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  • replied
    Originally posted by upNsmokeISaGOD View Post
    Unreal 3 Engine should still be in the RC stage cause Biohazard , Gears of War and now UT3 are nothing buy buggy and full of Many different Issues from many different people so it can not be the users it has to be the makers.
    It's called Bioshock pipo.

    Leave a comment:


  • replied
    Unreal 3 Engine should still be in the RC stage cause Biohazard , Gears of War and now UT3 are nothing buy buggy and full of Many different Issues from many different people so it can not be the users it has to be the makers.

    Leave a comment:


  • replied
    Originally posted by Riplex View Post
    Are you silly Epic Games ?

    Gears of War crashed here on splashscreen.

    If i disable my X-Fi Fatalaty the game runs good.

    UT 3 Demo crashes here on splashscreen.

    If i disable my X-Fi Fatalaty the game runs good.

    UT 3 German Fullversion crashes here on splashscreen.

    If i disable my X-Fi Fatalaty the game runs good.


    What the hell you doing there ? Drinking coffee all the day ?

    I have the newest Creative soundcard driver installed. I am running Vista 64 bit.

    Code:
    Log: Log file open, 11/13/07 11:49:23
    Init: Version: 3487
    Init: Epic Internal: 0
    Init: Compiled: Oct 21 2007 03:16:06
    Init: Command line: 
    Init: Base directory: D:\Spiele\UT3\Binaries\
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCompat.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
    Init: Computer: DESKTOP
    Init: User: Holger
    Init: CPU Page size=4096, Processors=4
    Init: High frequency timer resolution =14.318180 MHz
    Init: Memory total: Phys=4192576K Pagef=4194303K Virt=4194176K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\INT\Core.INT
    Init: WinSock: I am Desktop (192.168.1.2:0)
    Init: Startup System Settings:
    Init: System Settings:
    Init: 	StaticDecals=true
    Init: 	DynamicDecals=true
    Init: 	DynamicLights=true
    Init: 	DynamicShadows=true
    Init: 	LightEnvironmentShadows=true
    Init: 	CompositeDynamicLights=false
    Init: 	DirectionalLightmaps=true
    Init: 	MotionBlur=true
    Init: 	DepthOfField=true
    Init: 	Bloom=true
    Init: 	QualityBloom=true
    Init: 	Distortion=true
    Init: 	DropParticleDistortion=false
    Init: 	SpeedTreeLeaves=true
    Init: 	SpeedTreeFronds=true
    Init: 	OnlyStreamInTextures=false
    Init: 	LensFlares=true
    Init: 	FogVolumes=true
    Init: 	FloatingPointRenderTargets=true
    Init: 	Trilinear=false
    Init: 	OneFrameThreadLag=true
    Init: 	UseVsync=false
    Init: 	UpscaleScreenPercentage=true
    Init: 	Fullscreen=false
    Init: 	AllowD3D10=true
    Init: 	EnableHighPolyChars=false
    Init: 	SkeletalMeshLODBias=0
    Init: 	ParticleLODBias=0
    Init: 	DetailMode=2
    Init: 	ShadowFilterQualityBias=0
    Init: 	MaxAnisotropy=4
    Init: 	MaxMultisamples=1
    Init: 	MinShadowResolution=32
    Init: 	MaxShadowResolution=512
    Init: 	ResX=800
    Init: 	ResY=600
    Init: 	ScreenPercentage=100.000
    Init: 	SceneCaptureStreamingMultiplier=1.000
    Init: 	FoliageDrawRadiusMultiplier=1.000
    Init: 	ShadowTexelsPerPixel=2.000
    Log: 	TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: 	TextureDetail=Custom
    Init: 	WorldDetail=Custom
    Init: 	bUseVSync=0
    Init: 	bUseMSAA=0
    Init: 	ScreenPercentage=100
    Init: 	UpscaleScreenPercentage=1
    Init: 	ResX= 800
    Init: 	ResY= 600
    Init: 	Fullscreen=0
    Init: OS stats:
    Init: 	Windows Vista 
    Init: 	RemoteDesktop=0
    Init: Memory stats:
    Init: 	Physical: 4094MB
    Init: 	Virtual: 4095MB
    Init: 	PageFile: 4095MB
    Init: CPU stats:
    Init: 	MeasuredPerformanceTime: 305.043 (measured now)
    Init: 	Hyperthreaded: 1
    Init: 	NumProcessorsPerCPU: 1
    Init: 	NumLogicalProcessors: 4
    Init: 	NumPhysicalProcessors: 4
    Init: 	MaxSpeed: 3005
    Init: 	CurrentSpeed: 3005
    Init: 	CoresPerProcessor: 4
    Init: 	IsOnBattery: 0
    Init: 	BatteryLevel: -1
    Init: 	Manufacturer: Intel
    Init: 	CPUName: Unknown INTEL CPU
    Init: 	L1CacheSize: 32
    Init: 	L2CacheSize: -1
    Init: 	Architecture: x86
    Init: GPU stats:
    Init: 	VendorID: 000010DE
    Init: 	DeviceID: 00000191
    Init: 	DriverVersion: 7.15.11.6901
    Init: 	DeviceName: NVIDIA GeForce 8800 GTX
    Init: 	DriverName: nvd3dum.dll
    Init: 	PixelShaderVersion: 3
    Init: 	VertexShaderVersion: 3
    Init: 	VRAMQuantity: 768
    Init: 	DedicatedVRAM: 732
    Init: 	AdapterCount: 1
    Init: 	SupportsHardwareTnL: 1
    Init: 	GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTX
    Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
    Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
    Init: System Settings changed using SetFriendlyGraphicsSettings:
    Init: System Settings:
    Init: 	StaticDecals=true
    Init: 	DynamicDecals=true
    Init: 	DynamicLights=true
    Init: 	DynamicShadows=true
    Init: 	LightEnvironmentShadows=true
    Init: 	CompositeDynamicLights=false
    Init: 	DirectionalLightmaps=true
    Init: 	MotionBlur=true
    Init: 	DepthOfField=true
    Init: 	Bloom=true
    Init: 	QualityBloom=true
    Init: 	Distortion=true
    Init: 	DropParticleDistortion=false
    Init: 	SpeedTreeLeaves=true
    Init: 	SpeedTreeFronds=true
    Init: 	OnlyStreamInTextures=true
    Init: 	LensFlares=true
    Init: 	FogVolumes=true
    Init: 	FloatingPointRenderTargets=true
    Init: 	Trilinear=true
    Init: 	OneFrameThreadLag=false
    Init: 	UseVsync=false
    Init: 	UpscaleScreenPercentage=true
    Init: 	Fullscreen=true
    Init: 	AllowD3D10=true
    Init: 	EnableHighPolyChars=true
    Init: 	SkeletalMeshLODBias=0
    Init: 	ParticleLODBias=0
    Init: 	DetailMode=2
    Init: 	ShadowFilterQualityBias=1
    Init: 	MaxAnisotropy=16
    Init: 	MaxMultisamples=4
    Init: 	MinShadowResolution=32
    Init: 	MaxShadowResolution=512
    Init: 	ResX=1280
    Init: 	ResY=1024
    Init: 	ScreenPercentage=100.000
    Init: 	SceneCaptureStreamingMultiplier=1.000
    Init: 	FoliageDrawRadiusMultiplier=1.000
    Init: 	ShadowTexelsPerPixel=2.000
    Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
    Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
    Log: 	TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
    Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
    Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
    Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
    Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
    Log: 	TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: 	TextureDetail=Level5
    Init: 	WorldDetail=Level5
    Init: 	bUseVSync=0
    Init: 	bUseMSAA=1
    Init: 	ScreenPercentage=100
    Init: 	UpscaleScreenPercentage=1
    Init: 	ResX=1280
    Init: 	ResY=1024
    Init: 	Fullscreen=1
    Init: Writing new compatibility level to ini. Composite: 5. CPU: 5. GPU: 5.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version  1.710000
    Log:     li

    I have posted in this thread and other ones regarding game freezing a couple weeks ago. I also recently got GoW and I have the same issue as this guy. As long as I use my onboard sound "Realtek" I run great. If I try using my X-Fi I freeze either during the start-up of the game or shortly after I load a level. I don't think the Unreal 3 Engine likes X-Fi cards or drivers. Either Epic or Creative needs to come out with a fix for this. I had reinstalled UT2K4 & my X-Fi runs fine. That uses the Unreal 2 Engine.

    Leave a comment:


  • replied
    Originally posted by bmd View Post
    Here's my fix for the crashing issue. I think the game crashes because of some issue with Xfi, well, mine did anyway.
    Originally posted by skank View Post
    Gears of War, UT III demo, UT III retail, all freeze at splash screen unless I disable X-Fi audio.
    Using onboard audio instead of X-Fi works fine, both games load and play great, so it must be related to X-Fi somehow.

    System: Asus P5K dlx Wi-Fi AP, Core 2 Q6600, 4Gb OCZ RAM, 8800GTX, X-Fi XtremeMusic, Windows Vista x86 (32-bit), all latest drivers installed (tried multiple versions).

    As I am running 32bit OS my useable system RAM is 3326mb.

    I had the same issue. I figured that out last weekend. Nobody else but me that seemed to help.. Well, until now anyway.

    Leave a comment:


  • replied
    Gears of War, UT III demo, UT III retail, all freeze at splash screen unless I disable X-Fi audio.
    Using onboard audio instead of X-Fi works fine, both games load and play great, so it must be related to X-Fi somehow.

    System: Asus P5K dlx Wi-Fi AP, Core 2 Q6600, 4Gb OCZ RAM, 8800GTX, X-Fi XtremeMusic, Windows Vista x86 (32-bit), all latest drivers installed (tried multiple versions).

    As I am running 32bit OS my useable system RAM is 3326mb.

    Leave a comment:


  • replied
    Here's my fix for the crashing issue. I think the game crashes because of some issue with Xfi, well, mine did anyway.

    Leave a comment:


  • replied
    UT3 Splash

    hi i am not quite sure what i have exept 1gb ram 32mb graphic card soon to be 252 today i load my ut3 it pauses on the splash screen and says (ut3.exe has stoped working) then closes do u have any idears plz message me at GkxVirus@hotmail.com

    Leave a comment:


  • replied
    I possibly solved the freezing issue for some!!

    I found a work around for the freezing issue. I do not know how many this may work for, but I have the X-Fi Sound Blaster as many have stated they have. I also have the eVGA 680i motherboard. I wanted to see what would happen if I enabled the HD Audio in BIOS & installed the drivers for the onboard audio. I then played the game in online Campaigne mode. I played 7 missions before quiting to come write my findings. Before I did the switch with the audio I was not able to get through the first mission. So I think it is obvious for me at least the Creative X-FI drivers were the issue. If anyone has the option to change over and at least try this. I would suggest it. The only think I encountered was some lagging in the loading. I think that is due to me being on 1GB of RAM right now though. My other stick fried. Once I get my new 2GB kit I should run like clockwork. If anyone wants further instruction, just send a private message through the forums. user ID is “VIOLATER”. Good Luck.

    Someone needs to get on Creative to bring out a fix for this REAL quick!!

    Leave a comment:


  • replied
    yeah

    Originally posted by sephir69 View Post
    4400+x2

    sb fatal1ty card

    1gb ram

    7600gt

    the game just randomly crashes for me all the time...

    whole system reboots.........
    have the same problem completely different config. and epic is **** silly. at least some sort of official response to what looks like the 50% of people that cannot play their game..... with the same problem they had in beta.
    If you have a HUGE problem in beta with a triple A release you fix it.... before making people pay 50$ for a broken piece of **** and to add insult to injury absolutely no response to those you just screweds' pleas.


    even "we're working on it" would be nice

    Leave a comment:


  • replied
    Chalk me up as a fatal1ty user with the same problem. disabling Hardware openAL in game seems to help. Same problem with demo aswell as full

    Also, dont just blame creative. This problem was known about during the beta and epic dont appear to have shouted enough to get something done about it. Keep shouting at Epic as they are the only ones who stand a chance of getting anything done. Creative will not listen to the individual, but a multi-million dollar company has a lot of clout.

    Leave a comment:


  • replied
    Originally posted by Tribunal View Post
    I had the same issue with my Fatal1ty and noticed that disabling hardware AL solved the issue. This annoyed me but then I remembered that I had upgraded my BIOS and forgot to re-disable the onboard HD Audio. I did this in the BIOS, and re-enabled Hardware AL in UT3 and it hasn't crashed yet after a couple hours of DM play. Haven't tried the other modes (maybe it's tied to the more technical gameplay modes).

    If you have a Fatal1ty card. Why would you enable onboard HD audio? If I did that I would be enabling the built it audio on my 680i board. I have that disabled because I am using the fatal1ty.

    On a second thought maybe I should disable my creative card & try the built in sound. huh.....

    Leave a comment:


  • replied
    I had the same issue with my Fatal1ty and noticed that disabling hardware AL solved the issue. This annoyed me but then I remembered that I had upgraded my BIOS and forgot to re-disable the onboard HD Audio. I did this in the BIOS, and re-enabled Hardware AL in UT3 and it hasn't crashed yet after a couple hours of DM play. Haven't tried the other modes (maybe it's tied to the more technical gameplay modes).

    Leave a comment:


  • replied
    I also have the Fatal1ty card & I experience crashes. I did on the Demo as well as on the full. The exception was I played on instant action for like 2 hours or more & it was perfect. I went to play online campaigne & I was on for maybe ~20 minutes & it crashed. I received the MS error reporting screen. However on the Demo I had complete lock-ups. I have all the latest drivers & BIOS updates. It is really starting to sound like a Creative issue. They need to have a fix for that pretty quick I suspect.

    Leave a comment:


  • replied
    I run XP with Sp2 and XFI Platinum (current driver). UT3 will not load until I disable the XFI card, then everything runs perfectly except for sound. So, it's a Creative driver issue? Doesn't EPIC have test platforms that use most of the current cards?

    Leave a comment:


  • replied
    Originally posted by Lawsy View Post
    Runs fine on my xtreme music too (the real one).
    Same with mine. Vista 32bit btw.

    Leave a comment:

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