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    #16
    tried for the last time, clean boot, delete temp files, made sure all registry entry's for ut3 were deleted, blah blah blah...

    again "ut3.exe has encountered a problem" "update ini file". and nothing..

    Epic - thank you for a game that won't even start, and if you happen to be lucky enough to have it start, it crashes. Worst $50 i've spent all year.

    Comment


      #17
      I'm having this same problem, I hope they get a bug fix soon

      Comment


        #18
        Log: Log file open, 11/21/07 00:21:38
        Init: Version: 3487
        Init: Epic Internal: 0
        Init: Compiled: Oct 21 2007 03:16:15
        Init: Command line:
        Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
        Init: Character set: Unicode
        Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
        Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
        Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
        Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
        Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
        Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
        Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
        Log: Deleting old log file Launch-backup-2007.11.21-00.21.38.log
        Init: Computer: BECKY3929B654D
        Init: User: Duvina
        Init: CPU Page size=4096, Processors=1
        Init: High frequency timer resolution =3.579545 MHz
        Init: Memory total: Phys=1048048K Pagef=2519136K Virt=2097024K
        Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
        Init: WinSock: I am becky-3929b654d (192.168.1.101:0)
        Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
        Init: Object subsystem initialized
        Init: Startup System Settings:
        Init: System Settings:
        Init: StaticDecals=false
        Init: DynamicDecals=false
        Init: DynamicLights=false
        Init: DynamicShadows=false
        Init: LightEnvironmentShadows=false
        Init: CompositeDynamicLights=true
        Init: DirectionalLightmaps=false
        Init: MotionBlur=false
        Init: DepthOfField=false
        Init: Bloom=false
        Init: QualityBloom=false
        Init: Distortion=false
        Init: DropParticleDistortion=true
        Init: SpeedTreeLeaves=false
        Init: SpeedTreeFronds=false
        Init: OnlyStreamInTextures=false
        Init: LensFlares=false
        Init: FogVolumes=true
        Init: FloatingPointRenderTargets=true
        Init: Trilinear=true
        Init: OneFrameThreadLag=true
        Init: UseVsync=false
        Init: UpscaleScreenPercentage=true
        Init: Fullscreen=true
        Init: AllowD3D10=true
        Init: EnableHighPolyChars=false
        Init: SkeletalMeshLODBias=1
        Init: ParticleLODBias=2147483647
        Init: DetailMode=0
        Init: ShadowFilterQualityBias=-1
        Init: MaxAnisotropy=0
        Init: MaxMultisamples=1
        Init: MinShadowResolution=32
        Init: MaxShadowResolution=512
        Init: ResX=640
        Init: ResY=480
        Init: ScreenPercentage=50.000
        Init: SceneCaptureStreamingMultiplier=1.000
        Init: FoliageDrawRadiusMultiplier=0.000
        Init: ShadowTexelsPerPixel=2.000
        Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
        Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
        Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
        Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
        Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
        Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
        Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
        Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
        Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
        Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
        Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
        Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
        Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
        Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
        Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Init: Friendly System Settings:
        Init: TextureDetail=Level2
        Init: WorldDetail=Level1
        Init: bUseVSync=0
        Init: bUseMSAA=0
        Init: ScreenPercentage= 50
        Init: UpscaleScreenPercentage=1
        Init: ResX= 640
        Init: ResY= 480
        Init: Fullscreen=1
        Init: OS stats:
        Init: Windows XP Service Pack 2
        Init: RemoteDesktop=0
        Init: Memory stats:
        Init: Physical: 1023MB
        Init: Virtual: 2047MB
        Init: PageFile: 2460MB
        Init: CPU stats:
        Init: MeasuredPerformanceTime: 791.530 (stored result)
        Init: Hyperthreaded: 0
        Init: NumProcessorsPerCPU: 1
        Init: NumLogicalProcessors: 1
        Init: NumPhysicalProcessors: 1
        Init: MaxSpeed: 1808
        Init: CurrentSpeed: 1808
        Init: CoresPerProcessor: 1
        Init: IsOnBattery: 0
        Init: BatteryLevel: -1
        Init: Manufacturer: AMD
        Init: CPUName: AMD Athlon 64
        Init: L1CacheSize: 64
        Init: L2CacheSize: 512
        Init: Architecture: x64
        Init: GPU stats:
        Init: VendorID: 000010DE
        Init: DeviceID: 00000141
        Init: DriverVersion: 6.14.10.9371
        Init: DeviceName: NVIDIA GeForce 6600
        Init: DriverName: nv4_disp.dll
        Init: PixelShaderVersion: 3
        Init: VertexShaderVersion: 3
        Init: VRAMQuantity: 256
        Init: DedicatedVRAM: 244
        Init: AdapterCount: 1
        Init: SupportsHardwareTnL: 1
        Init: GPU DeviceID found in ini: (2) GeForce 6600
        Init: Machine detected compatibility level: Composite: 1. CPU: 1. GPU: 2.
        Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 2.
        Log: Initializing FaceFX...
        Log: FaceFX initialized:
        Log: version 1.710000
        Log: licensee Unreal Engine 3 Licensee
        Log: project Unreal Engine 3 Project
        Log: Preloading (default) startup map UTFrontEnd
        Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
        Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
        Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 0 redundant), 2548 materials
        Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
        Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
        Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
        Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
        Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
        Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy. int
        Log: 87984 objects as part of root set at end of initial load.
        Log: 0 out of 0 bytes used by permanent object pool.
        Log: Initializing Engine...
        Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
        Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
        Init: UEngine initialized
        Log: Looking for DLC...
        Log: Object size..............: 60
        Log: Actor size...............: 436
        Log: ActorComponent size......: 88
        Log: PrimitiveComponent size..: 448
        Init: ALAudio device requested : Generic Software
        Init: ALAudio device opened : Generic Software
        Init: AL_VENDOR : Creative Labs Inc.
        Init: AL_RENDERER : Software
        Init: AL_VERSION : 1.1
        Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
        Init: Device supports: ALC_EXT_EFX
        Init: Found EFX extension with 1 effect slots and 1 potential sends
        Init: ...'reverb' supported
        Init: ...'low pass filter' supported
        Init: ALAudioDevice initialized.
        Init: Client initialized
        Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
        PlayerManagement: Creating new player with ControllerId 0
        PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
        Log: Browse: UTFrontEnd?Name=Player?team=255
        Log: LoadMap: UTFrontEnd?Name=Player?team=255
        Log: Virtual memory allocation size: 212.82 MByte (223154176 Bytes)
        Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
        Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
        Critical: appError called:
        Critical: Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixe lShader9**)PixelShader.GetInitReference()) failed
        at .\Src\D3D9Shaders.cpp:18
        with error 88760028
        Critical: Windows GetLastError: The system cannot find the file specified. (2)
        Log: === Critical error: ===
        Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixe lShader9**)PixelShader.GetInitReference()) failed
        at .\Src\D3D9Shaders.cpp:18
        with error 88760028

        RaiseException() Address = 0x7c812a5b (filename not found)
        CxxThrowException() Address = 0x78158e69 (filename not found)
        Address = 0xb27972 (filename not found)
        Address = 0xe8781b4c (filename not found)

        Comment


          #19
          Hello

          Works great for me what are your specs and operating system. Or could be directx drivers too i guess, if don't have latest directx get them.Could be wrong though. Your specs could reveal something also, so please list them.

          Comment


            #20
            It's supposed to run a nivida 6600

            Windows XP Pro sp2
            AMD Athlon 64 Prosessor 3000+
            Abit Fatality AN8 SLI
            1.0 Gig Mushkin DDR
            Nivida 6600
            Seagate 7200 sata

            Comment


              #21
              Hello

              Yeah sorry i changed my post, just before you posted back. Not an expert just trying to help and since it works on mine thought maybe you are missing something.

              Comment


                #22
                No problem, I'm toying with the idea that it's something to do with AVG but I really don't want to uninstall my AVG. Also I have the lastest nividia drivers.

                Comment


                  #23
                  Hello

                  Do you have latest direct x drivers though. My freind had alot of trouble with bioshock with AVG. Maybe it is that. if not try latest direct x drivers.

                  Comment


                    #24
                    actually I think it installed directx on top of another directx if I'm reading the directx log file right and any time direct x does that it gets hosed

                    Comment


                      #25
                      .

                      same problem for a few of my clan members

                      Ima install vista on theirs to see if that makes any difference=(



                      updated every driver
                      latest directx
                      cleaned registry
                      reinstalled windows


                      ....


                      nothing


                      diff computers


                      ....

                      ....


                      nothing=(

                      Comment


                        #26
                        Computer specs shouldn't really affect the game *opening*, freezing/crashing would indicate a problem there. I just don't get it.

                        Comment


                          #27
                          all my specs are right on my computer with vista but i still have the "ut3.exe is not working" no avg installed. tried it on an xp same thing this time it showed up after restart. read the minimal requirments on the box and we have everything the only thing is our processer is .2 less than 2.0 but our other computer has 2.0 or higher and it said "ut3.exe is not responding"

                          Comment


                            #28
                            Alright I updated my sound drivers, re updated my nvidia drivers and reinstalled directx now I try to load and it goes into a black screen never to recover, here is the lastest log file, which is different then the first one
                            Log: Log file open, 11/21/07 20:51:50
                            Init: Version: 3487
                            Init: Epic Internal: 0
                            Init: Compiled: Oct 21 2007 03:16:15
                            Init: Command line:
                            Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
                            Init: Character set: Unicode
                            Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
                            Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
                            Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
                            Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
                            Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
                            Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
                            Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
                            Log: Deleting old log file Launch-backup-2007.11.21-20.51.50.log
                            Init: Computer: BECKY3929B654D
                            Init: User: Duvina
                            Init: CPU Page size=4096, Processors=1
                            Init: High frequency timer resolution =3.579545 MHz
                            Init: Memory total: Phys=1048048K Pagef=2519136K Virt=2097024K
                            Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                            Init: WinSock: I am becky-3929b654d (192.168.1.101:0)
                            Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
                            Init: Object subsystem initialized
                            Init: Startup System Settings:
                            Init: System Settings:
                            Init: StaticDecals=true
                            Init: DynamicDecals=true
                            Init: DynamicLights=true
                            Init: DynamicShadows=true
                            Init: LightEnvironmentShadows=true
                            Init: CompositeDynamicLights=false
                            Init: DirectionalLightmaps=true
                            Init: MotionBlur=true
                            Init: DepthOfField=true
                            Init: Bloom=true
                            Init: QualityBloom=true
                            Init: Distortion=true
                            Init: DropParticleDistortion=false
                            Init: SpeedTreeLeaves=true
                            Init: SpeedTreeFronds=true
                            Init: OnlyStreamInTextures=false
                            Init: LensFlares=true
                            Init: FogVolumes=true
                            Init: FloatingPointRenderTargets=true
                            Init: Trilinear=false
                            Init: OneFrameThreadLag=true
                            Init: UseVsync=false
                            Init: UpscaleScreenPercentage=true
                            Init: Fullscreen=false
                            Init: AllowD3D10=true
                            Init: EnableHighPolyChars=false
                            Init: SkeletalMeshLODBias=0
                            Init: ParticleLODBias=0
                            Init: DetailMode=2
                            Init: ShadowFilterQualityBias=0
                            Init: MaxAnisotropy=4
                            Init: MaxMultisamples=1
                            Init: MinShadowResolution=32
                            Init: MaxShadowResolution=512
                            Init: ResX=800
                            Init: ResY=600
                            Init: ScreenPercentage=100.000
                            Init: SceneCaptureStreamingMultiplier=1.000
                            Init: FoliageDrawRadiusMultiplier=1.000
                            Init: ShadowTexelsPerPixel=2.000
                            Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Init: Friendly System Settings:
                            Init: TextureDetail=Custom
                            Init: WorldDetail=Custom
                            Init: bUseVSync=0
                            Init: bUseMSAA=0
                            Init: ScreenPercentage=100
                            Init: UpscaleScreenPercentage=1
                            Init: ResX= 800
                            Init: ResY= 600
                            Init: Fullscreen=0
                            Init: OS stats:
                            Init: Windows XP Service Pack 2
                            Init: RemoteDesktop=0
                            Init: Memory stats:
                            Init: Physical: 1023MB
                            Init: Virtual: 2047MB
                            Init: PageFile: 2460MB
                            Init: CPU stats:
                            Init: MeasuredPerformanceTime: 1048.421 (measured now)
                            Init: Hyperthreaded: 0
                            Init: NumProcessorsPerCPU: 1
                            Init: NumLogicalProcessors: 1
                            Init: NumPhysicalProcessors: 1
                            Init: MaxSpeed: 1808
                            Init: CurrentSpeed: 1808
                            Init: CoresPerProcessor: 1
                            Init: IsOnBattery: 0
                            Init: BatteryLevel: -1
                            Init: Manufacturer: AMD
                            Init: CPUName: AMD Athlon 64
                            Init: L1CacheSize: 64
                            Init: L2CacheSize: 512
                            Init: Architecture: x64
                            Init: GPU stats:
                            Init: VendorID: 000010DE
                            Init: DeviceID: 00000141
                            Init: DriverVersion: 6.14.11.6375
                            Init: DeviceName: NVIDIA GeForce 6600
                            Init: DriverName: nv4_disp.dll
                            Init: PixelShaderVersion: 3
                            Init: VertexShaderVersion: 3
                            Init: VRAMQuantity: 256
                            Init: DedicatedVRAM: 244
                            Init: AdapterCount: 1
                            Init: SupportsHardwareTnL: 1
                            Init: GPU DeviceID found in ini: (2) GeForce 6600
                            Init: Machine detected compatibility level: Composite: 0. CPU: 0. GPU: 2.
                            Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
                            Init: System Settings changed using SetFriendlyGraphicsSettings:
                            Init: System Settings:
                            Init: StaticDecals=false
                            Init: DynamicDecals=false
                            Init: DynamicLights=false
                            Init: DynamicShadows=false
                            Init: LightEnvironmentShadows=false
                            Init: CompositeDynamicLights=true
                            Init: DirectionalLightmaps=false
                            Init: MotionBlur=false
                            Init: DepthOfField=false
                            Init: Bloom=false
                            Init: QualityBloom=false
                            Init: Distortion=false
                            Init: DropParticleDistortion=true
                            Init: SpeedTreeLeaves=false
                            Init: SpeedTreeFronds=false
                            Init: OnlyStreamInTextures=false
                            Init: LensFlares=false
                            Init: FogVolumes=true
                            Init: FloatingPointRenderTargets=true
                            Init: Trilinear=true
                            Init: OneFrameThreadLag=true
                            Init: UseVsync=false
                            Init: UpscaleScreenPercentage=true
                            Init: Fullscreen=true
                            Init: AllowD3D10=true
                            Init: EnableHighPolyChars=false
                            Init: SkeletalMeshLODBias=1
                            Init: ParticleLODBias=2147483647
                            Init: DetailMode=0
                            Init: ShadowFilterQualityBias=-1
                            Init: MaxAnisotropy=0
                            Init: MaxMultisamples=1
                            Init: MinShadowResolution=32
                            Init: MaxShadowResolution=512
                            Init: ResX=640
                            Init: ResY=480
                            Init: ScreenPercentage=50.000
                            Init: SceneCaptureStreamingMultiplier=1.000
                            Init: FoliageDrawRadiusMultiplier=0.000
                            Init: ShadowTexelsPerPixel=2.000
                            Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                            Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
                            Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                            Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                            Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                            Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                            Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                            Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
                            Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                            Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
                            Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
                            Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
                            Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
                            Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
                            Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
                            Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                            Init: Friendly System Settings:
                            Init: TextureDetail=Level2
                            Init: WorldDetail=Level1
                            Init: bUseVSync=0
                            Init: bUseMSAA=0
                            Init: ScreenPercentage= 50
                            Init: UpscaleScreenPercentage=1
                            Init: ResX= 640
                            Init: ResY= 480
                            Init: Fullscreen=1
                            Init: Writing new compatibility level to ini. Composite: 0. CPU: 0. GPU: 2.
                            Log: Initializing FaceFX...
                            Log: FaceFX initializ

                            Comment


                              #29
                              "I select "play ut3" then a window comes up saying my user ini is out of date, and I should update it. Select update, then a window saying "UT3.exe has ecountered a problem and needs to close, sorry for the inconvenience" comes up."

                              Same exact problem here.. we bought 2 copies, it works on one system, but not on the other system, and both are runnign the newest ati video drivers released today, and ati x1950 pro video cards.

                              The wife's system opens a full black screen, something doesn't work properly, and then that screen minimizes on the desktop, and we get that windows encounter error popup.

                              Still haven't seen anyone post a fix for this yet.

                              I tried moving my own documents/game ini files over to her system, but that didn't work, and also tried all the various shortcut options as well, and none helped.

                              Needless to say, she's ******...LOL! Sure glad we just took a chance and shelled out $100 for two copies!

                              I doubt epic will even have anyone working at all tomorrow, so I'm hoping we see a weekend patch, or at least some suggested fixes by then.
                              '

                              Comment


                                #30
                                tried everything. updating instalshield and directx, cleaned my registry etc etc still ut3.exe has encountered a problem and there so so so f***in sorry for the inconveinence. grrrrrrr arrrrrg and i closed avg

                                Comment

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