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    How to setup UT3 redirect and clarify it is working!

    Alot of people seem to be having problems with redirect, some seem to be assuming that it is not working because files are downloading slowly and that they must obviously be coming from the server instead, it also seems that few are clarifying or know how to clarify their redirect is working.

    Content in UT3 is larger so downloads from both gameserver and redirect will take longer than in previous versions of UT.

    1st of all, the only thing that needs adding to your UTEngine.ini is

    [IpDrv.HTTPDownload]
    RedirectToURL=http://pathtoyourredirect/
    UseCompression=False (if not using uz3 files) or True (if using uz3 files)

    Then make sure that

    [IpDrv.TcpNetDriver]
    DownloadManagers=IpDrv.HTTPDownload


    is in there too, if not, add it. Make sure your custom maps are located in \Unreal Tournament 3 (Dedicated Server)\UTGame\Published\CookedPC\CustomMaps

    If you think you are having problems with redirect after adding this clarify that your redirect server is working, do this by adding/changing this in UTEngine.ini

    [IpDrv.TcpNetDriver]
    AllowDownloads=False


    (This will stop the server pushing the file itself so if it can't find it on redirect you'll get a connection failed error. If set to true it will check redirect and if it can't find file there for whatever reason it will push file from the server. You don't want it to do this as you are checking your redirect is actually working.)

    If you get a connection failed error when trying to download the map (it won't even start downloading, the error will come straight away) then your redirect isn't working for some reason (maybe redirect server offline or your settings are wrong somewhere, double check). Maybe even try uninstalling, reinstalling and repatching, it isn't uncommon for things to go wrong when installing/patching. If you don't get the connection failed error and download starts and is slow then the problem is your redirect and there is nothing you can do about that other than change it.

    The error looks like


    Once you have checked this and your redirect is working (but slowly) change AllowDownloads=False back to true and look for a better redirect.

    You can check your redirect speed by pointing your internet browser to http://pathtoyourredirect/ and clicking on one of your files, download will start and you will be able to see the speed it comes off at.

    Your redirect in a browser will look something like


    #2
    These settings are in the "UTEngine.ini" file right? If so I did everything correctly. I didn't add the "www" in there because I don't think you need it!

    Comment


      #3
      Yes UTEngine and whether or not you need www. depends on the webserver the redirect is on. Most domains can be accessed using both but it depends on how the redirect is setup. I run my own webserver and I always setup domains to use both.

      EDIT:I just checked for you and your domain can be accessed with both

      Comment


        #4
        very noobish question, but does the above also applies to linux server?

        Comment


          #5
          I set everything as stated and checked that YES I can click on a file and it downloads fast to my desktop, but I STILL get that "Error Opening File" message.

          I placed my files to be redirected to the \Public_HTML directory on my redirect server... Is that the right place for them to be for redirecting? Everything seems to be working so I assume thats the right spot. I click on the file and if flys down to my PC!

          Comment


            #6
            Originally posted by sgar View Post
            very noobish question, but does the above also applies to linux server?
            Yes.

            Originally posted by clark kent View Post
            I set everything as stated and checked that YES I can click on a file and it downloads fast to my desktop, but I STILL get that "Error Opening File" message.

            I placed my files to be redirected to the \Public_HTML directory on my redirect server... Is that the right place for them to be for redirecting? Everything seems to be working so I assume thats the right spot. I click on the file and if flys down to my PC!
            Yes. \Public_HTML is where you would put the files, though I would create a folder underneath called "redirect" or something obvious like that. On my redirect I have an additional level under "redirect":

            \public_html\redirect\ut3

            So my path in UTEngine.ini is

            RedirectToURL=http://<myredirectserverURL>/redirect/ut3/

            Don't forget the trailing slash. It's important.

            Comment


              #7
              Others have also had trouble getting redirect to work by only using http://yourdomain/ definately try adding another folder. Mine has another folder and works perfect, http://mydomain/UT3/ Is what I use as I also redirect 2k4 from same server and that has a folder called UT2k4 (http://mydomain/UT2K4/)

              Originally posted by sgar View Post
              very noobish question, but does the above also applies to linux server?
              The same troubleshooting procedure will work for Linux.

              Comment


                #8
                Question, as I am setting this up today on our server.
                When you say the maps go to
                \Unreal Tournament 3 (Dedicated Server)\UTGame\Published\CookedPC\CustomMaps
                is that the game install folder on the server, or the
                my documents\my games
                folder on the server.

                Comment


                  #9
                  How do i use compression?
                  Do i just zip all files or what?

                  Comment


                    #10
                    Originally posted by Corey View Post
                    Question, as I am setting this up today on our server.
                    When you say the maps go to
                    \Unreal Tournament 3 (Dedicated Server)\UTGame\Published\CookedPC\CustomMaps
                    is that the game install folder on the server, or the
                    my documents\my games
                    folder on the server.
                    I believe that would depend if your using -nohomedir. If your not then my documents, if you are then game install folder

                    Originally posted by Wowbagger View Post
                    How do i use compression?
                    Do i just zip all files or what?
                    Use something like ut3compress, that makes it really simple.

                    Comment


                      #11
                      roger thanks

                      Comment


                        #12
                        Thanks AZ, we do not use the -nohomedir txt in our runserver.bat file.

                        I Googled the zip thing you mentioned.
                        http://www.unrealna.net/forums/showthread.php?p=12490
                        I take it takes all the map files and puts them into one file instead, and we just upload that file to the redirect server.

                        I will try it without compression first to see if it works OK, then may try that app.

                        Comment


                          #13
                          It compresses files for the map into the .uz3 format. For each file you have for a map you will end up with one, slightly smaller, .uz3 file.

                          Comment


                            #14
                            Thanks, will try that later.

                            I did get a snag at first with the redirect.
                            We have the server set to load TDM Sentinel when we run the runserver.bat file to launch the game.

                            I went into the game and played for a bit, then hit F5 to bring the CustomUT map vote screen up.
                            I choose Phobetor, but nothing happened.
                            I voted again and it went to a stock map instead.

                            I voted one more time and it then went to Phobetor like it should.

                            Then I voted to change it to anotehr custom map called Cath, and it changed right away to it.

                            I wonder why I got the snag the first time.
                            Maybe something had to configure in the ini file?

                            Also for the CustomMaps folder on the server I did not just dump the maps all together, I have two separate yellow folders called Phobetor and Cath which have the maps inside.
                            I hope that is OK to do it that way.

                            Now on the redirect server which is my personal website, I just have one folder called ut3_redirect and dumped the contents of both maps into it without folders.

                            Comment


                              #15
                              PS, not sure what this ut.com they are talking about.
                              It is all new to me, never done this before.
                              ====================
                              = UT3Compress v1.0 =
                              ====================


                              Overview
                              --------------------
                              UT3Compress is a painfully simple application that lets users who have patched their
                              game to support the compress command easily compress files. It creates compressed
                              files that are .uz3 format. It was written in .NET/C#.


                              Requirements
                              --------------------
                              Somewhat unclear. No guarantees.

                              1) Microsoft .NET Framework 2.0
                              2) An install of Unreal Tournament 3
                              3) A patched UT3.exe so that it supports the compress command.


                              Known Issues
                              --------------------
                              The way the compress commandlet is implemented in the current beta patch is odd
                              and not optimal. It seems to load most of the game assets (200MB+) all to use the
                              compression commandlet. This means it takes an immensely long time to compress files,
                              not because the files are big, but because the game loads a lot of other assets prior
                              to compression.

                              For the love of everything, use the UT3.com file. You are allowed to use the UT3.exe
                              instead, but there's no reason you should choose it over the UT3.com. When using the
                              UT3.exe, commandlet windows open separately and will stay after completion, using the
                              UT3.com will not leave any windows open and will clean up after itself.


                              Compatibility
                              --------------------
                              Tested on Windows XP SP2 mainly. Program ran successfully on a Windows 2003 Advanced Server
                              install, but since the server was not patched could not test for successfull compression.


                              Contact Information & Bug Reports
                              --------------------
                              Created by epitaph.Most questions and comments or bug reports should be relegated to the
                              thread in the "Server Administration" forum of UnrealNA.com. If you truly must, you can
                              email me at @@@@@@@

                              http://www.unrealna.com/forums/forumdisplay.php?f=27

                              If your PC does not have Microsoft's .NET Framework 2.0 you can get the redistributable package
                              here:

                              http://www.microsoft.com/downloads/d...displaylang=en

                              Comment

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