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[solved]Huge Problem : Connecting via Steam version crashes server!!!

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    [solved]Huge Problem : Connecting via Steam version crashes server!!!

    Earlier I posted about people using the steam version of UT3 unable to connect to the server. Just found out that when this happens the server crashes. But luckily it's set up in a way that it restarts. Anyone connecting wth the retail version is fine though.

    So in other words the entire server crashes when someone with Steam version joins tries to connect to the server. This is indeed bad since everyone that bought it via steam can't play + everyone that's playing on the server at that time will get disconnected.

    SOLUTION: Delete the steam.dll file inside your UT3 dedicated server folder

    #2
    Here's part of the log file from my side when I try to connect via the steam version. The server crashes immediately.

    Code:
    Log: >>>>>>>>>>>>>> Initial startup: 22.46s <<<<<<<<<<<<<<<
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameUI.int
    ScriptLog: Setting image img_Corrupt01 to visible
    Log: Ambient1 | Ambient1
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    Log: Changing subtitle setting, new value: 1
    ScriptLog: UTPlayerController - Setting netspeed to 10000
    Log: FSTUNClient resolved stunserver.org (208.86.225.201)
    Log: FSTUNClient starting test 1...
    Log: Performing DNS lookup for stun.xten.com
    Log: FSTUNClient resolved stun.xten.com (75.101.138.128)
    Log: FSTUNClient starting test 1...
    Log: FSTUNClient starting test 2...
    ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'hideinlight' bLocalOnly: False
    Log: FSTUNClient test timeout, NAT is strict.
    ScriptLog: Login change...requerying profile data
    ScriptLog: Setting image img_Corrupt01 to visible
    ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    Log: Changing subtitle setting, new value: 1
    ScriptLog: UTPlayerController - Setting netspeed to 10000
    ScriptLog: pnlServerHistory::ProcessJoin - Joining Search Result 0
    ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer.
    ScriptLog: pnlServerHistory::OnJoinGameComplete bSuccessful:'True'
    ScriptLog: pnlServerHistory::OnJoinGameComplete - Join Game Successful, Traveling: open 196.2.97.213:7777?name=hideinlight
    Log: Browse: 196.2.97.213/UTFrontEnd?name=hideinlight?team=255
    Init: WinSock: Socket queue 32768 / 32768
    NetComeGo: Close TcpipConnection_0 196.2.97.213:7777 03/09/09 20:46:23
    Log: -->"No connection" error [Connection failed]
    ScriptLog: UTEntryPlayerController::QuitToMainMenu() - Quitting to main menu.
    ScriptLog: UTEntryPlayerController::QuitToMainMenu() - Destroying Online Game, ControllerId: 0
    ScriptLog: UTEntryPlayerController::OnDestroyOnlineGameComplete() - Finishing Quit to Main Menu, ControllerId: 0
    Log: Pending connect to '196.2.97.213/UTFrontEnd?name=hideinlight?team=255' failed; Connection failed
    Exit: closesocket error (0)
    Exit: UTcpNetDriver shut down
    ScriptLog: Setting image img_Corrupt01 to visible
    ScriptLog: Setting image img_Corrupt01 to visible
    Log: Closing by request
    Log: appRequestExit(0)
    Exit: Preparing to exit.
    Exit: Game engine shut down
    Exit: Windows client shut down
    Exit: OpenAL Audio Device shut down.
    Exit: Object subsystem successfully closed.
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 03/09/09 20:47:09
    The server is hosted on Windows 2003 server

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