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  • replied
    Not necessarily. I just posted the info so it supported the rest in case it helped.

    Personally I just want a message mut that scrolls line after line with an interval that can be varied. I guess the beep option may be nice, but I don't remember if it beeped at me or not. I don't think I have ever had more than 10-12 lines, but I'd gladly settle for 5 or 6 then loop back to the beginning.

    Thanks for listening

    Leave a comment:


  • replied
    Are these the options you are interested in having?

    I could probably add a few of them, but im not sure about forfeiting the config menu. If thats what you guys want i can remove the config menu and you can easily have any number of configuration options.

    Thoughts?

    Leave a comment:


  • replied
    You bet and here is the applicable section of the readme.

    7. Server Messages

    This feature allows you to set your server to broadcast up to 25
    messages which rotate at a given interval. You can specify how
    long they're displayed, their color, and their frequency.

    To configure Server Messages (aka, Custom Messages), locate the
    [UAdminModV095.UAMCustomMessages] section of your server's
    configuration file.

    bEnabled=False
    If True, server messages are enabled.

    bDspInChat=False
    If False, server messages will be displayed on their own line
    just underneath the chat area. If set to True, server messages
    will be broadcast just like chat messages are, so they will
    blend in with chat/death messages. I recommend leaving this
    at False, since your server messages are likely to be more
    noticed this way. Plus, if you have UAdminMod treat your
    server messages like regular chat messages, your fMsgDuration
    and MsgColor settings will not take effect.

    bMsgBeep=True
    If True, players will hear a short beep when a server message
    is displayed.

    iMsgInterval=240
    This is the interval at which server messages are broadcast.

    fMsgDuration=10.0
    If bDspInChat is False, this setting dictates how long a
    server message is displayed.

    MsgColor=(R=255,G=255,B=0,A=255)
    If bDspInChat is False, this setting dictates the color of a
    server message.

    CustomMessages=You can add up to 25 of these.
    These are the actual server messages. To add new messages,
    just add another CustomMessages=EnterMessageHere line to this
    section of your config. You can have up to 25 server messages.
    If you exceed 25, UAdminMod will prune old messages until
    you're back to 25.

    Leave a comment:


  • replied
    Thanks for that information

    Leave a comment:


  • replied
    Hi Bob,

    I tried that mod too and had a similar result.

    Here is the ini I currently use on my 2k4 server

    [UAdminModV095b.UAMCustomMessages]
    bEnabled=True
    bDspInChat=False
    bMsgBeep=False
    iMsgInterval=30
    fMsgDuration=10.000000
    MsgColor=(B=0,G=255,R=255,A=255)
    CustomMessages=Welcome to the Ancient Battlegrounds Server
    CustomMessages=This is a Run & Gun Server
    CustomMessages=Stay on your feet, keep moving and try not to camp
    CustomMessages=Play fair and be respectful
    CustomMessages=Want to join a great clan? Visit our website
    CustomMessages=Inappropriate nicks WILL get you banned
    CustomMessages=Excessive foul language may get you banned
    CustomMessages=Cheating will definately get you banned
    CustomMessages=Our servers are monitored
    CustomMessages=Make a difference in gaming and stand with us!

    This excerpt comes from the UT2004.ini. Each line stays up for a few seconds.

    If you have 2k4 you can jump in my server at 69.13.8.195 and see how the adds scroll.

    Thanks.

    Leave a comment:


  • replied
    =) i live to oblige. I am a coder and need things to do so worry not. PM Me requests and ill see what i can do about fixing them up.

    Leave a comment:


  • replied
    Yeah I like the sequential read line one, then line two, three, all delayed by the interval setting and they then repeat when done. You do nice work there sir.

    Leave a comment:


  • replied
    indeed they should. I can write a new one tonight if you would like.

    Leave a comment:


  • replied
    I did that (60, 120, 240) and at one point it seemed all the messages hit the same clock cycle right and they all showed up at the same time.

    Leave a comment:


  • replied
    You have the ability to do that if you choose, just set the interval to each one at 45 seconds beyond the previous.

    Leave a comment:


  • replied
    It looks like each message has its own seperate interval?

    Generally don't they scroll line one.....wait interval......line two......wait interval......line three.....wait interval? etc.

    Leave a comment:


  • replied
    I have it done. Just give me a couple mins and you can download it.

    http://utforums.epicgames.com/showthread.php?p=25176667#post25176667

    Leave a comment:


  • replied
    Originally posted by Ludus View Post
    aaah...****..!! there's something that just *work* right now?
    I feel to many features are missing in that UT!
    You are asking for something quite specific and custom. No other version had this functionality provided without a mutator at any point. A standard out-of-the-box server should do pretty much nothing other than host games. You got that, you will have to rely on mutators for the rest.

    Leave a comment:


  • replied
    aaah...****..!! there's something that just *work* right now?
    I feel to many features are missing in that UT!

    Leave a comment:


  • replied
    Originally posted by LordStrider View Post
    I felt the message lines on the server with serveradds was a great communication tool.
    agreed. i ran it on all of our 2k4 servers (still running on our 2k4 LMS, actually).

    got alot of website hits after that

    Leave a comment:

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