On UTEngine.ini [IpDrv.TcpNetDriver] section is the correct place:
MaxClientRate=15000
MaxInternetClientRate=10000
Problem solvet. ;-)
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TotalNetBandwidth=32000
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EmDzei repliedThis question is still open, although I found "semi-answer" from TweakGuides.com page 9:
"[Engine.GameInfo]
Update: As of the 1.3 Patch, the following options have been added to this section of UTGame.ini - they are specifically designed for use by players running listen servers:
TotalNetBandwidth=32000
This setting determines the total upstream bandwidth to be apportioned.
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
These values set the minimum and maximum bandwidth that can be given to each client."
OK, running dedicated server. Does this values work to dedicated server too? If hosting 16 players then I just calculate: 16 x 10.000 = 160.000 bps. Right?
Help plz.
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TotalNetBandwidth=32000
This value is on UTGame.ini. Do I have to calculate now like: 16 players x 7000 bps (MaxDynamicBandwidth) = TotalNetBandwidth? Or what this line is?
---UTGame.ini---
[Engine.GameInfo]
DefaultGame=UTGameContent.UTOnslaughtGame_Content
DefaultServerGame=UTGameContent.UTOnslaughtGame_Co ntent
bAdminCanPause=false
MaxPlayers=16
GameDifficulty=2.000000
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=0.000000
MaxTimeMargin=0.000000
TimeMarginSlack=1.350000
MinTimeMargin=-1.000000
PlayerControllerClassName=UTGame.UTPlayerControlle r
;;TotalNetBandwidth=32000
TotalNetBandwidth=64000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000Tags: None
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