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UT3 full crashes like the demo

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    #31
    Here's my fix for the crashing issue. I think the game crashes because of some issue with Xfi, well, mine did anyway.

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      #32
      Gears of War, UT III demo, UT III retail, all freeze at splash screen unless I disable X-Fi audio.
      Using onboard audio instead of X-Fi works fine, both games load and play great, so it must be related to X-Fi somehow.

      System: Asus P5K dlx Wi-Fi AP, Core 2 Q6600, 4Gb OCZ RAM, 8800GTX, X-Fi XtremeMusic, Windows Vista x86 (32-bit), all latest drivers installed (tried multiple versions).

      As I am running 32bit OS my useable system RAM is 3326mb.

      Comment


        #33
        Originally posted by bmd View Post
        Here's my fix for the crashing issue. I think the game crashes because of some issue with Xfi, well, mine did anyway.
        Originally posted by skank View Post
        Gears of War, UT III demo, UT III retail, all freeze at splash screen unless I disable X-Fi audio.
        Using onboard audio instead of X-Fi works fine, both games load and play great, so it must be related to X-Fi somehow.

        System: Asus P5K dlx Wi-Fi AP, Core 2 Q6600, 4Gb OCZ RAM, 8800GTX, X-Fi XtremeMusic, Windows Vista x86 (32-bit), all latest drivers installed (tried multiple versions).

        As I am running 32bit OS my useable system RAM is 3326mb.

        I had the same issue. I figured that out last weekend. Nobody else but me that seemed to help.. Well, until now anyway.

        Comment


          #34
          Originally posted by Riplex View Post
          Are you silly Epic Games ?

          Gears of War crashed here on splashscreen.

          If i disable my X-Fi Fatalaty the game runs good.

          UT 3 Demo crashes here on splashscreen.

          If i disable my X-Fi Fatalaty the game runs good.

          UT 3 German Fullversion crashes here on splashscreen.

          If i disable my X-Fi Fatalaty the game runs good.


          What the hell you doing there ? Drinking coffee all the day ?

          I have the newest Creative soundcard driver installed. I am running Vista 64 bit.

          Code:
          Log: Log file open, 11/13/07 11:49:23
          Init: Version: 3487
          Init: Epic Internal: 0
          Init: Compiled: Oct 21 2007 03:16:06
          Init: Command line: 
          Init: Base directory: D:\Spiele\UT3\Binaries\
          Init: Character set: Unicode
          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCompat.ini
          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
          Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
          Init: Computer: DESKTOP
          Init: User: Holger
          Init: CPU Page size=4096, Processors=4
          Init: High frequency timer resolution =14.318180 MHz
          Init: Memory total: Phys=4192576K Pagef=4194303K Virt=4194176K
          Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
          Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
          Init: Object subsystem initialized
          Log: GConfig::Find has loaded file:  ..\Engine\Localization\INT\Core.INT
          Init: WinSock: I am Desktop (192.168.1.2:0)
          Init: Startup System Settings:
          Init: System Settings:
          Init: 	StaticDecals=true
          Init: 	DynamicDecals=true
          Init: 	DynamicLights=true
          Init: 	DynamicShadows=true
          Init: 	LightEnvironmentShadows=true
          Init: 	CompositeDynamicLights=false
          Init: 	DirectionalLightmaps=true
          Init: 	MotionBlur=true
          Init: 	DepthOfField=true
          Init: 	Bloom=true
          Init: 	QualityBloom=true
          Init: 	Distortion=true
          Init: 	DropParticleDistortion=false
          Init: 	SpeedTreeLeaves=true
          Init: 	SpeedTreeFronds=true
          Init: 	OnlyStreamInTextures=false
          Init: 	LensFlares=true
          Init: 	FogVolumes=true
          Init: 	FloatingPointRenderTargets=true
          Init: 	Trilinear=false
          Init: 	OneFrameThreadLag=true
          Init: 	UseVsync=false
          Init: 	UpscaleScreenPercentage=true
          Init: 	Fullscreen=false
          Init: 	AllowD3D10=true
          Init: 	EnableHighPolyChars=false
          Init: 	SkeletalMeshLODBias=0
          Init: 	ParticleLODBias=0
          Init: 	DetailMode=2
          Init: 	ShadowFilterQualityBias=0
          Init: 	MaxAnisotropy=4
          Init: 	MaxMultisamples=1
          Init: 	MinShadowResolution=32
          Init: 	MaxShadowResolution=512
          Init: 	ResX=800
          Init: 	ResY=600
          Init: 	ScreenPercentage=100.000
          Init: 	SceneCaptureStreamingMultiplier=1.000
          Init: 	FoliageDrawRadiusMultiplier=1.000
          Init: 	ShadowTexelsPerPixel=2.000
          Log: 	TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Init: Friendly System Settings:
          Init: 	TextureDetail=Custom
          Init: 	WorldDetail=Custom
          Init: 	bUseVSync=0
          Init: 	bUseMSAA=0
          Init: 	ScreenPercentage=100
          Init: 	UpscaleScreenPercentage=1
          Init: 	ResX= 800
          Init: 	ResY= 600
          Init: 	Fullscreen=0
          Init: OS stats:
          Init: 	Windows Vista 
          Init: 	RemoteDesktop=0
          Init: Memory stats:
          Init: 	Physical: 4094MB
          Init: 	Virtual: 4095MB
          Init: 	PageFile: 4095MB
          Init: CPU stats:
          Init: 	MeasuredPerformanceTime: 305.043 (measured now)
          Init: 	Hyperthreaded: 1
          Init: 	NumProcessorsPerCPU: 1
          Init: 	NumLogicalProcessors: 4
          Init: 	NumPhysicalProcessors: 4
          Init: 	MaxSpeed: 3005
          Init: 	CurrentSpeed: 3005
          Init: 	CoresPerProcessor: 4
          Init: 	IsOnBattery: 0
          Init: 	BatteryLevel: -1
          Init: 	Manufacturer: Intel
          Init: 	CPUName: Unknown INTEL CPU
          Init: 	L1CacheSize: 32
          Init: 	L2CacheSize: -1
          Init: 	Architecture: x86
          Init: GPU stats:
          Init: 	VendorID: 000010DE
          Init: 	DeviceID: 00000191
          Init: 	DriverVersion: 7.15.11.6901
          Init: 	DeviceName: NVIDIA GeForce 8800 GTX
          Init: 	DriverName: nvd3dum.dll
          Init: 	PixelShaderVersion: 3
          Init: 	VertexShaderVersion: 3
          Init: 	VRAMQuantity: 768
          Init: 	DedicatedVRAM: 732
          Init: 	AdapterCount: 1
          Init: 	SupportsHardwareTnL: 1
          Init: 	GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTX
          Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
          Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
          Init: System Settings changed using SetFriendlyGraphicsSettings:
          Init: System Settings:
          Init: 	StaticDecals=true
          Init: 	DynamicDecals=true
          Init: 	DynamicLights=true
          Init: 	DynamicShadows=true
          Init: 	LightEnvironmentShadows=true
          Init: 	CompositeDynamicLights=false
          Init: 	DirectionalLightmaps=true
          Init: 	MotionBlur=true
          Init: 	DepthOfField=true
          Init: 	Bloom=true
          Init: 	QualityBloom=true
          Init: 	Distortion=true
          Init: 	DropParticleDistortion=false
          Init: 	SpeedTreeLeaves=true
          Init: 	SpeedTreeFronds=true
          Init: 	OnlyStreamInTextures=true
          Init: 	LensFlares=true
          Init: 	FogVolumes=true
          Init: 	FloatingPointRenderTargets=true
          Init: 	Trilinear=true
          Init: 	OneFrameThreadLag=false
          Init: 	UseVsync=false
          Init: 	UpscaleScreenPercentage=true
          Init: 	Fullscreen=true
          Init: 	AllowD3D10=true
          Init: 	EnableHighPolyChars=true
          Init: 	SkeletalMeshLODBias=0
          Init: 	ParticleLODBias=0
          Init: 	DetailMode=2
          Init: 	ShadowFilterQualityBias=1
          Init: 	MaxAnisotropy=16
          Init: 	MaxMultisamples=4
          Init: 	MinShadowResolution=32
          Init: 	MaxShadowResolution=512
          Init: 	ResX=1280
          Init: 	ResY=1024
          Init: 	ScreenPercentage=100.000
          Init: 	SceneCaptureStreamingMultiplier=1.000
          Init: 	FoliageDrawRadiusMultiplier=1.000
          Init: 	ShadowTexelsPerPixel=2.000
          Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
          Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
          Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
          Log: 	TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
          Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
          Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
          Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
          Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0)
          Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
          Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
          Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
          Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
          Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
          Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
          Log: 	TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
          Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
          Init: Friendly System Settings:
          Init: 	TextureDetail=Level5
          Init: 	WorldDetail=Level5
          Init: 	bUseVSync=0
          Init: 	bUseMSAA=1
          Init: 	ScreenPercentage=100
          Init: 	UpscaleScreenPercentage=1
          Init: 	ResX=1280
          Init: 	ResY=1024
          Init: 	Fullscreen=1
          Init: Writing new compatibility level to ini. Composite: 5. CPU: 5. GPU: 5.
          Log: Initializing FaceFX...
          Log: FaceFX initialized:
          Log:     version  1.710000
          Log:     li

          I have posted in this thread and other ones regarding game freezing a couple weeks ago. I also recently got GoW and I have the same issue as this guy. As long as I use my onboard sound "Realtek" I run great. If I try using my X-Fi I freeze either during the start-up of the game or shortly after I load a level. I don't think the Unreal 3 Engine likes X-Fi cards or drivers. Either Epic or Creative needs to come out with a fix for this. I had reinstalled UT2K4 & my X-Fi runs fine. That uses the Unreal 2 Engine.

          Comment


            #35
            Unreal 3 Engine should still be in the RC stage cause Biohazard , Gears of War and now UT3 are nothing buy buggy and full of Many different Issues from many different people so it can not be the users it has to be the makers.

            Comment


              #36
              Originally posted by upNsmokeISaGOD View Post
              Unreal 3 Engine should still be in the RC stage cause Biohazard , Gears of War and now UT3 are nothing buy buggy and full of Many different Issues from many different people so it can not be the users it has to be the makers.
              It's called Bioshock pipo.

              Comment

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