Hi!
My problem is that when hosting a dedicated UT3 server, the mutators will drop after new match. I have put tree mutators to run_server.bat file. Like this:
<click>?Mutator=UTGame.UTMutator_FriendlyFire,UTGa me.UTMutator_Hero,UTGame.UTMutator_BigHead<click>
= friendly fire scale 80 %
= Titan and
= big head
There are right lines on UTMaplists.ini too:
GameProfiles=(GameClass="UTGameContent.UTOnslaught Game_Content",GameName="Warfare",MapListName="WARM apList",Options=,Mutators=,ExcludedMuts="UTGame.UT Mutator_BigHead,UTGame.UTMutator_FriendlyFire,UTGa me.UTMutator_Hero",bIsTeamGame=True)
But when brosing UT3's built-in browser my server is standard again and no mutators there. Titan, friendly fire and big head have left. By admin web interface there is same situtation. No mutators left.
Why they do not stay there? Do I need to add elsewhere this same mutators line, like on every WAR map? Am I using wrong syntax, I mean no need to add command linen URL - only UTMaplists.ini is enough.
Other story is when I tryed to host to different gametype: WAR and vCTF (they are much similar and I am interesting host both). But if I let people vote gametype then maplist is empty. I have removed other gametypes maps away from web admin interface, so player can choose only with this two: WAR or vCTF. But now I am not enabling this while I have this mutator problem.
My problem is that when hosting a dedicated UT3 server, the mutators will drop after new match. I have put tree mutators to run_server.bat file. Like this:
<click>?Mutator=UTGame.UTMutator_FriendlyFire,UTGa me.UTMutator_Hero,UTGame.UTMutator_BigHead<click>
= friendly fire scale 80 %
= Titan and
= big head
There are right lines on UTMaplists.ini too:
GameProfiles=(GameClass="UTGameContent.UTOnslaught Game_Content",GameName="Warfare",MapListName="WARM apList",Options=,Mutators=,ExcludedMuts="UTGame.UT Mutator_BigHead,UTGame.UTMutator_FriendlyFire,UTGa me.UTMutator_Hero",bIsTeamGame=True)
But when brosing UT3's built-in browser my server is standard again and no mutators there. Titan, friendly fire and big head have left. By admin web interface there is same situtation. No mutators left.
Why they do not stay there? Do I need to add elsewhere this same mutators line, like on every WAR map? Am I using wrong syntax, I mean no need to add command linen URL - only UTMaplists.ini is enough.
Other story is when I tryed to host to different gametype: WAR and vCTF (they are much similar and I am interesting host both). But if I let people vote gametype then maplist is empty. I have removed other gametypes maps away from web admin interface, so player can choose only with this two: WAR or vCTF. But now I am not enabling this while I have this mutator problem.
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