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Why doesnt the dedicated server appeare on browser ????

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    #16
    I have these as the reference ports:
    7777-7778,7787,28902

    Comment


      #17
      1) This is for your help(first post)
      ~{MFD}~Mordred thank you for the info but i already tried that and nothing... That was my first troubleshoot. But thank you anyway


      2)This is for the rude remark(second post)
      ~{MFD}~Mordred well judging by how nicely you kiss A$$ that mustache is coming along so well And yes im going to bittchh..... and you know why???? because i could... as well countless others that bought the freakinn game... so don't go on an epic suck up telling me that im bit-ching. If it werent for us the gamer the end user who are supporting them and there families by purchasing there game, there wouldnt be an epic. So again you have the audacity of tell me not to bittchh.... Please!!!!

      3) This is just a question

      So one question, i was told that these were the ports needed:
      Now is this correcT?
      UDP- 27900
      UDP- 7777
      UDP- 6500

      or this?

      UDP- 7777
      UDP- 7778
      UDP- 7787
      UDP- 27900
      UDP- 28902
      UDP- 6500
      Now im confused. But for argument sake, because even in DMZ mode it does nothing.

      BTW I don't come to a forum to GRIPE, believe me id rather be playing, and about gripes an Bittchinnnn don't get help, well im gripping because if you noticed i was asking for help regarding the issue, but got no answer, so you know what a Bitcchhed. (Sorry for the misspelled words have to do it or they get filtered out, i do know how to spell just in case)

      Oh and where can i find this new beta patch?

      Thank you to all of you who tried helping, I solute ...

      Comment


        #18
        this just proves my point, dude.

        Get the patch when it comes out of beta. It will solve your issues. If you absolutely positively MUST have the beta patch, i am sure a google search can tell you what the changelog is and where to get it.

        If your server does not show in DMZ mode, you may have some bigger issues than your router, mainly your server config.

        I was not trying to be rude, but it gets old how people attack the game and its creators because they can't figure it out.

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          #19
          O.k. this is very weird, i tried DMZ on just the game server and it appeared on the browser but, it messes up the webserver and i cant view the website. So this means that there is a port that isnt being put in. All i have are:

          UDP- 7777
          UDP- 7778
          UDP- 7787
          UDP- 27900
          UDP- 28902
          UDP- 6500
          UDP- 13000
          I even installed the Beta Patch 1.0.1, i wish the "ServeBehindNat=True" function worked on UT3. or does it?
          am i missing something???

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            #20
            I'm also having the same problem, put it in DMZ still nothing, all ports forwarded. I've spent ages trying to sort this and then I happened to look in kaspersky antivirus (when i have been testing this I have disabled this to no success). I noticed that all ports used by the server are using my external ip (it shows up as 0.0.0.0 on it just like it does with the 6 other ut2004 server I run) however, port 6500 is using my internal ip. After reading here I now know this is a query port. I believe this is what is stopping my server working and maybe the servers of others. Is there any way to stop this port doing that, I have tried to find an option for it but with no luck. I have also got the beta 101 patch installed.

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              #21
              Originally posted by porckchop View Post
              O.k. this is very weird, i tried DMZ on just the game server and it appeared on the browser but, it messes up the webserver and i cant view the website. So this means that there is a port that isnt being put in. All i have are:

              UDP- 7777
              UDP- 7778
              UDP- 7787
              UDP- 27900
              UDP- 28902
              UDP- 6500
              UDP- 13000
              I even installed the Beta Patch 1.0.1, i wish the "ServeBehindNat=True" function worked on UT3. or does it?
              am i missing something???
              DMZ opens up all ports to that IP. Your web server had to be running on another IP if you got a problem with it.

              for example, let's say:
              192.168.1.100 is your LOCAL IP for UT3.
              192.168.1.101 is your web server

              if you have 192.168.1.101 on DMZ, you will be able to get to your web server but your game needs the prots OPENED to it. If you put 192.168.1.100 on DMZ, your game will show but you need to open the ports for the website so others can see it.

              Also rememver, a SERVER serves information. People connect to it. Remember that sometimes you have to open the ports both ways (TCP and UDP). Have you tried that?

              Also of you have any software anti virus or anti spyware, you might want to momentarily disable it...

              and the patch works.

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                #22
                The patch doesn't work! Tried it and still no connect.

                Comment


                  #23
                  Got the same problem with same story.

                  Tried the 101 beta patch.

                  Opened these ports:
                  UDP- 7777
                  UDP- 7778
                  UDP- 7787
                  UPD- 27000
                  UDP- 27900
                  UDP- 28902
                  UDP- 6500
                  UDP- 13000

                  And I tried TCP on all of them aswell.

                  All other games like battlefield, cod4, css what ever does work fine just not this game.
                  I dont got any other software that blocks it.

                  So any other suggestion would be awsome.

                  Comment


                    #24
                    try running server as LAN...and trying to connect using 'open'......

                    Comment


                      #25
                      I use a dedicated box on a datacenter, so not possible to use lan.

                      Comment


                        #26
                        Yeah i put it to UDP/TCP still no luck, hey by any chance do the old ut2004 ini commands work for ut3? Im just thinking that if i could use the "ServerBehindNat=True" in UT3 that would be cool and maybe it would work??

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                          #27
                          hell at this point I don't think you have anything to lose. gl

                          Comment


                            #28
                            I find it odd that I can connect to my server with "open 85.13.219.108:7777" but not see it on the server master.
                            So the issue must be the server master not the server?

                            I've hosted allot of games, and this is the only one (except cod4 that took 24 hours before it was visbile on master server list) that does not work there.
                            Like even the crappy game stalker works!

                            Comment


                              #29
                              Originally posted by J.S.J View Post
                              I find it odd that I can connect to my server with "open 85.13.219.108:7777" but not see it on the server master.
                              So the issue must be the server master not the server?

                              I've hosted allot of games, and this is the only one (except cod4 that took 24 hours before it was visbile on master server list) that does not work there.
                              Like even the crappy game stalker works!
                              There is a known bug that will knock your server off of the master server list if you connect to the server by opening a console and using 'open 123.123.123.123' to connect. The workaround is not to use this method to connect to your server.

                              Comment


                                #30
                                wondering what a packet sniffer might show on ur communication w/gamespy. I have a hunch a lot of people's servers might not be communicating properly or be authenticated with gamyspy.

                                see related thread on my clans forums on using wireshark for this specific purpose. I have used a gamespyid created from within and out of the ut3 client have had issues both ways, but caught them with wireshark analysis. I have found even with a purposly screwed up gamyspyid / pwd, that there is no indication from within the ut3 server or log that shows this. I had a gamespyid / pwd that i created within the ut3 client game, but it kept reporting back (as found through wireshark) that my uniqueid was invalid. However the server would launch and be joinable via ip directly, and gave me no indication it was not being authenticated properly.

                                http://www.hlkclan.net/forums/viewtopic.php?t=2176

                                might not be ur issue, but could be worth a peek.

                                Comment

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