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Linux Server Problems

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    Linux Server Problems

    I followed the topic posted here to create a Linux Dedicated server but when I want to launch it, i got this error
    Code:
    Log:    TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init:   TextureDetail=Level5
    Init:   WorldDetail=Level5
    Init:   bUseVSync=0
    Init:   bUseMSAA=0
    Init:   ScreenPercentage=100
    Init:   UpscaleScreenPercentage=1
    Init:   ResX= 800
    Init:   ResY= 600
    Init:   Fullscreen=0
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version  1.710000
    Log:     licensee Unreal Engine 3 Licensee
    Log:     project  Unreal Engine 3 Project
    
    appError called:
    Only the dedicated server is available in this build.
    Critical: appError called:
    Critical: Only the dedicated server is available in this build.
    Only the dedicated server is available in this build.
    
    
    
    Exiting due to error
    Exit: Executing UObject::StaticShutdownAfterError
    Only the dedicated server is available in this build.
    Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Core.int
    Log:
    Developer Backtrace:
    Log: [ 1]  ./ut3-bin [0x8d584e2]
    Log: [ 2]  [0xffffe420]
    Log: [ 3]  ./ut3-bin [0x8d15bce]
    Log: [ 4]  ./ut3-bin [0x8cd2e4b]
    Log: [ 5]  ./ut3-bin [0x8ce4796]
    Log: [ 6]  ./ut3-bin [0x8d1f9f3]
    Log: [ 7]  ./ut3-bin [0x8d20216]
    Log: [ 8]  ./ut3-bin [0x804f93b]
    Log: [ 9]  ./ut3-bin [0x804ff91]
    Log: [10]  ./ut3-bin [0x804bf98]
    Log: [11]  /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb7e1a450]
    Log: [12]  ./ut3-bin [0x804adb1]
    Exit: Exiting.
    Exit: Name subsystem shutting down
    [1]+  Exit 1                  ./ut3 WAR-Torlan?Game=UTGameContent.UTOnslaughtGame_Content?GameMode=2?Numplay=12?MaxPlayers=12?NumPublicConnections=12?NumPrivateConnections=0?MinNetPlayers=0?TimeLimit=20?GoalScore=3?BotSkill=4?bIsDedicated=true?bUsesStats=true?ForceRespawn=0?bShouldAdvertise=true?PureServer=1?bIsLanMatch=false?bAllowJoinInProgress=true?PlayerMustBeReady=true?AdminName=admin?AdminPassword=YVP37Z -Login=talyonpublic -Password=YVP37Z -Log=public_server.log -multihome=91.121.145.87:8887 -nohomedir -unattended
    unreal@ns357124:~/server/Binaries$ ./ut3 WAR-Torlan?Game=UTGameContent.UTOnslaughtGame_Content?GameMode=2?Numplay=12?MaxPlayers=12?NumPublicConnections=12?NumPrivateConnections=0?MinNetPlayers=0?TimeLimit=20?GoalScore=3?BotSkill=4?bIsDedicated=true?bUsesStats=true?ForceRespawn=0?bShouldAdvertise=true?PureServer=1?bIsLanMatch=false?bAllowJoinInProgress=true?PlayerMustBeReady=true?AdminName=admin?AdminPassword=YVP37Z -Login=talyonpublic -Password=YVP37Z -Log=public_server.log -multihome=91.121.145.87:8887 -nohomedir -unattended
    Init: Version: 3542
    Init: Epic Internal: 0
    Init: Compiled: Feb 20 2008 00:44:51
    Init: Command line: WAR-Torlan?Game=UTGameContent.UTOnslaughtGame_Content?GameMode=2?Numplay=12?MaxPlayers=12?NumPublicConnections=12?NumPrivateConnections=0?MinNetPlayers=0?TimeLimit=20?GoalScore=3?BotSkill=4?bIsDedicated=true?bUsesStats=true?ForceRespawn=0?bShouldAdvertise=true?PureServer=1?bIsLanMatch=false?bAllowJoinInProgress=true?PlayerMustBeReady=true?AdminName=admin?AdminPassword=YVP37Z -Login=talyonpublic -Password=YVP37Z -Log=public_server.log -multihome=91.121.145.87:8887 -nohomedir -unattended
    Init: Base directory: /home/unreal/server/Binaries/
    Init: Character set: Unicode
    Log: GConfig::LoadFile associated file:  ../UTGame/Config/UTEditor.ini
    Log: GConfig::LoadFile associated file:  ../UTGame/Config/UTEditorUserSettings.ini
    Log: GConfig::LoadFile associated file:  ../UTGame/Config/UTEngine.ini
    Log: GConfig::LoadFile associated file:  ../UTGame/Config/UTGame.ini
    Log: GConfig::LoadFile associated file:  ../UTGame/Config/UTInput.ini
    Log: GConfig::LoadFile associated file:  ../UTGame/Config/UTUI.ini
    Log: Patching Engine ini...
    Log: Patching Game ini...
    Init: File handle limit is soft=(1024), hard=(1024).
    Init: Computer: unknown
    Init: User: unreal
    Init: BSD Sockets initialized
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: Startup System Settings:
    Init: System Settings:
    Init:   StaticDecals=true
    Init:   DynamicDecals=true
    Init:   DynamicLights=true
    Init:   DynamicShadows=true
    Init:   LightEnvironmentShadows=true
    Init:   CompositeDynamicLights=false
    Init:   DirectionalLightmaps=true
    Init:   MotionBlur=true
    Init:   DepthOfField=true
    Init:   Bloom=true
    Init:   QualityBloom=true
    Init:   Distortion=true
    Init:   DropParticleDistortion=false
    Init:   SpeedTreeLeaves=true
    Init:   SpeedTreeFronds=true
    Init:   OnlyStreamInTextures=false
    Init:   LensFlares=true
    Init:   FogVolumes=true
    Init:   FloatingPointRenderTargets=true
    Init:   Trilinear=false
    Init:   OneFrameThreadLag=true
    Init:   UseVsync=false
    Init:   UpscaleScreenPercentage=true
    Init:   Fullscreen=false
    Init:   AllowD3D10=true
    Init:   EnableHighPolyChars=false
    Init:   SkeletalMeshLODBias=0
    Init:   ParticleLODBias=0
    Init:   DetailMode=2
    Init:   ShadowFilterQualityBias=0
    Init:   MaxAnisotropy=4
    Init:   MaxMultisamples=1
    Init:   MinShadowResolution=32
    Init:   MaxShadowResolution=512
    Init:   ResX=800
    Init:   ResY=600
    Init:   ScreenPercentage=100.000
    Init:   SceneCaptureStreamingMultiplier=1.000
    Init:   FoliageDrawRadiusMultiplier=1.000
    Init:   ShadowTexelsPerPixel=2.000
    Log:    TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init:   TextureDetail=Level5
    Init:   WorldDetail=Level5
    Init:   bUseVSync=0
    Init:   bUseMSAA=0
    Init:   ScreenPercentage=100
    Init:   UpscaleScreenPercentage=1
    Init:   ResX= 800
    Init:   ResY= 600
    Init:   Fullscreen=0
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version  1.710000
    Log:     licensee Unreal Engine 3 Licensee
    Log:     project  Unreal Engine 3 Project
    
    appError called:
    Only the dedicated server is available in this build.
    Critical: appError called:
    Critical: Only the dedicated server is available in this build.
    Only the dedicated server is available in this build.
    
    
    
    Exiting due to error
    Exit: Executing UObject::StaticShutdownAfterError
    Only the dedicated server is available in this build.
    Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Core.int
    Log:
    Developer Backtrace:
    Log: [ 1]  ./ut3-bin [0x8d584e2]
    Log: [ 2]  [0xffffe420]
    Log: [ 3]  ./ut3-bin [0x8d15bce]
    Log: [ 4]  ./ut3-bin [0x8cd2e4b]
    Log: [ 5]  ./ut3-bin [0x8ce4796]
    Log: [ 6]  ./ut3-bin [0x8d1f9f3]
    Log: [ 7]  ./ut3-bin [0x8d20216]
    Log: [ 8]  ./ut3-bin [0x804f93b]
    Log: [ 9]  ./ut3-bin [0x804ff91]
    Log: [10]  ./ut3-bin [0x804bf98]
    Log: [11]  /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb7e33450]
    Log: [12]  ./ut3-bin [0x804adb1]
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Can someone help me?

    #2
    Looks like your command line starts like this...

    ./ut3 WAR-Torlan?Game=UTGameContent

    Have you tried It this way?

    ./ut3 server WAR-Torlan?Game=UTGameContent

    add the word server after ./ut3 and see If that helps you.

    Comment


      #3
      Thank you, it works

      Comment

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