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On my way to setting up a Gears of Unreal server... I've hit snags.

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    On my way to setting up a Gears of Unreal server... I've hit snags.

    EDITED BY RAGEJG:

    After applying 1.3, 1.5 and Titan patches, I've been trying to host some UT3, specifically using the Gears of Unreal mutator (and some custom characters), and I may possibly end up using Project White as well..

    Originally this post contained info on my first efforts doing this. I made a few mistakes which I think I've rectified since then.

    My new posts will contain my updated command line & dedicated server command prompt output...

    #2
    I didn't realize that the retail game patches also apply to the dedicated server software... I also thought that my ded. server software was current, but it was not.

    I've done the 1.3, 1.5 and titan patches. I'll get it in due time....

    Comment


      #3
      Ok, here's my command line (minus login info):

      Code:
      ut3.exe Server DM-CarbonFire?MaxPlayers=2?MinNetPlayers=0?bShouldAdvertise=True?bUsesStats=True?bAllowJoinInProgress=True?bAllowMapVoting=False?bAllowInvites=True?bIsDedicated=True?bIsListPlay=False?OwningPlayerName=?GameMode=0?Difficulty=1?PureServer=1?LockedServer=0?ForceRespawn=1?GoalScore=10?TimeLimit=0?ServerDescription=071000069000065000082000083000079000070000085000078000082000069000097000076000045000067000065000082000066000079000078000070000073000082000069000?NumPlay=2?game=UTGame.UTDeathmatch?Mutator=GearsofUnreal -log=DedicatedServer.log -Login=XXXX -Password=XXXX -unattended
      And here's my output:

      Code:
      Init: Version: 3809
      Init: Epic Internal: 0
      Init: Compiled: Mar 26 2009 01:14:17
      Init: Command line:  DM-CarbonFire?MaxPlayers=2?MinNetPlayers=0?bShouldAdvertise=True?bUsesStats=True?bAllowJo
      tes=True?bIsDedicated=True?bIsListPlay=False?OwningPlayerName=?GameMode=0?Difficulty=1?PureServer=1?LockedServ
      rDescription=0710000690000650000820000830000790000700000850000780000820000690000970000760000450000670000650000
      mPlay=2?game=UTGame.UTDeathmatch?Mutator=GearsofUnreal -log=DedicatedServer.log -Login=XXXX -Password=
      Init: Base directory: C:\Program Files\Unreal Tournament 3 (Dedicated)\Binaries\
      Init: Character set: Unicode
      Log: Executing Class Engine.ServerCommandlet
      Log: Initializing Game Engine...
      Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
      Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
      Init: UEngine initialized
      Log: Looking for DLC...
      Log: Object size..............: 60
      Log: Actor size...............: 436
      Log: ActorComponent size......: 88
      Log: PrimitiveComponent size..: 448
      Log: GConfig::Find has loaded file:  ..\UTGame\Config\GearsOfUnreal.ini
      Log: GConfig::Find has loaded file:  ..\UTGame\Config\DLC_MapInfo.ini
      Log: GConfig::Find has loaded file:  ..\UTGame\Config\TitanPack.ini
      ServiceStart: started as local thread
      Log: Performing DNS lookup for stunserver.org
      Log: Browse: DM-CarbonFire?Name=Player?team=255?MaxPlayers=2?MinNetPlayers=0?bShouldAdvertise=True?bUsesStats=
      se?bAllowInvites=True?bIsDedicated=True?bIsListPlay=False?OwningPlayerName=?GameMode=0?Difficulty=1?PureServer
      Limit=0?ServerDescription=071000069000065000082000083000079000070000085000078000082000069000097000076000045000
      2000069000?NumPlay=2?game=UTGame.UTDeathmatch?Mutator=GearsofUnreal
      Log: Award progress has now been fully reenabled!
      Log: LoadMap: DM-CarbonFire?Name=Player?team=255?MaxPlayers=2?MinNetPlayers=0?bShouldAdvertise=True?bUsesStats
      lse?bAllowInvites=True?bIsDedicated=True?bIsListPlay=False?OwningPlayerName=?GameMode=0?Difficulty=1?PureServe
      eLimit=0?ServerDescription=07100006900006500008200008300007900007000008500007800008200006900009700007600004500
      82000069000?NumPlay=2?game=UTGame.UTDeathmatch?Mutator=GearsofUnreal
      Log: Virtual  memory allocation size: 160.23 MByte (168009728 Bytes)
      Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
      Log: Game class is 'UTDeathmatch'
      Init: WinSock: Socket queue 131072 / 131072
      Log: NetMode is now 1
      Log: Primary PhysX scene will be in software.
      Log: Creating Primary PhysX Scene.
      PerfWarning: InstanceGeom: 10.942791 ms - 932 Convex, Terrain 0.000000 ms, PerTriSM 1.652438 ms, InitArticulat
      dy 57.407625 ms
      PerfWarning: NxActor Creation: 41.548066 ms
      Log: *** WARNING - PATHS MAY NOT BE VALID ***
      Log: Bringing World DM-CarbonFire.TheWorld up for play (30) at 2010.01.31-22.20.02
      ScriptLog: Mutators GearsofUnreal
      Warning: Failed to load 'Class UTGame.GearsofUnreal': Failed to find object 'Class UTGame.GearsofUnreal'
      ScriptLog: MinNetPlayers:  0
      UTVoting: Map voting is enabled
      ScriptLog: Webserver is not enabled.  Set bEnabled to True in Advanced Options.
      ScriptLog: Destroying WebServer
      Log: Bringing up level for play took: 1.084081
      Log: ########### Finished loading level: 3.198167 seconds
      Init: Game engine initialized
      Log: Initializing Game Engine Completed
      Log: FSTUNClient resolved stunserver.org (132.177.123.13)
      Log: FSTUNClient starting test 1...
      Log: FSTUNClient starting test 2...
      Log: FSTUNClient test complete, NAT is moderate.
      ScriptLog: Attempting to re-register the game with the online service
      ScriptLog: Attempting to re-register the game with the online service
      ScriptLog: Attempting to re-register the game with the online service
      ... ok, so where am I screwing up here?

      Comment


        #4
        Let me suggest that you clean up your command line. Server Description and several other things are no longer needed. Break it down to a basic command line, minus the mutator, then restart it. Objective is first to get the server on the air.

        Also, your log indicates that perhaps you have not properly registered a new name and password.

        You do that by creating a new in-game nick (server name) and Password. That becomes your login and password.

        Try that first.

        Comment


          #5
          Code:
          Warning: Failed to load 'Class UTGame.GearsofUnreal': Failed to find object 'Class UTGame.GearsofUnreal'
          GearofUnreal is not under UTGame. Though I don't know where you will find it, you certainly won't find it in UTGame

          Comment


            #6
            what you want is GearsOfUnreal.GearsOfUnreal

            Comment

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