Here's my fix for the crashing issue. I think the game crashes because of some issue with Xfi, well, mine did anyway.
Announcement
Collapse
No announcement yet.
UT3 full crashes like the demo
Collapse
X
-
Gears of War, UT III demo, UT III retail, all freeze at splash screen unless I disable X-Fi audio.
Using onboard audio instead of X-Fi works fine, both games load and play great, so it must be related to X-Fi somehow.
System: Asus P5K dlx Wi-Fi AP, Core 2 Q6600, 4Gb OCZ RAM, 8800GTX, X-Fi XtremeMusic, Windows Vista x86 (32-bit), all latest drivers installed (tried multiple versions).
As I am running 32bit OS my useable system RAM is 3326mb.
Comment
-
Originally posted by bmd View PostHere's my fix for the crashing issue. I think the game crashes because of some issue with Xfi, well, mine did anyway.Originally posted by skank View PostGears of War, UT III demo, UT III retail, all freeze at splash screen unless I disable X-Fi audio.
Using onboard audio instead of X-Fi works fine, both games load and play great, so it must be related to X-Fi somehow.
System: Asus P5K dlx Wi-Fi AP, Core 2 Q6600, 4Gb OCZ RAM, 8800GTX, X-Fi XtremeMusic, Windows Vista x86 (32-bit), all latest drivers installed (tried multiple versions).
As I am running 32bit OS my useable system RAM is 3326mb.
I had the same issue. I figured that out last weekend. Nobody else but me that seemed to help.. Well, until now anyway.
Comment
-
Originally posted by Riplex View PostAre you silly Epic Games ?
Gears of War crashed here on splashscreen.
If i disable my X-Fi Fatalaty the game runs good.
UT 3 Demo crashes here on splashscreen.
If i disable my X-Fi Fatalaty the game runs good.
UT 3 German Fullversion crashes here on splashscreen.
If i disable my X-Fi Fatalaty the game runs good.
What the hell you doing there ? Drinking coffee all the day ?
I have the newest Creative soundcard driver installed. I am running Vista 64 bit.
Code:Log: Log file open, 11/13/07 11:49:23 Init: Version: 3487 Init: Epic Internal: 0 Init: Compiled: Oct 21 2007 03:16:06 Init: Command line: Init: Base directory: D:\Spiele\UT3\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Init: Computer: DESKTOP Init: User: Holger Init: CPU Page size=4096, Processors=4 Init: High frequency timer resolution =14.318180 MHz Init: Memory total: Phys=4192576K Pagef=4194303K Virt=4194176K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Core.INT Init: WinSock: I am Desktop (192.168.1.2:0) Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=true Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=false Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Custom Init: WorldDetail=Custom Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=0 Init: OS stats: Init: Windows Vista Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 4094MB Init: Virtual: 4095MB Init: PageFile: 4095MB Init: CPU stats: Init: MeasuredPerformanceTime: 305.043 (measured now) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 4 Init: NumPhysicalProcessors: 4 Init: MaxSpeed: 3005 Init: CurrentSpeed: 3005 Init: CoresPerProcessor: 4 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: Unknown INTEL CPU Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000191 Init: DriverVersion: 7.15.11.6901 Init: DeviceName: NVIDIA GeForce 8800 GTX Init: DriverName: nvd3dum.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 768 Init: DedicatedVRAM: 732 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (5) NVIDIA GeForce 8800 GTX Init: Machine detected compatibility level: Composite: 5. CPU: 5. GPU: 5. Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0. Init: System Settings changed using SetFriendlyGraphicsSettings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=true Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=true Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=true Init: OneFrameThreadLag=false Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=true Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=1 Init: MaxAnisotropy=16 Init: MaxMultisamples=4 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=1280 Init: ResY=1024 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Level5 Init: bUseVSync=0 Init: bUseMSAA=1 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX=1280 Init: ResY=1024 Init: Fullscreen=1 Init: Writing new compatibility level to ini. Composite: 5. CPU: 5. GPU: 5. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: li
I have posted in this thread and other ones regarding game freezing a couple weeks ago. I also recently got GoW and I have the same issue as this guy. As long as I use my onboard sound "Realtek" I run great. If I try using my X-Fi I freeze either during the start-up of the game or shortly after I load a level. I don't think the Unreal 3 Engine likes X-Fi cards or drivers. Either Epic or Creative needs to come out with a fix for this. I had reinstalled UT2K4 & my X-Fi runs fine. That uses the Unreal 2 Engine.
Comment
-
Originally posted by upNsmokeISaGOD View PostUnreal 3 Engine should still be in the RC stage cause Biohazard , Gears of War and now UT3 are nothing buy buggy and full of Many different Issues from many different people so it can not be the users it has to be the makers.
Comment
Comment