I added yesterday two mods: camera and color control mutators.
I check the mutator name from .ini file and add it to runserver.bat batch file on ?Mutators= list.
On mutator itself there were one .u file and it went to folder :\UT3\UTGame\Published\CookedPC\Script. The .ini files went to folder :\UT3\UTGame\Config.
Then I check if my redirected server have this same mutators. It had and no need to decompress and upload them. Small size anyway and if server is allowed to upload mutators, it is OK. UTGame.ini [IpDrv.TcpNetDriver] section line "AllowDownloads=True".
So, on UT2004 we modified the server.ini and serverpackaces and serverauthors. This is harder now with UT3. So cryptic and find the answer is so hard. No installations on .zip or .rar files and the structure is for off-line players: MyGames etc. folders. No mutator name on readme.txt file or document at all. ;-)
Thanks for help. Why couldn't it be simple like 2k4.
Is this same for linux server's as well?
I added yesterday two mods: camera and color control mutators.
I check the mutator name from .ini file and add it to runserver.bat batch file on ?Mutators= list.
On mutator itself there were one .u file and it went to folder :\UT3\UTGame\Published\CookedPC\Script. The .ini files went to folder :\UT3\UTGame\Config.
Then I check if my redirected server have this same mutators. It had and no need to decompress and upload them. Small size anyway and if server is allowed to upload mutators, it is OK. UTGame.ini [IpDrv.TcpNetDriver] section line "AllowDownloads=True".
So, on UT2004 we modified the server.ini and serverpackaces and serverauthors. This is harder now with UT3. So cryptic and find the answer is so hard. No installations on .zip or .rar files and the structure is for off-line players: MyGames etc. folders. No mutator name on readme.txt file or document at all. ;-)
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