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problems on vista laptop

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    problems on vista laptop

    hi i have recently downloaded the demo and have it up and running on my XP pro desktop fine.

    the game refuses to run on a new HP laptop though
    2.0 ghz dual core
    2 gigs of g.skill high performance memory
    integrated graphics card 225mb memory
    vista home premium

    i know its not going to get great frame rates but it wont even start up. it comes to the first screen with the guy standing there with the mini gun and a red background then it errors out and closes. no specific error message but vista says that UT3 has stopped working and needs to close.

    anyone else have this problem or know how to fix it


    no one else has had a similar problem? or has any suggestions at all


      What is the integrated card you use? It may be below the minimum specs.


        i know its not going to run great but it should do more than just display the splash screen and crash.

        here are the specs right from intel

        IntelĀ® Graphics Media Accelerator 950 Graphics Core
        256-bit graphics core running at 400MHz
        Up to 10.6 GB/sec memory bandwidth with DDR2 667 system memory
        1.6 GPixels/sec and 1.6 GTexels/sec fill rate
        Up to 224 MB maximum video memory
        2048x1536 at 75 Hz maximum resolution
        Dynamic Display Modes for flat-panel, wide-screen and Digital TV support
        Operating systems supported: Microsoft Windows* XP, Windows* XP 64bit, Media Center Edition 2004/2005, Windows 2000; Linux-compatible (Xfree86 source available)
        High Performance 3D
        Up to 4 pixels per clock rendering
        Microsoft* DirectX* 9 Hardware Acceleration Features:
        Pixel Shader 2.0
        Volumetric Textures
        Shadow Maps
        Slope Scale Depth Bias
        Two-Sided Stencil
        Microsoft* DirectX* 9 Vertex Shader 3.0 and Transform and Lighting supported in software through highly optimized Processor Specific Geometry Pipeline (PSGP)
        Texture Decompression for DirectX* and OpenGL*
        OpenGL* 1.4 support plus ARB_vertex_buffer and EXT_shadow_funcs extensions and TexEnv shader caching
        Advanced Display Capability
        Up to 2048x1536 resolution for both analog and digital displays
        Consumer Electronic display (Digital TV) support
        Display hot plug support to automatically detect new display connection while system is operating (CRT and DVI)
        Two Serial Digital Video Out (SDVO) ports for flat-panel monitors and/or TV-out support via Advanced Digital Display 2 (ADD2) cards or Media Expansion Cards
        Intel Media Expansion Cards available providing TV-out and PVR capability
        Multiple display types (LVDS, DVI-I, DVI-D, HDTV, TV-out, CRT)
        Dual screen support through ADD2 digital video devices
        HDTV 480i/p, 576i/p, 720i/p and 1080i/p display resolution support
        Interlaced Display output support
        16x9 and 16x10 Aspect Ratio for widescreen displays
        2x2 Panel Scaler
        Stunning Video Playback
        High Definition Hardware Motion Compensation to support high definition hi-bitrate MPEG2 media playback
        Up and Down Scaling of Video Content
        High Definition Content Decode - up to two stream support
        5x3 Overlay Filtering.


          well, the problem is there's quite a difference between supporting required features and being able to run. Intel integrated cards are only capable of first. They're usually are outperformed by most of ATI/nVidia 50$ cards with by a huge margin, so while the videocard does support those features it's just to weak to run the game.

          Ah, read through the desc once more and found that line:
          Microsoft* DirectX* 9 Vertex Shader 3.0 and Transform and Lighting supported in software through highly optimized Processor Specific Geometry Pipeline (PSGP)
          It does not support hardware T&L which is required by the game, that's why it fails to run. Actually this is really surprising for me since hardware T&L dates back to the first GeForce, and Intel still doesn't have that.


            that is disappointing but thank you for the informative response. i had played unreal 2004, call of duty and a couple other of those type games at decent frame rates. o well

            thanks again