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  • replied
    Bump...

    I've been running the server without UTComp for about 10 days and it's running fine... which means that UTComp3v4b2 was causing the problem... any ideas/fixes?... or any news about a newer version of UTComp?

    Thanks

    Leave a comment:


  • replied
    Thanks for the reply... I'm running the server without mutators now to see if it crashes again and if it's one of the mutators causing that

    Also the Rocket Launcher issue seems to be caused by UTComp3v4b2 cuz when i removed the mutator the Rocket Launcher worked fine

    Leave a comment:


  • replied
    Sorry mate, I am not sure what is going on.

    I am sure some one here might be able to help.

    Leave a comment:


  • replied
    Also the server crahses randomly i checked the log file and couldn't find the problem... here's the server log.

    Code:
    Log: Log file open, 
    Init: Version: 3808
    Init: Epic Internal: 0
    Init: Compiled: Apr 22 2009 04:27:51
    Init: Command line: server DM-Deck?UTGame.UTDuelGame?GameMode=0?minnetplayers=1?maxplayers=4?timelimit=10?goalscore=0?AdminPassword=**** -Login=**** -Password=**** -log=server.log -QueryPort=6500 -port=7777 -multihome=193.33.186.187 -unattended -nohomedir
    Init: Base directory: /usr/games/Git-Squad/ut3-dedicated-4slot/Binaries/
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTMapLists.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTVote.ini
    Init: File handle limit is soft=(1024), hard=(1024).
    Init: Computer: unknown
    Init: User: UT3
    Init: BSD Sockets initialized
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: Startup System Settings:
    Init: System Settings:
    Init: 	StaticDecals=true
    Init: 	DynamicDecals=true
    Init: 	DynamicLights=true
    Init: 	DynamicShadows=true
    Init: 	LightEnvironmentShadows=true
    Init: 	CompositeDynamicLights=false
    Init: 	DirectionalLightmaps=true
    Init: 	MotionBlur=false
    Init: 	DepthOfField=true
    Init: 	Bloom=true
    Init: 	QualityBloom=true
    Init: 	Distortion=true
    Init: 	DropParticleDistortion=false
    Init: 	SpeedTreeLeaves=true
    Init: 	SpeedTreeFronds=true
    Init: 	OnlyStreamInTextures=false
    Init: 	LensFlares=true
    Init: 	FogVolumes=true
    Init: 	FloatingPointRenderTargets=true
    Init: 	Trilinear=false
    Init: 	OneFrameThreadLag=true
    Init: 	UseVsync=false
    Init: 	UpscaleScreenPercentage=true
    Init: 	Fullscreen=false
    Init: 	AllowD3D10=true
    Init: 	EnableHighPolyChars=false
    Init: 	SkeletalMeshLODBias=0
    Init: 	ParticleLODBias=0
    Init: 	DetailMode=2
    Init: 	ShadowFilterQualityBias=0
    Init: 	MaxAnisotropy=4
    Init: 	MaxMultisamples=1
    Init: 	MinShadowResolution=32
    Init: 	MaxShadowResolution=512
    Init: 	ResX=800
    Init: 	ResY=600
    Init: 	ScreenPercentage=100.000
    Init: 	SceneCaptureStreamingMultiplier=1.000
    Init: 	FoliageDrawRadiusMultiplier=1.000
    Init: 	ShadowTexelsPerPixel=2.000
    Log: 	TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: 	TextureDetail=Level5
    Init: 	WorldDetail=Level5
    Init: 	bUseVSync=0
    Init: 	bUseMSAA=0
    Init: 	ScreenPercentage=100
    Init: 	UpscaleScreenPercentage=1
    Init: 	ResX= 800
    Init: 	ResY= 600
    Init: 	Fullscreen=0
    Init: 	AllowMotionBlur=0
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version  1.710000
    Log:     licensee Unreal Engine 3 Licensee
    Log:     project  Unreal Engine 3 Project
    Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Core.int
    Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Engine.int
    Log: appRequestExit(0)
    Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(2 legacy, 0 redundant), 2950 materials
    Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/UnrealScriptTest.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGame.int
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTWeapon.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTCustomChar.ini
    Log: GConfig::LoadFile associated file:  ../UTGame/Config/UTMap.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTWeb.ini
    Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/OnlineSubsystemGameSpy.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGameContent.int
    Init: Version: 3808
    Init: Epic Internal: 0
    Init: Compiled: Apr 22 2009 04:34:47
    Init: Command line:  DM-Deck?UTGame.UTDuelGame?GameMode=0?minnetplayers=1?maxplayers=4?timelimit=10?goalscore=0?AdminPassword=**** -Login=**** -Password=**** -log=server.log -QueryPort=6500 -port=7777 -multihome=193.33.186.187 -unattended -nohomedir
    Init: Base directory: /usr/games/Git-Squad/ut3-dedicated-4slot/Binaries/
    Init: Character set: Unicode
    Log: Executing Class Engine.ServerCommandlet
    Exit: Preparing to exit.
    Exit: Object subsystem successfully closed.
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed,
    Any particular issues that can be causing the crash?

    Thanks

    Leave a comment:


  • started a topic Help Please

    Help Please

    I just had a Duel match on our server.. and just noticed that there's a problem with the rocket launcher.. the "Spiral" and "Grenades" fire modes have been switched.

    Like when i load rockets and click the left click once i get the message on the crosshair saying "Spiral" but it fires grenades and the sound of the firing is still for rockets.

    When i load rockets and click the left click twice i get the message on the crosshair saying "Grenades" but it fires spiral rockets with the sound and the sound of firing is for grenades.

    I have UTComp3v4b2 could it be the reason?

    Any idea about fixing this bug?

    Thanks in advance
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