Originally posted by upNsmokeISaGOD
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UT3 full crashes like the demo
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upNsmokeISaGOD repliedUnreal 3 Engine should still be in the RC stage cause Biohazard , Gears of War and now UT3 are nothing buy buggy and full of Many different Issues from many different people so it can not be the users it has to be the makers.
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VIOLATER repliedOriginally posted by Riplex View PostAre you silly Epic Games ?
Gears of War crashed here on splashscreen.
If i disable my X-Fi Fatalaty the game runs good.
UT 3 Demo crashes here on splashscreen.
If i disable my X-Fi Fatalaty the game runs good.
UT 3 German Fullversion crashes here on splashscreen.
If i disable my X-Fi Fatalaty the game runs good.
What the hell you doing there ? Drinking coffee all the day ?
I have the newest Creative soundcard driver installed. I am running Vista 64 bit.
Code:Log: Log file open, 11/13/07 11:49:23 Init: Version: 3487 Init: Epic Internal: 0 Init: Compiled: Oct 21 2007 03:16:06 Init: Command line: Init: Base directory: D:\Spiele\UT3\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Init: Computer: DESKTOP Init: User: Holger Init: CPU Page size=4096, Processors=4 Init: High frequency timer resolution =14.318180 MHz Init: Memory total: Phys=4192576K Pagef=4194303K Virt=4194176K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Core.INT Init: WinSock: I am Desktop (192.168.1.2:0) Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=true Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=false Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Custom Init: WorldDetail=Custom Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=0 Init: OS stats: Init: Windows Vista Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 4094MB Init: Virtual: 4095MB Init: PageFile: 4095MB Init: CPU stats: Init: MeasuredPerformanceTime: 305.043 (measured now) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 4 Init: NumPhysicalProcessors: 4 Init: MaxSpeed: 3005 Init: CurrentSpeed: 3005 Init: CoresPerProcessor: 4 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: Unknown INTEL CPU Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000191 Init: DriverVersion: 7.15.11.6901 Init: DeviceName: NVIDIA GeForce 8800 GTX Init: DriverName: nvd3dum.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 768 Init: DedicatedVRAM: 732 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTX Init: Machine detected compatibility level: Composite: 5. CPU: 5. GPU: 5. Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0. Init: System Settings changed using SetFriendlyGraphicsSettings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=true Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=true Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=true Init: OneFrameThreadLag=false Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=true Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=1 Init: MaxAnisotropy=16 Init: MaxMultisamples=4 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=1280 Init: ResY=1024 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Level5 Init: bUseVSync=0 Init: bUseMSAA=1 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX=1280 Init: ResY=1024 Init: Fullscreen=1 Init: Writing new compatibility level to ini. Composite: 5. CPU: 5. GPU: 5. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: li
I have posted in this thread and other ones regarding game freezing a couple weeks ago. I also recently got GoW and I have the same issue as this guy. As long as I use my onboard sound "Realtek" I run great. If I try using my X-Fi I freeze either during the start-up of the game or shortly after I load a level. I don't think the Unreal 3 Engine likes X-Fi cards or drivers. Either Epic or Creative needs to come out with a fix for this. I had reinstalled UT2K4 & my X-Fi runs fine. That uses the Unreal 2 Engine.
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VIOLATER repliedOriginally posted by bmd View PostHere's my fix for the crashing issue. I think the game crashes because of some issue with Xfi, well, mine did anyway.Originally posted by skank View PostGears of War, UT III demo, UT III retail, all freeze at splash screen unless I disable X-Fi audio.
Using onboard audio instead of X-Fi works fine, both games load and play great, so it must be related to X-Fi somehow.
System: Asus P5K dlx Wi-Fi AP, Core 2 Q6600, 4Gb OCZ RAM, 8800GTX, X-Fi XtremeMusic, Windows Vista x86 (32-bit), all latest drivers installed (tried multiple versions).
As I am running 32bit OS my useable system RAM is 3326mb.
I had the same issue. I figured that out last weekend. Nobody else but me that seemed to help.. Well, until now anyway.
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skank repliedGears of War, UT III demo, UT III retail, all freeze at splash screen unless I disable X-Fi audio.
Using onboard audio instead of X-Fi works fine, both games load and play great, so it must be related to X-Fi somehow.
System: Asus P5K dlx Wi-Fi AP, Core 2 Q6600, 4Gb OCZ RAM, 8800GTX, X-Fi XtremeMusic, Windows Vista x86 (32-bit), all latest drivers installed (tried multiple versions).
As I am running 32bit OS my useable system RAM is 3326mb.
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bmd repliedHere's my fix for the crashing issue. I think the game crashes because of some issue with Xfi, well, mine did anyway.
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xMoDxDr repliedUT3 Splash
hi i am not quite sure what i have exept 1gb ram 32mb graphic card soon to be 252 today i load my ut3 it pauses on the splash screen and says (ut3.exe has stoped working) then closes do u have any idears plz message me at GkxVirus@hotmail.com
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VIOLATER repliedI possibly solved the freezing issue for some!!
I found a work around for the freezing issue. I do not know how many this may work for, but I have the X-Fi Sound Blaster as many have stated they have. I also have the eVGA 680i motherboard. I wanted to see what would happen if I enabled the HD Audio in BIOS & installed the drivers for the onboard audio. I then played the game in online Campaigne mode. I played 7 missions before quiting to come write my findings. Before I did the switch with the audio I was not able to get through the first mission. So I think it is obvious for me at least the Creative X-FI drivers were the issue. If anyone has the option to change over and at least try this. I would suggest it. The only think I encountered was some lagging in the loading. I think that is due to me being on 1GB of RAM right now though. My other stick fried. Once I get my new 2GB kit I should run like clockwork. If anyone wants further instruction, just send a private message through the forums. user ID is “VIOLATER”. Good Luck.
Someone needs to get on Creative to bring out a fix for this REAL quick!!
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HankHarpoon repliedyeah
Originally posted by sephir69 View Post4400+x2
sb fatal1ty card
1gb ram
7600gt
the game just randomly crashes for me all the time...
whole system reboots.........
If you have a HUGE problem in beta with a triple A release you fix it.... before making people pay 50$ for a broken piece of **** and to add insult to injury absolutely no response to those you just screweds' pleas.
even "we're working on it" would be nice
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jedimaniac repliedChalk me up as a fatal1ty user with the same problem. disabling Hardware openAL in game seems to help. Same problem with demo aswell as full
Also, dont just blame creative. This problem was known about during the beta and epic dont appear to have shouted enough to get something done about it. Keep shouting at Epic as they are the only ones who stand a chance of getting anything done. Creative will not listen to the individual, but a multi-million dollar company has a lot of clout.
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VIOLATER repliedOriginally posted by Tribunal View PostI had the same issue with my Fatal1ty and noticed that disabling hardware AL solved the issue. This annoyed me but then I remembered that I had upgraded my BIOS and forgot to re-disable the onboard HD Audio. I did this in the BIOS, and re-enabled Hardware AL in UT3 and it hasn't crashed yet after a couple hours of DM play. Haven't tried the other modes (maybe it's tied to the more technical gameplay modes).
If you have a Fatal1ty card. Why would you enable onboard HD audio? If I did that I would be enabling the built it audio on my 680i board. I have that disabled because I am using the fatal1ty.
On a second thought maybe I should disable my creative card & try the built in sound. huh.....
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Tribunal repliedI had the same issue with my Fatal1ty and noticed that disabling hardware AL solved the issue. This annoyed me but then I remembered that I had upgraded my BIOS and forgot to re-disable the onboard HD Audio. I did this in the BIOS, and re-enabled Hardware AL in UT3 and it hasn't crashed yet after a couple hours of DM play. Haven't tried the other modes (maybe it's tied to the more technical gameplay modes).
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VIOLATER repliedI also have the Fatal1ty card & I experience crashes. I did on the Demo as well as on the full. The exception was I played on instant action for like 2 hours or more & it was perfect. I went to play online campaigne & I was on for maybe ~20 minutes & it crashed. I received the MS error reporting screen. However on the Demo I had complete lock-ups. I have all the latest drivers & BIOS updates. It is really starting to sound like a Creative issue. They need to have a fix for that pretty quick I suspect.
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rgrove repliedI run XP with Sp2 and XFI Platinum (current driver). UT3 will not load until I disable the XFI card, then everything runs perfectly except for sound. So, it's a Creative driver issue? Doesn't EPIC have test platforms that use most of the current cards?
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