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HowTo: Move Settings from a Commandline Into the .ini Files

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    #16
    Originally posted by sCaryDeth View Post
    Wow holmes. Someone at Epic should be paying you for the tremendous amount of support you've been giving the UT community.

    Thanks for the tips. I'll get to work on cleaning up my command line asap!
    Dude... You Give Great Tech Support Dubious!! You Should be Proud!! To bad You Dont Work For Epic! They Could Use People Like You That Give Good Tech Support!... U DA MAN!!!

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      #17
      The command lines can now definitely be shortened.

      So the only parameters should be: map name, the gamemode, number of bots and the botskill. And of course followed by -login -password -unattended.

      Optional are -nohomedir or -configsubdir=
      or none of these two for the default MyDocuments location of your ini files and logs.

      So for each gamemode:

      DM
      Code:
      ut3.exe server DM-Deck?Game=UTGame.UTDeathmatch?numplay=4?Botskill=5 -login=MyGamespyLogin -password=MyGamespyPassword -unattended
      TDM
      Code:
      ut3.exe server DM-Deck?Game=UTGame.UTTeamGame?numplay=4?Botskill=5 -login=MyGamespyLogin -password=MyGamespyPassword -unattended
      CTF
      Code:
      ut3.exe server CTF-Hydrosis?Game=UTGameContent.UTCTFGame_Content?numplay=4?Botskill=5 -login=MyGamespyLogin -password=MyGamespyPassword -unattended
      vCTF
      Code:
      ut3.exe server vCTF-Suspense?Game=UTGameContent.UTVehicleCTFGame_Content?numplay=4?Botskill=5 -login=MyGamespyLogin -password=MyGamespyPassword -unattended
      WAR
      Code:
      ut3.exe server WAR-Torlan?Game=UTGameContent.UTOnslaughtGame_Content?numplay=4?Botskill=5 -login=MyGamespyLogin -password=MyGamespyPassword -unattended
      Duel
      Code:
      ut3.exe server DM-Deck?Game=UTGame.UTDuelGame?numplay=4?Botskill=5 -login=MyGamespyLogin -password=MyGamespyPassword -unattended
      In your UTGame.ini will be a section with the name of each "Game" as listed above. If doesn't exist yet it will be added to the bottom of the ini. (For example look for the section UTGameContent.UTVehicleCTFGame_Content for vCTF etc.)

      These sections are for the gamemode specific settings and will override the general settings if duplicate.
      The general settings can be found under Engine.GameInfo and UTGame.UTGame.

      In addition to the original post you can set your AdminPassword and optional GamePassword under Engine.AccessControl

      like this:
      [Engine.AccessControl]
      IPPolicies=ACCEPT;*
      AdminPassword=xxxxx
      GamePassword=



      @OP: feel free to add this to the first post

      Comment


        #18
        Originally posted by Entil'Zha View Post
        The command lines can now definitely be shortened.

        So the only parameters should be: map name, the gamemode, number of bots and the botskill. And of course followed by -login -password -unattended.
        Gamemode isn't needed in commandline either, you can add it here,

        [Engine.GameInfo]
        DefaultServerGame=

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          #19
          Bump. Somebody please sticky this....

          Comment


            #20
            Originally posted by Flying_Dutchman View Post
            Bump. Somebody please sticky this....
            maybe Dubious can add it to his admin's start here thread that is already stickied.

            Comment


              #21
              I Pm'ed him about it, asking this

              Comment


                #22
                Waisted enough time running a server (pmo)

                With only minimal help from the maker of this game, I managed to get a server running. Yes it even appeared in the online list. Played, played, played.
                Then patch 1 comes out. Game runs fine, but not even mildly better, when my (dedicated server) nolonger appears in the list. I read this posting by dubious, spend hours trying to get my server to reappear online. I've had enough, and I mean enough. I spent $79 on this game. I download the (dedicacted server) as well. Unreal is all about the server one plays on. This game I will not recomend to anyone whois not a computer programmer. You would think the game you buy in a store is playable as in, installs, loads up, and doesn't screw up your PC. UT3 not only creates hardware crashes, but nearly does damage to ones pc. Yes I actually follow up on those blue screens it creates. You would think someone would test the game before they offer it for public sale. UT3 was never tested. I don't care what you think or say. Read the forums, full of thousands and thousand of people begging for help. There is none. Games usually come with manuals that nobody ever reads but have the info in them if you should . UT3 comes with nothing. Its like a free for all. Trial and error. By the way, if the game truly was finished, and polished as we certainly were told by the maker, why is there no server management? They tell us "the next patch" Proof positive "NOT FINISHED" Well I'm not waiting around for the next patch. UT was a PC game. I say "was" because it is nolonger. Its an unfinished work. Patched up for the pc world while our struggle gives the maker time to polish it up for the console world.

                I gave Unrealtournament too much effort.
                I recently installed Halo2 and World in Conflict. These games were so poorly made they barely stayed 10 minutes each on my hard drive.
                UT3 will be Uninstalled forever.
                If you want my install key send me a message, its yours just for the asking.
                I'll take caller number 10 as is said in radio. Winner who knew the name of my server gets it.
                I'm done.

                Comment


                  #23
                  So when is the sticky going to be updated? tyvm

                  Comment


                    #24
                    bump again

                    Comment


                      #25
                      Where i can find UTGame.ini at Linux server?

                      # find . |grep \\.ini
                      ./Engine/Config/BaseEngine.ini
                      ./Engine/Config/BaseEditor.ini
                      ./Engine/Config/BaseEditorUserSettings.ini
                      ./Engine/Config/BaseInput.ini
                      ./Engine/Config/BaseCompat.ini
                      ./Engine/Config/BaseGame.ini
                      ./Engine/Config/BaseUI.ini
                      ./Engine/Config/BaseEditorKeyBindings.ini
                      ./UTGame/Config/DefaultUI.ini
                      ./UTGame/Config/DefaultDemoCompat.ini
                      ./UTGame/Config/DefaultWeaponDefaults.ini
                      ./UTGame/Config/DefaultEditorUserSettings.ini
                      ./UTGame/Config/DefaultEditorKeyBindings.ini
                      ./UTGame/Config/DefaultInput.ini
                      ./UTGame/Config/DefaultWeapon.ini
                      ./UTGame/Config/DefaultEngine.ini
                      ./UTGame/Config/DefaultCustomChar.ini
                      ./UTGame/Config/DefaultInputDefaults.ini
                      ./UTGame/Config/DefaultEditor.ini
                      ./UTGame/Config/DefaultGame.ini
                      ./UTGame/Config/DefaultCompat.ini

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                        #26
                        Start the server once & it'll be created.

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                          #27
                          Bump

                          Comment


                            #28
                            I found it... in my homedir:
                            ~/.Unreal Tournament 3/UTGame/Config/

                            Comment


                              #29
                              Bump bump bump bumpety bumpety bump.....

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                                #30
                                Bumpme baby?? Sticky???

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