commandline:
server DM-Deck?game=UTGame.UTDuelGame?AdminPassword=*** -login=f00kclan.de[#1] -password=*** -log=DUEL.log -multihome=81.210.148.255
error:
(...)
Log: Game class is 'UTDuelGame'
Init: WinSock: Socket queue 131072 / 131072
Log: Failed to listen: WinSock: binding to port 7777 failed (10049)
Error: Error initializing network layer.
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
PerfWarning: InstanceGeom: 5.204618 ms - 812 Convex, Terrain 0.000000 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 6.755482 ms, InitBody 40.534023 ms
PerfWarning: NxActor Creation: 20.905267 ms
Log: Bringing World DM-Deck.TheWorld up for play (0) at 2007.11.21-09.12.59
Log: Bringing up level for play took: 0.276211
Log: ########### Finished loading level: 1.091004 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
ScriptLog: CustomChar - Load Assets: IRNM
Log: Begin Async loading packages for Family 'IRNM':
Log: - CH_IronGuard_Male
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_IronGuard_Male_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (IRNM) Took: 0.61 secs
ScriptLog: CUSTOMCHAR Start: UTDuelPRI_0 Barktooth VBlue
Log: StartCustomCharMerge: 0.065334 ms initializing, 0.536107 ms texture streaming
Log: === Critical error: ===
General protection fault!
History: Address = 0x970340 (filename not found)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 11/21/07 09:13:00
If i delete the multihome parameter there is no error anymore.
But i need this multihome right?
People can join my server via OPEN <IP> but not via UT3 Browser?
Whats wrong?
server DM-Deck?game=UTGame.UTDuelGame?AdminPassword=*** -login=f00kclan.de[#1] -password=*** -log=DUEL.log -multihome=81.210.148.255
error:
(...)
Log: Game class is 'UTDuelGame'
Init: WinSock: Socket queue 131072 / 131072
Log: Failed to listen: WinSock: binding to port 7777 failed (10049)
Error: Error initializing network layer.
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
PerfWarning: InstanceGeom: 5.204618 ms - 812 Convex, Terrain 0.000000 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 6.755482 ms, InitBody 40.534023 ms
PerfWarning: NxActor Creation: 20.905267 ms
Log: Bringing World DM-Deck.TheWorld up for play (0) at 2007.11.21-09.12.59
Log: Bringing up level for play took: 0.276211
Log: ########### Finished loading level: 1.091004 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
ScriptLog: CustomChar - Load Assets: IRNM
Log: Begin Async loading packages for Family 'IRNM':
Log: - CH_IronGuard_Male
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_IronGuard_Male_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (IRNM) Took: 0.61 secs
ScriptLog: CUSTOMCHAR Start: UTDuelPRI_0 Barktooth VBlue
Log: StartCustomCharMerge: 0.065334 ms initializing, 0.536107 ms texture streaming
Log: === Critical error: ===
General protection fault!
History: Address = 0x970340 (filename not found)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 11/21/07 09:13:00
If i delete the multihome parameter there is no error anymore.
But i need this multihome right?
People can join my server via OPEN <IP> but not via UT3 Browser?
Whats wrong?
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