I believe this map is experiencing a very similar problem:
http://utforums.epicgames.com/showthread.php?t=619451
One thing I've noticed is that both maps have static meshes that are referenced in external packages (not stock packages). That seems to be the biggest glaring difference between the non-working and working maps.
http://utforums.epicgames.com/showthread.php?t=619451
One thing I've noticed is that both maps have static meshes that are referenced in external packages (not stock packages). That seems to be the biggest glaring difference between the non-working and working maps.
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