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Why doesnt the dedicated server appeare on browser ????
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ILLFINGAZ repliedWell , I just got mine to show up in the browser. WOOOOOT Apparently it was MY fault . I created a new unique login on the server but I didnt do it on my end , so I started up UT3 went in and created a new profile , used the same I put on the server . It took , logged out , logged in with my player nick and what do you know , my server was on the browser. DAM I'm so happy , been working on this for 4 days.
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Dubious repliedOriginally posted by Ludus View Postabout all this open port chatting...
Anyone know a sure metod to check (open or not) the ports of a running online server of UT3?
thanks in advance anyone...
Code:dissolved ~ # nmap -sU -p6000-14000 66.230.xxx.xxx Starting Nmap 4.20 ( http://insecure.org ) at 2007-11-27 13:23 EST Interesting ports on 66.230.xxx.xxx: Not shown: 7998 closed ports PORT STATE SERVICE 6500/udp open|filtered unknown 7777/udp open unknown 13000/udp open|filtered unknown Nmap finished: 1 IP address (1 host up) scanned in 3.497 seconds
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Hubdude repliedPlayers cannot connect.
Hello, I have been reading these forums since the release of UT3, and have my dedicated running without too many issues. My server always showed up on the master browser, I could always connect, and was using the multihome switch. I am now running the beta patch, everything still runs good, I am not using the multihome switch. I can still connect from the master browser but others cannot. I see them connect, then the connection gets closed. Any help would be appreciated.
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Ludus repliedabout all this open port chatting...
Anyone know a sure metod to check (open or not) the ports of a running online server of UT3?
thanks in advance anyone...
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{hLk}Havok repliedwondering what a packet sniffer might show on ur communication w/gamespy. I have a hunch a lot of people's servers might not be communicating properly or be authenticated with gamyspy.
see related thread on my clans forums on using wireshark for this specific purpose. I have used a gamespyid created from within and out of the ut3 client have had issues both ways, but caught them with wireshark analysis. I have found even with a purposly screwed up gamyspyid / pwd, that there is no indication from within the ut3 server or log that shows this. I had a gamespyid / pwd that i created within the ut3 client game, but it kept reporting back (as found through wireshark) that my uniqueid was invalid. However the server would launch and be joinable via ip directly, and gave me no indication it was not being authenticated properly.
http://www.hlkclan.net/forums/viewtopic.php?t=2176
might not be ur issue, but could be worth a peek.
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Dubious repliedOriginally posted by J.S.J View PostI find it odd that I can connect to my server with "open 85.13.219.108:7777" but not see it on the server master.
So the issue must be the server master not the server?
I've hosted allot of games, and this is the only one (except cod4 that took 24 hours before it was visbile on master server list) that does not work there.
Like even the crappy game stalker works!
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J.S.J repliedI find it odd that I can connect to my server with "open 85.13.219.108:7777" but not see it on the server master.
So the issue must be the server master not the server?
I've hosted allot of games, and this is the only one (except cod4 that took 24 hours before it was visbile on master server list) that does not work there.
Like even the crappy game stalker works!
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porckchop repliedYeah i put it to UDP/TCP still no luck, hey by any chance do the old ut2004 ini commands work for ut3? Im just thinking that if i could use the "ServerBehindNat=True" in UT3 that would be cool and maybe it would work??
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Frogger repliedtry running server as LAN...and trying to connect using 'open'......
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J.S.J repliedGot the same problem with same story.
Tried the 101 beta patch.
Opened these ports:
UDP- 7777
UDP- 7778
UDP- 7787
UPD- 27000
UDP- 27900
UDP- 28902
UDP- 6500
UDP- 13000
And I tried TCP on all of them aswell.
All other games like battlefield, cod4, css what ever does work fine just not this game.
I dont got any other software that blocks it.
So any other suggestion would be awsome.
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~{MFD}~Mordred repliedOriginally posted by porckchop View PostO.k. this is very weird, i tried DMZ on just the game server and it appeared on the browser but, it messes up the webserver and i cant view the website. So this means that there is a port that isnt being put in. All i have are:
UDP- 7777
UDP- 7778
UDP- 7787
UDP- 27900
UDP- 28902
UDP- 6500
UDP- 13000
I even installed the Beta Patch 1.0.1, i wish the "ServeBehindNat=True" function worked on UT3. or does it?
am i missing something???
for example, let's say:
192.168.1.100 is your LOCAL IP for UT3.
192.168.1.101 is your web server
if you have 192.168.1.101 on DMZ, you will be able to get to your web server but your game needs the prots OPENED to it. If you put 192.168.1.100 on DMZ, your game will show but you need to open the ports for the website so others can see it.
Also rememver, a SERVER serves information. People connect to it. Remember that sometimes you have to open the ports both ways (TCP and UDP). Have you tried that?
Also of you have any software anti virus or anti spyware, you might want to momentarily disable it...
and the patch works.
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AZ-{OVGY} repliedI'm also having the same problem, put it in DMZ still nothing, all ports forwarded. I've spent ages trying to sort this and then I happened to look in kaspersky antivirus (when i have been testing this I have disabled this to no success). I noticed that all ports used by the server are using my external ip (it shows up as 0.0.0.0 on it just like it does with the 6 other ut2004 server I run) however, port 6500 is using my internal ip. After reading here I now know this is a query port. I believe this is what is stopping my server working and maybe the servers of others. Is there any way to stop this port doing that, I have tried to find an option for it but with no luck. I have also got the beta 101 patch installed.
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