Announcement

Collapse
No announcement yet.

Trouble with Advertise

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Trouble with Advertise

    Hello,

    I have setup a UT server on debian and everything seems working fine. All the settings are stored into the ini file and the server starts up pretty well without errors.

    But I cannot find it in the Serverlist in order to connect. My startup command line is:
    ./ut3 Server bShouldAdvertise=True &
    the rest is in the ini, Servername (GreekzLive), Deathmatch game etc.

    I have been reading for hours the the Help-Threads in order to find something, but no result.

    the last log-entries are:
    Log: Bringing World UTFrontEnd.TheWorld up for play (30) at 2008.03.28-06.40.54
    Log: Bringing up level for play took: 0.928931
    Log: ########### Finished loading level: 6.798881 seconds
    Init: Game engine initialized
    Log: Initializing Game Engine Completed
    Log: Ambient1 | Ambient1
    Log: FSTUNClient resolved stunserver.org (192.245.12.229)

    Have I missed something?

    #2
    You need to post your complete startup command line.

    Comment


      #3
      I do it like this:
      ./ut3 Server bShouldAdvertise=True -Login=xxxxxx-Password=xxxxxx -multihome=xx.xx.xx.xx -unattended

      the rest is in the ini file and the outpout comes like:


      Code:
      Init: Version: 3542
      Init: Epic Internal: 0
      Init: Compiled: Feb 20 2008 00:44:51
      Init: Command line: Server bShouldAdvertise=True -Login=xxxxxxx -Password=xxxxx-multihome=85.17.58.92 -unattended
      Init: Base directory: /root/ut3-dedicated/Binaries/
      Init: Character set: Unicode
      Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
      Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditorUserSettings.ini
      Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
      Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
      Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
      Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
      Init: File handle limit is soft=(1024), hard=(1024).
      Init: Computer: unknown
      Init: User: root
      Init: BSD Sockets initialized
      Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
      Init: Object subsystem initialized
      Init: Startup System Settings:
      Init: System Settings:
      Init:   StaticDecals=true
      Init:   DynamicDecals=true
      Init:   DynamicLights=true
      Init:   DynamicShadows=true
      Init:   LightEnvironmentShadows=true
      Init:   CompositeDynamicLights=false
      Init:   DirectionalLightmaps=true
      Init:   MotionBlur=true
      Init:   DepthOfField=true
      Init:   Bloom=true
      Init:   QualityBloom=true
      Init:   Distortion=true
      Init:   DropParticleDistortion=false
      Init:   SpeedTreeLeaves=true
      Init:   SpeedTreeFronds=true
      Init:   OnlyStreamInTextures=false
      Init:   LensFlares=true
      Init:   FogVolumes=true
      Init:   FloatingPointRenderTargets=true
      Init:   Trilinear=false
      Init:   OneFrameThreadLag=true
      Init:   UseVsync=false
      Init:   UpscaleScreenPercentage=true
      Init:   Fullscreen=false
      Init:   AllowD3D10=true
      Init:   EnableHighPolyChars=false
      Init:   SkeletalMeshLODBias=0
      Init:   ParticleLODBias=0
      Init:   DetailMode=2
      Init:   ShadowFilterQualityBias=0
      Init:   MaxAnisotropy=4
      Init:   MaxMultisamples=1
      Init:   MinShadowResolution=32
      Init:   MaxShadowResolution=512
      Init:   ResX=800
      Init:   ResY=600
      Init:   ScreenPercentage=100.000
      Init:   SceneCaptureStreamingMultiplier=1.000
      Init:   FoliageDrawRadiusMultiplier=1.000
      Init:   ShadowTexelsPerPixel=2.000
      Log:    TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
      Init: Friendly System Settings:
      Init:   TextureDetail=Level5
      Init:   WorldDetail=Level5
      Init:   bUseVSync=0
      Init:   bUseMSAA=0
      Init:   ScreenPercentage=100
      Init:   UpscaleScreenPercentage=1
      Init:   ResX= 800
      Init:   ResY= 600
      Init:   Fullscreen=0
      Log: Initializing FaceFX...
      Log: FaceFX initialized:
      Log:     version  1.710000
      Log:     licensee Unreal Engine 3 Licensee
      Log:     project  Unreal Engine 3 Project
      Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Core.int
      Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/Engine.int
      Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(5 legacy, 0 redundant), 2548 materials
      Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/UnrealScriptTest.int
      Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGame.int
      Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTWeapon.ini
      Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTCustomChar.ini
      Log: GConfig::LoadFile associated file:  ../UTGame/Config/UTMap.ini
      Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTWeb.ini
      Log: GConfig::Find has loaded file:  ..\Engine\Localization/int/OnlineSubsystemGameSpy.int
      Init: Version: 3542
      Init: Epic Internal: 0
      Init: Compiled: Feb 20 2008 00:51:27
      Init: Command line:  bShouldAdvertise=True -Login=xxxxx-Password=xxxxxx-multihome=85.17.58.92 -unattended
      Init: Base directory: /root/ut3-dedicated/Binaries/
      Init: Character set: Unicode
      Log: Executing Class Engine.ServerCommandlet
      Log: Initializing Game Engine...
      Init: UEngine initialized
      Log: Looking for DLC...
      Log: Object size..............: 60
      Log: Actor size...............: 436
      Log: ActorComponent size......: 88
      Log: PrimitiveComponent size..: 448
      Log: Performing DNS lookup for stunserver.org
      Log: Browse: bShouldAdvertise=True?Name=Player?team=255
      Log: LoadMap: bShouldAdvertise=True?Name=Player?team=255
      The map specified on the commandline 'bShouldAdvertise=True' could not be found. Would you like to load the default map instead?
      Log: Browse: UTFrontEnd?Name=Player?team=255
      Log: LoadMap: UTFrontEnd?Name=Player?team=255
      Log: GConfig::Find has loaded file:  ..\UTGame\Localization/int/UTGameContent.int
      Log: Game class is 'UTEntryGame'
      Init: Sockets: Socket queue 219136 / 219136
      Log: NetMode is now 1
      Log: Primary PhysX scene will be in software.
      Log: Creating Primary PhysX Scene.
      Log: Novodex Terrain Creation (Terrain_1): 0.642000 ms
      Log: Novodex Terrain Creation (Terrain_0): 0.633000 ms
      Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA
      Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
      Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
      Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
      Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
      Log: Bringing World UTFrontEnd.TheWorld up for play (30) at 2008.03.28-12.34.13
      Log: Bringing up level for play took: 0.039580
      Log: ########### Finished loading level: 2.089965 seconds
      Init: Game engine initialized
      Log: Initializing Game Engine Completed
      Log: Ambient1 | Ambient1
      Log: FSTUNClient resolved stunserver.org (192.245.12.229)

      Comment


        #4
        I am pretty sure you have to specify a map

        ./ut3 server WAR-ALIEN_SANDS?LinkSetup=DualPrimaryOrb?Game=UTGameCo ntent.UTOnslaughtGame_Content

        In fact, you do get that error;

        Log: Browse: bShouldAdvertise=True?Name=Player?team=255
        Log: LoadMap: bShouldAdvertise=True?Name=Player?team=255
        The map specified on the commandline 'bShouldAdvertise=True' could not be found. Would you like to load the default map instead?

        Comment


          #5
          ok, I changed my gamespy login and it seems to work now, weird?!

          thank you very much for the help

          Comment


            #6
            I'm amazed the server starts with that commandline.... but stranger things have happened.

            Comment

            Working...
            X