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    Server showing fake bots

    Hi. I have a dedicated ut3 server with 20 max players but the problem is that it's showing somehow 6 bots are playing on server. I have set in the ini file and in console the bot number to 0. The odd thing is that there are no bots on the server even tho it's showing them.

    Here's my console start: server DM-Morpheus ?Maxplayers=20 ?game=UTGame.UTDeathmatch ?bShouldAdvertise=True ?bIsDedicated=True ?bAllowJoinInProgress=True ?NumPlay=0 ?bUsesStats=True ?ForceRespawn=1 ?GoalScore=100 ?MinNetPlayers=0 ?bPlayersMustBeReady=False ?TimeLimit=20 ?bPlayersBalanceTeams=True -password=xxxxx -login=xxxxxx -nohomedir -unattended -multihome=xxxxxxxx

    Is there any way to add them to server or remove them from beeing displayed ? Either one is just fine. Even more mindblowing is that i see one bot on the server if i spectate or when the server is empty but as soon as someone joins the server the bot drops.

    #2
    Small bump! Can anyone tell me if it's a bug at least ? I'd like to have 6 bots online and as soon as a player join a bot leaves.

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      #3
      Originally posted by sharky3010 View Post
      Small bump! Can anyone tell me if it's a bug at least ? I'd like to have 6 bots online and as soon as a player join a bot leaves.
      Sharky, I think this might be bug. In the UTStats database for my server, when I look at match stats, I often see bot names included in games that I didn't have bots in.

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        #4
        Change your batch file to NumPlay=6 if you want 6 bots in the server, one should leave when someone joins.

        Are you using the UT3 webadmin front end after you launch the server to customize settings (hopefully?)

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          #5
          open your utmaplist.ini... near the top, look for the following line under

          [UTGame.UTMapListManager]

          GameProfiles=(GameClass="UTGame.UTDeathmatch",Game Name="DeathMatch",bIsTeamGame=False,
          MapListName="DMMapList",Options="numplay=20",Mutators="",ExcludedMuts="")

          add what's in red to the ini, then reboot the server.

          initial boot-up will show no difference.
          but once you've voted, the server reads your maplist ini file and your server will be good-to-go.

          hth

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