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Small Server count + can't connect to dedicated servers

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    Small Server count + can't connect to dedicated servers

    Forwarded ports 7777-7780
    Put myself in DMZ

    But still can't connect to a lot of servers. The ones that show in the browser are mostly fine, but the server count is ridiculously low.

    In particular:

    Log: ########### Finished loading level: 9.094984 seconds
    Init: Game engine initialized
    Log: Initializing Engine Completed
    Log: >>>>>>>>>>>>>> Initial startup: 26.80s <<<<<<<<<<<<<<<
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int
    Log: Ambient1 | Ambient1
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    Log: Changing subtitle setting, new value: 1
    ScriptLog: UTPlayerController - Setting netspeed to 10000
    ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0
    ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'evileye' bLocalOnly: False
    ScriptLog: Login change...requerying profile data
    ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    Log: Changing subtitle setting, new value: 1
    ScriptLog: UTPlayerController - Setting netspeed to 10000
    ScriptLog: pnlServerBrowser::OnGameTypeChanged - Game mode filter class set to UTGameContent.UTCTFGame_Content (2)
    ScriptLog: pnlServerBrowser::OnGameTypeChanged - Game mode filter class set to UTGame.UTTeamGame (1)
    ScriptLog: pnlServerBrowser::OnGameTypeChanged - Game mode filter class set to UTGame.UTDeathmatch (0)
    Log: Browse: 8.12.70.115/UTFrontEnd?Name=evileye?team=255?Class=
    Init: WinSock: Socket queue 32768 / 32768
    NetComeGo: Close TcpipConnection_0 8.12.70.115:7777 11/22/07 22:51:24
    Log: LoadMap: 8.12.70.115/CTF-Reflection?Name=evileye?team=255?Class=
    ScriptLog: Desc:
    Log: ClearAllAnimSetLinkupCaches - Took 13.47ms
    ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0)
    Log: Virtual memory allocation size: 161.22 MByte (169050112 Bytes)
    Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Novodex Terrain Creation (Terrain_0): 0.658743 ms
    PerfWarning: InstanceGeom: 18.605649 ms - 1227 Convex, Terrain 0.651479 ms, PerTriSM 5.168535 ms, InitArticulated 0.000000 ms, BodyInst Alloc 21.125350 ms, InitBody 221.960928 ms
    PerfWarning: NxActor Creation: 171.590269 ms
    Log: Bringing World CTF-Reflection.TheWorld up for play (90) at 2007.11.22-22.51.37
    Log: Bringing up level for play took: 1.302737
    Log: ########### Finished loading level: 13.700507 seconds
    ScriptLog: Desc:
    Log: URL: Adding default option Name=evileye
    Log: URL: Adding default option team=255
    Log: URL: Adding default option Class=
    Log: Browse: UTFrontEnd?failed?Name=evileye?team=255?Class=
    Log: Failed; returning to Entry
    Log: LoadMap: UTFrontEnd?failed?Name=evileye?team=255?Class=
    ScriptLog: Desc:
    Log: ClearAllAnimSetLinkupCaches - Took 14.67ms
    Exit: closesocket error (0)
    Exit: UTcpNetDriver shut down
    Log: Virtual memory allocation size: 166.89 MByte (174997504 Bytes)
    Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
    Log: Game class is 'UTEntryGame'
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Novodex Terrain Creation (Terrain_1): 0.731099 ms
    Log: Novodex Terrain Creation (Terrain_0): 0.570744 ms
    Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_Female A
    Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    PerfWarning: InstanceGeom: 6.400835 ms - 427 Convex, Terrain 1.290388 ms, PerTriSM 0.000000 ms, InitArticulated 0.075147 ms, BodyInst Alloc 6.068688 ms, InitBody 66.103037 ms
    PerfWarning: NxActor Creation: 45.748796 ms
    Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2007.11.22-22.51.49
    Log: Bringing up level for play took: 0.479388
    ScriptLog: UTPlayerController::OnReadProfileSettingsComplete( ) - bWasSuccessful: True, ControllerId: 0
    Log: UTEntryPlayerController_1 got player LocalPlayer_0
    ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
    Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
    Log: ########### Finished loading level: 9.656940 seconds
    ScriptLog: UTEntryPlayerController::QuitToMainMenu() - Quitting to main menu.
    Error: Can't destroy a null online session
    Log: Ambient1 | Ambient1
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    Log: Changing subtitle setting, new value: 1
    ScriptLog: UTPlayerController - Setting netspeed to 10000
    Error: Can't destroy a null online session
    Error: Can't destroy a null online session
    Log: Closing by request
    Log: appRequestExit(0)
    Exit: Preparing to exit.
    Exit: Game engine shut down
    Exit: Windows client shut down
    Exit: OpenAL Audio Device shut down.
    Exit: Object subsystem successfully closed.
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 11/22/07 22:52:02


    Seems it's creating the connection, closing it, loading the map, then failing....
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