I followed the topic posted here to create a Linux Dedicated server but when I want to launch it, i got this error
Can someone help me?
Code:
Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Level5 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=0 Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project appError called: Only the dedicated server is available in this build. Critical: appError called: Critical: Only the dedicated server is available in this build. Only the dedicated server is available in this build. Exiting due to error Exit: Executing UObject::StaticShutdownAfterError Only the dedicated server is available in this build. Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Core.int Log: Developer Backtrace: Log: [ 1] ./ut3-bin [0x8d584e2] Log: [ 2] [0xffffe420] Log: [ 3] ./ut3-bin [0x8d15bce] Log: [ 4] ./ut3-bin [0x8cd2e4b] Log: [ 5] ./ut3-bin [0x8ce4796] Log: [ 6] ./ut3-bin [0x8d1f9f3] Log: [ 7] ./ut3-bin [0x8d20216] Log: [ 8] ./ut3-bin [0x804f93b] Log: [ 9] ./ut3-bin [0x804ff91] Log: [10] ./ut3-bin [0x804bf98] Log: [11] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb7e1a450] Log: [12] ./ut3-bin [0x804adb1] Exit: Exiting. Exit: Name subsystem shutting down [1]+ Exit 1 ./ut3 WAR-Torlan?Game=UTGameContent.UTOnslaughtGame_Content?GameMode=2?Numplay=12?MaxPlayers=12?NumPublicConnections=12?NumPrivateConnections=0?MinNetPlayers=0?TimeLimit=20?GoalScore=3?BotSkill=4?bIsDedicated=true?bUsesStats=true?ForceRespawn=0?bShouldAdvertise=true?PureServer=1?bIsLanMatch=false?bAllowJoinInProgress=true?PlayerMustBeReady=true?AdminName=admin?AdminPassword=YVP37Z -Login=talyonpublic -Password=YVP37Z -Log=public_server.log -multihome=91.121.145.87:8887 -nohomedir -unattended unreal@ns357124:~/server/Binaries$ ./ut3 WAR-Torlan?Game=UTGameContent.UTOnslaughtGame_Content?GameMode=2?Numplay=12?MaxPlayers=12?NumPublicConnections=12?NumPrivateConnections=0?MinNetPlayers=0?TimeLimit=20?GoalScore=3?BotSkill=4?bIsDedicated=true?bUsesStats=true?ForceRespawn=0?bShouldAdvertise=true?PureServer=1?bIsLanMatch=false?bAllowJoinInProgress=true?PlayerMustBeReady=true?AdminName=admin?AdminPassword=YVP37Z -Login=talyonpublic -Password=YVP37Z -Log=public_server.log -multihome=91.121.145.87:8887 -nohomedir -unattended Init: Version: 3542 Init: Epic Internal: 0 Init: Compiled: Feb 20 2008 00:44:51 Init: Command line: WAR-Torlan?Game=UTGameContent.UTOnslaughtGame_Content?GameMode=2?Numplay=12?MaxPlayers=12?NumPublicConnections=12?NumPrivateConnections=0?MinNetPlayers=0?TimeLimit=20?GoalScore=3?BotSkill=4?bIsDedicated=true?bUsesStats=true?ForceRespawn=0?bShouldAdvertise=true?PureServer=1?bIsLanMatch=false?bAllowJoinInProgress=true?PlayerMustBeReady=true?AdminName=admin?AdminPassword=YVP37Z -Login=talyonpublic -Password=YVP37Z -Log=public_server.log -multihome=91.121.145.87:8887 -nohomedir -unattended Init: Base directory: /home/unreal/server/Binaries/ Init: Character set: Unicode Log: GConfig::LoadFile associated file: ../UTGame/Config/UTEditor.ini Log: GConfig::LoadFile associated file: ../UTGame/Config/UTEditorUserSettings.ini Log: GConfig::LoadFile associated file: ../UTGame/Config/UTEngine.ini Log: GConfig::LoadFile associated file: ../UTGame/Config/UTGame.ini Log: GConfig::LoadFile associated file: ../UTGame/Config/UTInput.ini Log: GConfig::LoadFile associated file: ../UTGame/Config/UTUI.ini Log: Patching Engine ini... Log: Patching Game ini... Init: File handle limit is soft=(1024), hard=(1024). Init: Computer: unknown Init: User: unreal Init: BSD Sockets initialized Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=true Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=false Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Level5 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=0 Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project appError called: Only the dedicated server is available in this build. Critical: appError called: Critical: Only the dedicated server is available in this build. Only the dedicated server is available in this build. Exiting due to error Exit: Executing UObject::StaticShutdownAfterError Only the dedicated server is available in this build. Log: GConfig::Find has loaded file: ..\Engine\Localization/int/Core.int Log: Developer Backtrace: Log: [ 1] ./ut3-bin [0x8d584e2] Log: [ 2] [0xffffe420] Log: [ 3] ./ut3-bin [0x8d15bce] Log: [ 4] ./ut3-bin [0x8cd2e4b] Log: [ 5] ./ut3-bin [0x8ce4796] Log: [ 6] ./ut3-bin [0x8d1f9f3] Log: [ 7] ./ut3-bin [0x8d20216] Log: [ 8] ./ut3-bin [0x804f93b] Log: [ 9] ./ut3-bin [0x804ff91] Log: [10] ./ut3-bin [0x804bf98] Log: [11] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb7e33450] Log: [12] ./ut3-bin [0x804adb1] Exit: Exiting. Exit: Name subsystem shutting down
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