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UT3 Linux Server Patch 1.3 / Patch 2

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    UT3 Linux Server Patch 1.3 / Patch 2

    Hi,

    i installed the linux Server files Patch1,3:Patch2:UT3-linux-server-12172007.bin, UT3-linux-server-08082008.bin and UT3-linux-server-1.3-HOTFIX-09192008.bin for UT3 on a root Server with openSUSE 10.3.

    The server starts and run, you can play with bots and/or other players. After 5-12 minutes the Server crash. I tested with mutators, mapvoting and without, the same.

    I make a test with Patch 2 beta 3 (Patch2 installed:UT3-linux-server-12172007.bin and UT3-linux-server-03052009.bin), same problem.

    Somebody runs UT3 Server under openSUSE?

    The Logfile wit Patch 2:
    Log: Log file open,
    Init: Version: 3792
    Init: Epic Internal: 0
    Init: Compiled: Mar 5 2009 05:38:14
    Init: Command line: server DM-Arsenal?GameMode=0?Game=UTGame.UTDeathmatch?MinNet Players=0?Numplay=4?MaxPlayers=14?bShouldAdvertise =True?bIsLanMatch=False?bUsesStats=True?bIsDedicat ed=True?PureServer=1?ForceRespawn=0?GoalScore=10?T imeLimit=15?bAllowJoinInProgress=True?bAllowInvite s=True?bUsesPresence=True?Mutator=UTGame.UTMutator _NoTranslocator,UTGame.UTMutator_Instagib?AdminPas sword=admin4713?GamePassword=test4712 -configsubdir=DM -login=TecsServer -password=test4711 -Port=7777 -QueryPort=6500 -multihome=87.118.124.188 -log=UT3Patch2.0-DM-Test.log -nohomedir -unattended
    Init: Base directory: /Daten/UT3dm/Binaries/
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTEditor.ini
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTEngine.ini
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTGame.ini
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTInput.ini
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTUI.ini
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTMapLists.ini
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTVote.ini
    Init: File handle limit is soft=(1024), hard=(8192).
    Init: Computer: unknown
    Init: User: root
    Init: BSD Sockets initialized
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: Startup System Settings:
    Init: System Settings:
    Init: StaticDecals=true
    Init: DynamicDecals=true
    Init: DynamicLights=true
    Init: DynamicShadows=true
    Init: LightEnvironmentShadows=true
    Init: CompositeDynamicLights=false
    Init: DirectionalLightmaps=true
    Init: MotionBlur=false
    Init: DepthOfField=true
    Init: Bloom=true
    Init: QualityBloom=true
    Init: Distortion=true
    Init: DropParticleDistortion=false
    Init: SpeedTreeLeaves=true
    Init: SpeedTreeFronds=true
    Init: OnlyStreamInTextures=false
    Init: LensFlares=true
    Init: FogVolumes=true
    Init: FloatingPointRenderTargets=true
    Init: Trilinear=false
    Init: OneFrameThreadLag=true
    Init: UseVsync=false
    Init: UpscaleScreenPercentage=true
    Init: Fullscreen=false
    Init: AllowD3D10=true
    Init: EnableHighPolyChars=false
    Init: SkeletalMeshLODBias=0
    Init: ParticleLODBias=0
    Init: DetailMode=2
    Init: ShadowFilterQualityBias=0
    Init: MaxAnisotropy=4
    Init: MaxMultisamples=1
    Init: MinShadowResolution=32
    Init: MaxShadowResolution=512
    Init: ResX=800
    Init: ResY=600
    Init: ScreenPercentage=100.000
    Init: SceneCaptureStreamingMultiplier=1.000
    Init: FoliageDrawRadiusMultiplier=1.000
    Init: ShadowTexelsPerPixel=2.000
    Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: TextureDetail=Level5
    Init: WorldDetail=Level5
    Init: bUseVSync=0
    Init: bUseMSAA=0
    Init: ScreenPercentage=100
    Init: UpscaleScreenPercentage=1
    Init: ResX= 800
    Init: ResY= 600
    Init: Fullscreen=0
    Init: AllowMotionBlur=0
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log: version 1.710000
    Log: licensee Unreal Engine 3 Licensee
    Log: project Unreal Engine 3 Project
    Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Core.int
    Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Engine.int
    Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(2 legacy, 0 redundant), 2548 materials
    Log: GConfig::Find has loaded file: ..\Engine\Localization/int/UnrealScriptTest.int
    Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/UTGame.int
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTWeapon.ini
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTCustomChar.ini
    Log: GConfig::LoadFile associated file: ../UTGame/Config/DM/UTMap.ini
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/DM/UTWeb.ini
    Log: GConfig::Find has loaded file: ..\Engine\Localization/int/OnlineSubsystemGameSpy.int
    Log: GConfig::Find has loaded file: ..\UTGame\Localization/int/UTGameContent.int
    Init: Version: 3792
    Init: Epic Internal: 0
    Init: Compiled: Mar 5 2009 05:45:12
    Init: Command line: DM-Arsenal?GameMode=0?Game=UTGame.UTDeathmatch?MinNet Players=0?Numplay=4?MaxPlayers=14?bShouldAdvertise =True?bIsLanMatch=False?bUsesStats=True?bIsDedicat ed=True?PureServer=1?ForceRespawn=0?GoalScore=10?T imeLimit=15?bAllowJoinInProgress=True?bAllowInvite s=True?bUsesPresence=True?Mutator=UTGame.UTMutator _NoTranslocator,UTGame.UTMutator_Instagib?AdminPas sword=test4713?GamePassword=test4711 -configsubdir=DM -login=TecsServer -password=test4711 -Port=7777 -QueryPort=6500 -multihome=87.118.124.188 -log=UT3Patch2.0-DM-Test.log -nohomedir -unattended
    Init: Base directory: /Daten/UT3dm/Binaries/
    Init: Character set: Unicode
    Log: Executing Class Engine.ServerCommandlet
    Log: Initializing Game Engine...
    Init: UEngine initialized
    Log: Looking for DLC...
    Log: Object size..............: 60
    Log: Actor size...............: 436
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 448
    Log: GConfig::Find has loaded file: ../UTGame/Config/DM/UTUIDataStore_Registry_0.ini
    Log: Performing DNS lookup for stunserver.org
    Log: Browse: DM-Arsenal?Name=Player?team=255?GameMode=0?Game=UTGam e.UTDeathmatch?MinNetPlayers=0?Numplay=4?MaxPlayer s=14?bShouldAdvertise=True?bIsLanMatch=False?bUses Stats=True?bIsDedicated=True?PureServer=1?ForceRes pawn=0?GoalScore=10?TimeLimit=15?bAllowJoinInProgr ess=True?bAllowInvites=True?bUsesPresence=True?Mut ator=UTGame.UTMutator_NoTranslocator,UTGame.UTMuta tor_Instagib?AdminPassword=test4713?GamePassword=t est4712
    Log: Award progress has now been fully reenabled!
    Log: LoadMap: DM-Arsenal?Name=Player?team=255?GameMode=0?Game=UTGam e.UTDeathmatch?MinNetPlayers=0?Numplay=4?MaxPlayer s=14?bShouldAdvertise=True?bIsLanMatch=False?bUses Stats=True?bIsDedicated=True?PureServer=1?ForceRes pawn=0?GoalScore=10?TimeLimit=15?bAllowJoinInProgr ess=True?bAllowInvites=True?bUsesPresence=True?Mut ator=UTGame.UTMutator_NoTranslocator,UTGame.UTMuta tor_Instagib?AdminPassword=test4713?GamePassword=t est4712
    Log: Game class is 'UTDeathmatch'
    Init: Sockets: Socket queue 262142 / 262142
    Log: NetMode is now 1
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Bringing World DM-Arsenal.TheWorld up for play (30) at 2009.03.18-13.04.56
    ScriptLog: Mutators UTGame.UTMutator_NoTranslocator,UTGame.UTMutator_I nstagib
    ScriptLog: GamePassword test4712
    ScriptLog: MinNetPlayers: 0
    UTVoting: Map voting is enabled
    ScriptLog: Webserver is not enabled. Set bEnabled to True in Advanced Options.
    ScriptLog: Destroying WebServer
    Log: Bringing up level for play took: 0.732147
    Log: ########### Finished loading level: 1.541676 seconds
    Init: Game engine initialized
    Log: Initializing Game Engine Completed
    Log: FSTUNClient resolved stunserver.org (208.86.225.201)
    Log: FSTUNClient starting test 1...
    ScriptLog: Cut down URL ?Name=Player?team=255?Game=UTGame.UTDeathmatch?Min NetPlayers=0?Numplay=4?MaxPlayers=14?bShouldAdvert ise=True?bIsLanMatch=False?bUsesStats=True?bIsDedi cated=True?PureServer=1?ForceRespawn=0?GoalScore=1 0?TimeLimit=15?bAllowJoinInProgress=True?bAllowInv ites=True?bUsesPresence=True?Mutator=UTGame.UTMuta tor_NoTranslocator,UTGame.UTMutator_Instagib?Admin Password=test4713?GamePassword=test4712
    ScriptLog: Cut down URL ?Name=Player?team=255?Game=UTGame.UTDeathmatch?Min NetPlayers=0?Numplay=4?MaxPlayers=14?bShouldAdvert ise=True?bIsLanMatch=False?bUsesStats=True?bIsDedi cated=True?PureServer=1?ForceRespawn=0?GoalScore=1 0?TimeLimit=15?bAllowJoinInProgress=True?bAllowInv ites=True?bUsesPresence=True?Mutator=UTGame.UTMuta tor_NoTranslocator,UTGame.UTMutator_Instagib?Admin Password=test4713?GamePassword=test4712
    ScriptLog: Cut down URL ?Name=Player?team=255?Game=UTGame.UTDeathmatch?Min NetPlayers=0?Numplay=4?MaxPlayers=14?bShouldAdvert ise=True?bIsLanMatch=False?bUsesStats=True?bIsDedi cated=True?PureServer=1?ForceRespawn=0?GoalScore=1 0?TimeLimit=15?bAllowJoinInProgress=True?bAllowInv ites=True?bUsesPresence=True?Mutator=UTGame.UTMuta tor_NoTranslocator,UTGame.UTMutator_Instagib?Admin Password=test4713?GamePassword=test4712
    Log: Performing DNS lookup for stun.xten.com
    Log: FSTUNClient resolved stun.xten.com (75.101.138.128)
    Log: FSTUNClient starting test 1...
    Log: FSTUNClient test complete, NAT is open.
    Log:
    Developer Backtrace:
    Log: [ 1] ./ut3-bin [0x8db70f2]
    Log: [ 2] [0xffffe420]
    Log: [ 3] ./ut3-bin [0x8d998ee]
    Log: [ 4] ./ut3-bin [0x856ec18]
    Log: [ 5] ./ut3-bin [0x8578d84]
    Log: [ 6] ./ut3-bin [0x850df82]
    Log: [ 7] ./ut3-bin [0x8484c30]
    Log: [ 8] ./ut3-bin [0x80532c2]
    Log: [ 9] ./ut3-bin [0x804b945]
    Log: [10] /lib/libc.so.6(__libc_start_main+0xe0) [0xb7dd3fe0]
    Log: [11] ./ut3-bin [0x804af81]
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed,

    #2
    "normal" if you have linux server you must use it with 1.2 patch
    specially with some custom content.

    the best : now someone use ut3 with patch 2.0 on steam can't join a server lowest 2.0 patch. AWESOME !!!

    Comment


      #3
      Originally posted by Tecumseh View Post

      ScriptLog: MinNetPlayers: 0

      Init: Game engine initialized
      Log: Initializing Game Engine Completed
      Log: FSTUNClient resolved stunserver.org (208.86.225.201)
      Log: FSTUNClient starting test 1...

      Log: Performing DNS lookup for stun.xten.com
      Log: FSTUNClient resolved stun.xten.com (75.101.138.128)
      Log: FSTUNClient starting test 1...
      Log: FSTUNClient test complete, NAT is open.
      Log:
      ,
      You really need to edit out your IP address and passwords.

      I always use MinNetPlayers=1 so the server is unloaded unless a real player joins.

      I get this at the end of startup in my log and I know the server works. It's in the browser and is joinable.

      Log: Performing DNS lookup for stun.xten.com
      Log: FSTUNClient resolved stun.xten.com (75.101.138.128)
      Log: FSTUNClient starting test 1...
      Log: FSTUNClient starting test 2...
      Log: FSTUNClient test timeout, NAT is strict.

      Yours is different and that may be a problem. Was your server working with patch 1.2?

      Comment


        #4
        Originally posted by oldkawman1 View Post
        Yours is different and that may be a problem. Was your server working with patch 1.2?
        No, that wouldn't be causing the crash. It could be a problem with any number of things, but is most likely the version of the game/server you are running. The first thing I would check is all of your INI's that you edited.

        I see that you also have things like
        Originally posted by Tecumseh
        Log: GConfig::Find has loaded file: ../UTGame/Config/DM/UTUIDataStore_Registry_0.ini
        I don't know if this is a necessary linux server file, but I don't have that on my PC server. Again, just look through everything to make sure you don't have bugged/conflicting settings. Otherwise, if everything works good, it could possibly just be a hardware issue too, such as RAM, etc.

        Comment


          #5
          I never installed UT3 with Patch 1.2 on Linux. Well, then I test it now first of all with patch 1.2.

          @oldkawman1, ups, thank you for the info, I have overlooked the passwords. In future I must pay attention there better. THX!!

          THX @ ALL. I will inform here about the results.

          LG
          Tec

          Comment


            #6
            It work's, i checked libs, ports, with strace, . . . found nothing

            After newinstall of the operating system (same version, same hardware) it works fine. No crash.

            THX @ ALL!

            LG
            Tec

            UT3 1v3 openSUSE 10.3 utcomp3 3v1

            Comment

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