For those who need it...
I have seen many threads with no real fix on these forums and more…
I also posted here a while back, but I could not find the original post,
So I made a new one, in the hope that this helps someone else…
I tried the dedicated server package on 5 machines,
All gave me the same crash, Shader 2.0 error!
I know some people have also never experienced this issue and run ut3 servers with no problems on old, or lower specs gfx cards.
Now running a dedicated server on some 8800 GFX card would really be absurd, server farms never run machines with high spec Gfx cards on them, not to my knowledge anyhow.
From the dedicated server download,
If you get this infamous error on your log file:
Critical: appError called:
Critical: This game requires at least Shader Model 2.0
Critical: Windows GetLastError: The operation completed successfully. (0)
Log: === Critical error: ===
This game requires at least Shader Model 2.0
Here is how to fix it:
Download: SwiftShader_Demo.zip google for it.
SwiftShader is a Software Renderer,
The demo is not for commercial use, I’m no .dll guru,
But it seems to have no restrictions / time limits etc on it.
Now, Extract / Unzip SwiftShader_Demo.zip to any folder,
Copy D3d8.dll, D3d9.dll & SwiftShader.ini to:
C:\Program Files\Unreal Tournament 3 (Dedicated)\Binaries
That’s it!
Works for me now…
I hope this helps someone else.
I’ll take this opportunity to vent also!...I’m miffed!
From a server administration & support point of view,
I think Epic has done a terrible job on this release of UT3, it’s been out of ages now!
A real step down from ut2k3, ut2k4…
Millions of dollars and Euros in revenue and Epic still can’t get their act together,
Yes, the game itself is amazing, loads of respect for that,
But I don’t think this should excuse the total lack of support regarding servers.
Greets,
P.
I have seen many threads with no real fix on these forums and more…
I also posted here a while back, but I could not find the original post,
So I made a new one, in the hope that this helps someone else…
I tried the dedicated server package on 5 machines,
All gave me the same crash, Shader 2.0 error!
I know some people have also never experienced this issue and run ut3 servers with no problems on old, or lower specs gfx cards.
Now running a dedicated server on some 8800 GFX card would really be absurd, server farms never run machines with high spec Gfx cards on them, not to my knowledge anyhow.
From the dedicated server download,
If you get this infamous error on your log file:
Critical: appError called:
Critical: This game requires at least Shader Model 2.0
Critical: Windows GetLastError: The operation completed successfully. (0)
Log: === Critical error: ===
This game requires at least Shader Model 2.0
Here is how to fix it:
Download: SwiftShader_Demo.zip google for it.
SwiftShader is a Software Renderer,
The demo is not for commercial use, I’m no .dll guru,
But it seems to have no restrictions / time limits etc on it.
Now, Extract / Unzip SwiftShader_Demo.zip to any folder,
Copy D3d8.dll, D3d9.dll & SwiftShader.ini to:
C:\Program Files\Unreal Tournament 3 (Dedicated)\Binaries
That’s it!
Works for me now…
I hope this helps someone else.
I’ll take this opportunity to vent also!...I’m miffed!
From a server administration & support point of view,
I think Epic has done a terrible job on this release of UT3, it’s been out of ages now!
A real step down from ut2k3, ut2k4…
Millions of dollars and Euros in revenue and Epic still can’t get their act together,
Yes, the game itself is amazing, loads of respect for that,
But I don’t think this should excuse the total lack of support regarding servers.
Greets,
P.
Comment