This value is on UTGame.ini. Do I have to calculate now like: 16 players x 7000 bps (MaxDynamicBandwidth) = TotalNetBandwidth? Or what this line is?
---UTGame.ini---
[Engine.GameInfo]
DefaultGame=UTGameContent.UTOnslaughtGame_Content
DefaultServerGame=UTGameContent.UTOnslaughtGame_Co ntent
bAdminCanPause=false
MaxPlayers=16
GameDifficulty=2.000000
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=0.000000
MaxTimeMargin=0.000000
TimeMarginSlack=1.350000
MinTimeMargin=-1.000000
PlayerControllerClassName=UTGame.UTPlayerControlle r
;;TotalNetBandwidth=32000
TotalNetBandwidth=64000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
---UTGame.ini---
[Engine.GameInfo]
DefaultGame=UTGameContent.UTOnslaughtGame_Content
DefaultServerGame=UTGameContent.UTOnslaughtGame_Co ntent
bAdminCanPause=false
MaxPlayers=16
GameDifficulty=2.000000
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=0.000000
MaxTimeMargin=0.000000
TimeMarginSlack=1.350000
MinTimeMargin=-1.000000
PlayerControllerClassName=UTGame.UTPlayerControlle r
;;TotalNetBandwidth=32000
TotalNetBandwidth=64000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
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