Bump...
I've been running the server without UTComp for about 10 days and it's running fine... which means that UTComp3v4b2 was causing the problem... any ideas/fixes?... or any news about a newer version of UTComp?
Thanks
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aCRaSSiCauDa repliedThanks for the reply... I'm running the server without mutators now to see if it crashes again and if it's one of the mutators causing that
Also the Rocket Launcher issue seems to be caused by UTComp3v4b2 cuz when i removed the mutator the Rocket Launcher worked fine
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Chaotic_Cannon repliedSorry mate, I am not sure what is going on.
I am sure some one here might be able to help.
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aCRaSSiCauDa repliedAlso the server crahses randomly i checked the log file and couldn't find the problem... here's the server log.
Code:Log: Log file open, Init: Version: 3808 Init: Epic Internal: 0 Init: Compiled: Apr 22 2009 04:27:51 Init: Command line: server DM-Deck?UTGame.UTDuelGame?GameMode=0?minnetplayers=1?maxplayers=4?timelimit=10?goalscore=0?AdminPassword=**** -Login=**** -Password=**** -log=server.log -QueryPort=6500 -port=7777 -multihome=193.33.186.187 -unattended -nohomedir Init: Base directory: /usr/games/Git-Squad/ut3-dedicated-4slot/Binaries/ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTMapLists.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTVote.ini Init: File handle limit is soft=(1024), hard=(1024). Init: Computer: unknown Init: User: UT3 Init: BSD Sockets initialized Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=false Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=false Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Level5 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=0 Init: AllowMotionBlur=0 Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Engine.int Log: appRequestExit(0) Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(2 legacy, 0 redundant), 2950 materials Log: GConfig::Find has loaded file: ..\Engine\Localization/int/UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/UTGame.int Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTWeapon.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTCustomChar.ini Log: GConfig::LoadFile associated file: ../UTGame/Config/UTMap.ini Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTWeb.ini Log: GConfig::Find has loaded file: ..\Engine\Localization/int/OnlineSubsystemGameSpy.int Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/UTGameContent.int Init: Version: 3808 Init: Epic Internal: 0 Init: Compiled: Apr 22 2009 04:34:47 Init: Command line: DM-Deck?UTGame.UTDuelGame?GameMode=0?minnetplayers=1?maxplayers=4?timelimit=10?goalscore=0?AdminPassword=**** -Login=**** -Password=**** -log=server.log -QueryPort=6500 -port=7777 -multihome=193.33.186.187 -unattended -nohomedir Init: Base directory: /usr/games/Git-Squad/ut3-dedicated-4slot/Binaries/ Init: Character set: Unicode Log: Executing Class Engine.ServerCommandlet Exit: Preparing to exit. Exit: Object subsystem successfully closed. Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed,
Thanks
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aCRaSSiCauDa started a topic Help PleaseHelp Please
I just had a Duel match on our server.. and just noticed that there's a problem with the rocket launcher.. the "Spiral" and "Grenades" fire modes have been switched.
Like when i load rockets and click the left click once i get the message on the crosshair saying "Spiral" but it fires grenades and the sound of the firing is still for rockets.
When i load rockets and click the left click twice i get the message on the crosshair saying "Grenades" but it fires spiral rockets with the sound and the sound of firing is for grenades.
I have UTComp3v4b2 could it be the reason?
Any idea about fixing this bug?
Thanks in advanceTags: None
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