an Nvidia GO geForce 7900GS. Any ideas?
    See if this works:

    "nVidia drivers are based on a system called Unified Driver Architecture (UDA) which means all nVidia card drivers are using one driver. However for some reasons, they just remove the support for installing those drivers for some cards, and mostly laptop-based GO cards.

    So, for Users with a DELL Inspiron XPS like me, download the newest Forceware here and click on "Moddet INF" too. After downloading, extract the new patch in a directory on ur HDD and move the "Moddet INF" to the folder where u have extracted the Patch. OVERWRITE the old INF. Then install the patch. Maybe u will get a error, accounting the patch cannot find a file. i skipped that and it worked."

    Leave a comment:


  • replied
    I've tried the fix for the nv4_disp infinite loop, to no avail. Still crashes when loading the menu/"Press any key" screen. I'm running an Nvidia GO geForce 7900GS. Any ideas?

    Leave a comment:

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