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SIGSEGV [segmentation fault]... UGGG

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    SIGSEGV [segmentation fault]... UGGG

    I just installed UT3 dedicated linux server on Ubuntu 9.04. Per kzoink's tutorial I went to mess with SELinux and I don't have it. I also went to check my host files but they are no longer located in /etc/hosts/. Here is what is being shown via terminal:

    Code:
    user@yourpc:~/ut3-dedicated/Binaries$ ./ut3 Server
    WAR-Torlan?numplay=8?maxplayer=8?timelimit=30?goalscore=3?botskill=3?bIsDedicated=true?bUsesStats=true?ForceRespawn=0?bShouldAdverti se=true?PureServer=1?bIsLanMatch=false?bAllowJoinI nProgress=true?AdminName=admin?AdminPassword=ADMINPW -Login=USERNAME -Password=PASSWORD -Log=mylog.log -multihome=my.ip -unattended
    (FYI, I edited what my info is =P)
    Init: Version: 3808
    Init: Epic Internal: 0
    Init: Compiled: Apr 22 2009 04:27:51
    Init: Command line: Server WAR-Torlan?numplay=8?maxplayer=8?timelimit=30?goalscore=3?botskill=3?bIsDedicated=true?bUsesStats=true?ForceRespawn=0?bShouldAdverti se=true?PureServer=1?bIsLanMatch=false?bAllowJoinI nProgress=true?AdminName=admin?AdminPassword=ADMINPW -Login=USERNAME -Password=PASSWORD -Log=mylog.log -multihome=my.ip -unattended
    Init: Base directory: /home/user/ut3-dedicated/Binaries/
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTMapLists.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTVote.ini
    Init: File handle limit is soft=(1024), hard=(1024).
    Init: Computer: unknown
    Init: User: User
    Init: BSD Sockets initialized
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: Startup System Settings:
    Init: System Settings:
    Init: 	StaticDecals=true
    Init: 	DynamicDecals=true
    Init: 	DynamicLights=true
    Init: 	DynamicShadows=true
    Init: 	LightEnvironmentShadows=true
    Init: 	CompositeDynamicLights=false
    Init: 	DirectionalLightmaps=true
    Init: 	MotionBlur=false
    Init: 	DepthOfField=true
    Init: 	Bloom=true
    Init: 	QualityBloom=true
    Init: 	Distortion=true
    Init: 	DropParticleDistortion=false
    Init: 	SpeedTreeLeaves=true
    Init: 	SpeedTreeFronds=true
    Init: 	OnlyStreamInTextures=false
    Init: 	LensFlares=true
    Init: 	FogVolumes=true
    Init: 	FloatingPointRenderTargets=true
    Init: 	Trilinear=false
    Init: 	OneFrameThreadLag=true
    Init: 	UseVsync=false
    Init: 	UpscaleScreenPercentage=true
    Init: 	Fullscreen=false
    Init: 	AllowD3D10=true
    Init: 	EnableHighPolyChars=false
    Init: 	SkeletalMeshLODBias=0
    Init: 	ParticleLODBias=0
    Init: 	DetailMode=2
    Init: 	ShadowFilterQualityBias=0
    Init: 	MaxAnisotropy=4
    Init: 	MaxMultisamples=1
    Init: 	MinShadowResolution=32
    Init: 	MaxShadowResolution=512
    Init: 	ResX=800
    Init: 	ResY=600
    Init: 	ScreenPercentage=100.000
    Init: 	SceneCaptureStreamingMultiplier=1.000
    Init: 	FoliageDrawRadiusMultiplier=1.000
    Init: 	ShadowTexelsPerPixel=2.000
    Log: 	TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: 	TextureDetail=Level5
    Init: 	WorldDetail=Level5
    Init: 	bUseVSync=0
    Init: 	bUseMSAA=0
    Init: 	ScreenPercentage=100
    Init: 	UpscaleScreenPercentage=1
    Init: 	ResX= 800
    Init: 	ResY= 600
    Init: 	Fullscreen=0
    Init: 	AllowMotionBlur=0
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version  1.710000
    Log:     licensee Unreal Engine 3 Licensee
    Log:     project  Unreal Engine 3 Project
    Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Core.int
    Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Engine.int
    Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(2 legacy, 0 redundant), 2950 materials
    Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/UnrealScriptTest.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGame.int
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTWeapon.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTCustomChar.ini
    Log: GConfig::LoadFile associated file:  ../UTGame/Config/UTMap.ini
    Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTWeb.ini
    Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/OnlineSubsystemGameSpy.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGameContent.int
    Init: Version: 3808
    Init: Epic Internal: 0
    Init: Compiled: Apr 22 2009 04:34:47
    Init: Command line:  WAR-Torlan?numplay=8?maxplayer=8?timelimit=30?goalscore=3?botskill=3?bIsDedicated=true?bUsesStats=true?ForceRespawn=0?bShouldAdverti se=true?PureServer=1?bIsLanMatch=false?bAllowJoinI nProgress=true?AdminName=admin?AdminPassword=ADMINPW -Login=USERNAME -Password=PASSWORD -Log=mylog.log -multihome=my.ip -unattended
    Init: Base directory: /home/user/ut3-dedicated/Binaries/
    Init: Character set: Unicode
    Log: Executing Class Engine.ServerCommandlet
    Log: Initializing Game Engine...
    Init: UEngine initialized
    Log: Looking for DLC...
    Log: Object size..............: 60
    Log: Actor size...............: 436
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 448
    Log: Performing DNS lookup for stunserver.org
    Log: Browse: WAR-Torlan?Name=Player?team=255?numplay=8?maxplayer=8?timelimit=30?goalscore=3?botskill=3?bIsDedicated=true?bUsesStats=true?ForceRespawn=0?bShouldAdverti
    Log: Award progress has now been fully reenabled!
    Log: LoadMap: WAR-Torlan?Name=Player?team=255?numplay=8?maxplayer=8?timelimit=30?goalscore=3?botskill=3?bIsDedicated=true?bUsesStats=true?ForceRespawn=0?bShouldAdverti
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/WAR-Torlan.int
    Log: Game class is 'UTOnslaughtGame_Content'
    Init: Sockets: Socket queue 262142 / 262142
    Log: Failed to listen: Sockets: binding to port 7777 failed (99)
    Error: Error initializing network layer.
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Novodex Terrain Creation (Terrain_0): 41.519000 ms
    Log: Novodex Terrain Creation (Terrain_3): 24.006000 ms
    Log: Bringing World WAR-Torlan.TheWorld up for play (0) at 2009.05.06-16.50.31
    ScriptLog: Current map is not the maplist's active map, updating maplist
    ScriptLog: Destroying WebServer
    ScriptLog: Activating link setup Default
    Log: Bringing up level for play took: 1.055423
    Log: ########### Finished loading level: 4.766164 seconds
    Init: Game engine initialized
    Log: Initializing Game Engine Completed
    Log: FSTUNClient resolved stunserver.org (132.177.123.13)
    Log: FSTUNClient starting test 1...
    Log: FSTUNClient test complete, NAT is open.
    ScriptLog: Bargest CustomChar - Load Assets: KRAM
    Log: Begin Async loading packages for Family 'KRAM':
    Log: - CH_Krall_Male
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_Krall_Male_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (KRAM) Took: 40.88 secs
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_0 Bargest TeamSkin: VBlue
    Log: StartCustomCharMerge: 0.238916 ms initializing, 1.838084 ms texture streaming
    Error: Can't start an online game that hasn't been created
    ScriptLog: START MATCH
    ScriptLog: TIMEOUT: Streaming Textures for custom char. UTOnslaughtPRI_0
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_4 Worg TeamSkin: VBlue
    Log: StartCustomCharMerge: 0.161901 ms initializing, 1.157099 ms texture streaming
    ScriptLog: TIMEOUT: Streaming Textures for custom char. UTOnslaughtPRI_4
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_7 Blackfang TeamSkin: VRed
    Log: StartCustomCharMerge: 0.156941 ms initializing, 0.850059 ms texture streaming
    Exit: closesocket error (2)
    Exit: UTcpNetDriver shut down
    ScriptLog: TIMEOUT: Streaming Textures for custom char. UTOnslaughtPRI_7
    ScriptLog: Arachne CustomChar - Load Assets: NECF
    Log: Begin Async loading packages for Family 'NECF':
    Log: - CH_Necris_Female
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_Necris_Female_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (NECF) Took: -56.78 secs
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_1 Arachne TeamSkin: VRed
    Log: StartCustomCharMerge: 0.388047 ms initializing, 3.647953 ms texture streaming
    Signal: SIGSEGV [segmentation fault]
    Aborting.
    
    Log: 
    Developer Backtrace:
    Log: [ 1]  ./ut3-bin [0x8db9772]
    Log: [ 2]  [0xb7f14400]
    Log: [ 3]  ./ut3-bin [0x8200d52]
    Log: [ 4]  ./ut3-bin [0x80ad258]
    Log: [ 5]  ./ut3-bin [0x8d0d837]
    Log: [ 6]  ./ut3-bin [0x8d0dce4]
    Log: [ 7]  ./ut3-bin [0x8d17fac]
    Log: [ 8]  ./ut3-bin [0x8d0a3d4]
    Log: [ 9]  ./ut3-bin [0x8cfbaba]
    Log: [10]  ./ut3-bin [0x8d0da03]
    Log: [11]  ./ut3-bin [0x8d0dd35]
    Log: [12]  ./ut3-bin [0x8d0a3d4]
    Log: [13]  ./ut3-bin [0x8cfbaba]
    Log: [14]  ./ut3-bin [0x8d0d2dd]
    Log: [15]  ./ut3-bin [0x8576536]
    Log: [16]  ./ut3-bin [0x8577d05]
    Log: [17]  ./ut3-bin [0x857715b]
    Log: [18]  ./ut3-bin [0x857c485]
    Log: [19]  ./ut3-bin [0x857aaca]
    Log: [20]  ./ut3-bin [0x850e702]
    Log: [21]  ./ut3-bin [0x8487460]
    Log: [22]  ./ut3-bin [0x80532c2]
    Log: [23]  ./ut3-bin [0x804b945]
    Log: [24]  /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5) [0xb7d72775]
    Log: [25]  ./ut3-bin [0x804af81]
    
    Crash information will be saved to your logfile.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Any Help would be appreciated as I am a noob at running a game server.

    #2
    Fixed it. Now to edit my host file to get it to show online as a server

    Comment


      #3
      How did you fix it?

      I have exactly the same problem, but this thread does not describe how you fixed the problem.

      If you read this, then please let me know ?

      Thanks.
      R.

      Comment


        #4
        How did you Fix it ? plz tell us , thx

        myneo# ./startserver.sh
        Init: Version: 3808
        Init: Epic Internal: 0
        Init: Compiled: Apr 22 2009 04:27:51
        Init: Command line: /affinity F Server DM-Sentinel?MaxPlayers=16?MinNetPlayers=0?NumPublicCo nnections=16?NumPrivateConnections=0?NumOpenPublic Connections=16?NumOpenPrivateConnections=0?bShould Advertise=True?bIsLanMatch=False?bUsesStats=True?b AllowJoinInProgress=True?bAllowInvites=True?bUsesP resence=True?bAllowJoinViaPresence=True?bUsesArbit ration=False?bIsDedicated=True?bIsListPlay=False?O wningPlayerName=neo?GameMode=0?Difficulty=1?PureSe rver=1?LockedServer=0?Campaign=0?ForceRespawn=0?Go alScore=20?TimeLimit=20?ServerDescription=07800006 90000790000390001150000850000840000510000830001010 00114000118000101000114000?NumPlay=16?game=UTGame. UTDeathmatch?name=neo?Mutator=utcomp3v4b2.UTMutato r_utcomp3v4b2?AdminPassword=pwd -log=DedicatedServer.log -Login=user -Password=pwd -multihome=ip -QueryPort=port -nohomedir -unattended
        Init: Base directory: /usr/home/neo/ut3/Binaries/
        Init: Character set: Unicode
        Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
        Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditorUserSettings.ini
        Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
        Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
        Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
        Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
        Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTMapLists.ini
        Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTVote.ini
        Init: File handle limit is soft=(7408), hard=(7408).
        Init: Computer: unknown
        Init: User: root
        Init: BSD Sockets initialized
        Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
        Init: Object subsystem initialized
        Init: Startup System Settings:
        Init: System Settings:
        Init: StaticDecals=true
        Init: DynamicDecals=true
        Init: DynamicLights=true
        Init: DynamicShadows=true
        Init: LightEnvironmentShadows=true
        Init: CompositeDynamicLights=false
        Init: DirectionalLightmaps=true
        Init: MotionBlur=false
        Init: DepthOfField=true
        Init: Bloom=true
        Init: QualityBloom=true
        Init: Distortion=true
        Init: DropParticleDistortion=false
        Init: SpeedTreeLeaves=true
        Init: SpeedTreeFronds=true
        Init: OnlyStreamInTextures=false
        Init: LensFlares=true
        Init: FogVolumes=true
        Init: FloatingPointRenderTargets=true
        Init: Trilinear=false
        Init: OneFrameThreadLag=true
        Init: UseVsync=false
        Init: UpscaleScreenPercentage=true
        Init: Fullscreen=false
        Init: AllowD3D10=true
        Init: EnableHighPolyChars=false
        Init: SkeletalMeshLODBias=0
        Init: ParticleLODBias=0
        Init: DetailMode=2
        Init: ShadowFilterQualityBias=0
        Init: MaxAnisotropy=4
        Init: MaxMultisamples=1
        Init: MinShadowResolution=32
        Init: MaxShadowResolution=512
        Init: ResX=800
        Init: ResY=600
        Init: ScreenPercentage=100.000
        Init: SceneCaptureStreamingMultiplier=1.000
        Init: FoliageDrawRadiusMultiplier=1.000
        Init: ShadowTexelsPerPixel=2.000
        Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
        Init: Friendly System Settings:
        Init: TextureDetail=Level5
        Init: WorldDetail=Level5
        Init: bUseVSync=0
        Init: bUseMSAA=0
        Init: ScreenPercentage=100
        Init: UpscaleScreenPercentage=1
        Init: ResX= 800
        Init: ResY= 600
        Init: Fullscreen=0
        Init: AllowMotionBlur=0
        Signal: SIGSEGV [segmentation fault]
        Aborting.

        Log:
        Developer Backtrace:
        Log: [ 1] ./ut3-bin [0x8db9772]
        Log: [ 2] [0xbfbfffbb]
        Log: [ 3] ./ut3-bin [0x80521ee]
        Log: [ 4] ./ut3-bin [0x804b945]
        Log: [ 5] /lib/libc.so.6(__libc_start_main+0xdc) [0x89131dec]
        Log: [ 6] ./ut3-bin [0x804af81]

        Crash information will be saved to your logfile.
        Exit: Exiting.
        Exit: Name subsystem shutting down

        Comment


          #5
          someone help me !
          my UT3 Server was still crashed .
          my server ----> FreeBSD 7.3 Xeno 3.2*2 2GB ram fc6 emulator
          NO WEB server , just have CS server and UT3 server
          CS server is OK, but my UT3 server is always crashed.
          my cmd line:
          ./ut3 Server DM-Deck?MaxPlayers=12?MinNetPlayers=0?NumPublicConnec tions=12?NumPrivateConnections=0?NumOpenPublicConn ections=12?NumOpenPrivateConnections=0?bShouldAdve rtise=True?bIsLanMatch=False?bUsesStats=True?bAllo wJoinInProgress=True?bAllowInvites=True?bUsesPrese nce=True?bAllowJoinViaPresence=True?bUsesArbitrati on=False?bIsDedicated=True?bIsListPlay=False?Ownin gPlayerName=neo?GameMode=0?Difficulty=1?LockedServ er=0?Campaign=0?ForceRespawn=0?GoalScore=20?TimeLi mit=20?NumPlay=12?game=UTGame.UTDeathmatch?name=ne o?Mutator=utcomp3v4b2.UTMutator_utcomp3v4b2?AdminP assword=adminpwd -log=DedicatedServer.log -Login=name -Password=pwd -multihome=ip -nohomedir -unattended
          i have reinstall UT3 server many times.
          sometimes run well , but when press Ctrl+C then UT3 server is crashed.

          Comment

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