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    Slackware 12

    Hi!
    I tried to run Unreal Tournament 3 Linux Dedicated Server on my Slackware 12 but I only get the message about SegFault:
    tf@sun:~/UT3D/Binaries$ ls
    libPhysXCore.so ut3 ut3-bin
    tf@sun:~/UT3D/Binaries$ ./ut3-bin
    Init: Version: 3518
    Init: Epic Internal: 0
    Init: Compiled: Dec 17 2007 12:17:34
    Init: Command line:
    Init: Base directory: /mnt/hd/downloads/tf/UT3D/Binaries/
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini

    [...]

    Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: TextureDetail=Level5
    Init: WorldDetail=Level5
    Init: bUseVSync=0
    Init: bUseMSAA=0
    Init: ScreenPercentage=100
    Init: UpscaleScreenPercentage=1
    Init: ResX= 800
    Init: ResY= 600
    Init: Fullscreen=0
    Signal: SIGSEGV [segmentation fault]
    Aborting.

    Log:
    Developer Backtrace:
    Log: [ 1] ./ut3-bin [0x8d44a12]
    Log: [ 2] [0xffffe420]
    Log: [ 3] ./ut3-bin [0x8051b5d]
    Log: [ 4] ./ut3-bin [0x804b6e2]
    Log: [ 5] /lib/libc.so.6(__libc_start_main+0xd8) [0xb7e31df8]
    Log: [ 6] ./ut3-bin [0x804adc1]

    Crash information will be saved to your logfile.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    What am I doing wrong?

    #2
    To start with, you need to specify a starting map, a gamespy login and password. The stickies have the relevant info.

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