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    Query protocol with 1.3 Patch

    Hello all!
    I saw with new patch on gametracker we can see ppl who play on server ....some one know where i can see new wiki with this query protocol ? Its all for monitoring server . THX

    #2
    I was able to see my clients with 1.2 using web admin.
    http://ut3webadmin.elmuerte.com/
    Im jsut installing 1.3 patch but im sure it works also.

    Comment


      #3
      mmm need protocol for fix lgsl monitoring not for webadmin ... still trying find it =(

      Comment


        #4
        I doubt if there is any "new wiki" with the protocol.

        Comment


          #5
          sadly .... developers not post here ?

          Comment


            #6
            I asked about getting player info from the UT3 Server Query Protocol in the UnrealAdmin forums last February. Not possible at that time. I just resurected that thread and that question over there. I'll report the answer here when I get a reply.
            Originally posted by WooRus View Post
            sadly .... developers not post here ?
            Essentially never. This is a users forum, not a tech support forum .

            Comment


              #7
              Originally posted by {DvT}JonahHex View Post
              I asked about getting player info from the UT3 Server Query Protocol in the UnrealAdmin forums last February. Not possible at that time. I just resurected that thread and that question over there. I'll report the answer here when I get a reply.

              Essentially never. This is a users forum, not a tech support forum .
              ffs ...... where find it ffs =(
              gametracer already do it =(

              Comment


                #8
                Copy-pasted here too
                --------
                Yep, there is an array of player info equal in length to the "numplayers" value of the server, with 6 values reported for every player:
                player - Player name
                team
                score
                deaths
                ping
                playerid

                In the query protocol, those keys are named like so:
                Key_Number

                With 'Key' representing one of the 6 keys listed above, and 'Number' representing a value between 0 and 'numplayers', for example: team_0, player_5, score_8 etc.


                So, to get the values for the first player, you just append _0 to each of the six key values above, and search for those.

                Comment


                  #9
                  Everytime I do a query one player is not listet.
                  In this example numplayers says 15 (Same error with other values).
                  Anyone else got this query-error?

                  [numplayers] => 15

                  [NinjaMenou] => woorus
                  [xxxPhOeNiXxxx] => monocerotis
                  [rfgu] => motka_rast
                  [Klim_4ugunkin] => pippo_x93
                  [Jade/////250590] => The_Dong_MAN
                  [zlgota] => KYPROS12345
                  [Exius] => minowa
                  [22] => 25
                  [31] => 27
                  [24] => 112
                  [28] => 36
                  [23] => 27
                  [37] => 7
                  [6] => 3
                  [176] => 28
                  [32] => 26
                  [44] => 84
                  [228] => 72
                  [20] => 23
                  [19] => 16
                  [13] => 8
                  [1083] => 1082
                  [1072] => 1071
                  [1061] => 1060
                  [1058] => 1018
                  [1077] => 1087
                  [1088] => 1089
                  [1090] => 1091

                  Comment


                    #10
                    Originally posted by kotraeppchen View Post
                    Everytime I do a query one player is not listet.
                    In this example numplayers says 15 (Same error with other values).
                    Anyone else got this query-error?
                    I assume you're using a php query based on Cruz's UT3 Server Query Functions v1.3? I ran a some tests a couple nights ago using this same php code and came up with the same results as you (and various other oddities in ping, score etc)...

                    I have a query class written in C# (used for my UT3 Server Query Vista Gadget)... I ran some tests and the raw values returned by it are accurate (no missing players,scores,pings etc).

                    So it would appear that the php code needs some tweaking (in the way it manipulates the raw return values)...

                    Comment


                      #11
                      ....OMFG.....That needs more skill.....
                      Yes I am using cruz's script.
                      I try to find out the problem until there is no other php-class

                      greetz

                      Comment


                        #12
                        Originally posted by dirrty[starbuck] View Post

                        So it would appear that the php code needs some tweaking (in the way it manipulates the raw return values)...

                        ...recently working on it.

                        But today i want to join my server:
                        UT3-Serverlist says 10/10 Players.
                        So I joined the server as a spectator (1 is allowed) and did a F1 for the scoreboard,
                        Scoreboard shows me 9 players.
                        I tried to join the game, but it fails.
                        So I wait until the next player disconnects and i retried joining the match, succesfull.
                        In the Query-script 1 player is missed (as i wrote).
                        But 'ingame' I have the same issue too.
                        I think this is not a problem only in the query-script. ..?

                        Comment


                          #13
                          Have you tried the PHP query class written by Apophis?

                          http://www.unrealadmin.org/forums/sh...456#post135456

                          Comment


                            #14
                            Yes, i tested it earlier.
                            But the main problem is, that mostly 'sockets' is disabled by the provider.
                            But the received data are more clean:
                            [] -> []
                            [score_] -> []
                            [team_] -> []
                            [pid_] -> []
                            [team_t] -> []
                            [Team] -> [Team]
                            [0] -> []
                            I will try to compose functions of cruz's script and apophis's.
                            I hope the main reason is not the 'socket' or 'fsockopen'.

                            Thanks....

                            Comment


                              #15
                              Fixed version cruz's script

                              Hi!

                              My Fixed version cruz's script.
                              Add players
                              Status: beta, I programming for self only

                              Download here:
                              http://www.unreal-club.com/monitorin...rverquery.phps

                              Comment

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