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HLP pls cant start the online game

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    HLP pls cant start the online game

    hello
    i try to run a server but not works ,pls help me what is my bad ?

    -----------------------------------------------
    Init: Version: 3508
    Init: Epic Internal: 0
    Init: Compiled: Nov 21 2007 15:09:34
    Init: Command line: vCTF-Suspense?Game=UTGameContent.UTVehicleCTFGame_Conte nt?GameMode=3?numplay=4?maxplayers=12?NumPublicCon nections=12?NumPrivateConnectio
    ns=0?NumOpenPublicC onnections=12?NumOpenPrivateConnections=0?bShouldA dvertise=True?bIsDedicated=True?PureServer=1?timel imit=20?goalscore=5?botskill=3?AdminPa
    ssword=MyAdm inPasswordl -log=server.log -login=kenderzen -password=alaplap -multihome=123.123.123.123 -nohomedir -unattended
    Init: Base directory: G:\Program Files\Unreal Tournament 3\Binaries\
    Init: Character set: Unicode
    Log: Executing Class Engine.ServerCommandlet
    Log: Initializing Game Engine...
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
    Init: UEngine initialized
    Log: Looking for DLC...
    Log: Object size..............: 60
    Log: Actor size...............: 436
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 448
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTUIDataStore_Registry_0.ini
    ScriptWarning: UTDataStore_GameSearchDM Engine.Default__UIInteractionataStoreClient_0.UTDataStore_GameSearchDM_0 (Function UTGame.UTDataStore_GameSearchBase:I
    nit:000D) Accessed None 'GameInterface'
    ScriptWarning: UTDataStore_GameSearchHistory Engine.Default__UIInteractionataStoreClient_0.UTDataStore_GameSearchHistory_0 (Function UTGame.UTDataStore_GameSe
    archBase:Init:000D) Accessed None 'GameInterface'
    Log: Performing DNS lookup for stunserver.org
    Log: Browse: vCTF-Suspense?Name=Player?team=255?Game=UTGameContent.U TVehicleCTFGame_Conte
    Log: LoadMap: vCTF-Suspense?Name=Player?team=255?Game=UTGameContent.U TVehicleCTFGame_Conte
    Log: Virtual memory allocation size: 147.48 MByte (154640384 Bytes)
    Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
    Warning: Failed to load 'Class UTGameContent.UTVehicleCTFGame_Conte': Failed to find object 'Class UTGameContent.UTVehicleCTFGame_Conte'
    Warning: Failed to find object 'Class UTGameContent.UTVehicleCTFGame_Conte'
    Log: Failed to find object 'Class UTGameContent.UTVehicleCTFGame_Conte'
    Log: Game class is 'UTDeathmatch'
    Init: WinSock: Socket queue 131072 / 131072
    Log: Failed to listen: WinSock: binding to port 7777 failed (10049)
    Error: Error initializing network layer.
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Novodex Terrain Creation (Terrain_1): 15.313398 ms
    PerfWarning: InstanceGeom: 19.739676 ms - 1242 Convex, Terrain 15.265346 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 10.366082 ms, Ini
    tBody 93.489826 ms
    PerfWarning: NxActor Creation: 75.714044 ms
    Log: Fixing up vCTF-Suspense...
    Log: Bringing World vCTF-Suspense.TheWorld up for play (0) at 2007.11.25-06.36.22
    Log: Bringing up level for play took: 0.755408
    Log: ########### Finished loading level: 2.932166 seconds
    Init: Game engine initialized
    Log: Initializing Game Engine Completed
    Log: FSTUNClient resolved stunserver.org (192.245.12.229)
    Error: Can't start an online game that hasn't been created
    ScriptLog: START MATCH

    i use vista , the firewall is off and all security option OFF.
    the 7777port is open

    #2
    verify that you created the gamespy id from within the ut3 client 1st, and that you are using the correct gamespy id / pwd.

    Comment


      #3
      You didn't actually put "-multihome=123.123.123.123" into your commandline, did you?

      Comment


        #4
        yes thx
        now it is work but i not see in the server browser. only direct connect .
        why ?

        Comment


          #5
          Yes!!! now everything is ok

          Comment

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