Announcement

Collapse
No announcement yet.

ScriptWarning:Failed to register game with online service

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    ScriptWarning:Failed to register game with online service

    ScriptWarning: UTDeathmatch DM-Sentinel.TheWorld:PersistentLevel.UTDeathmatch_0 (Function Engine.GameInfo:OnServerCreateComplete:0092) Failed to register game with online service. Registering as a LAN match

    Why?
    Why would this cause? Ports and restrictions have relations? Who can tell me? Thank you!

    #2
    you need to register with gamespy and use this login info when you start server..

    Comment


      #3
      THX Frogger!

      But my account name and gamespy account name same one!

      Comment


        #4
        that's how it werks....(gg gamespy)

        Comment


          #5
          Very strange question!

          Open 122.102.8.55

          China Beijing Olympics games ticketing website IDC

          Comment


            #6
            ScriptLog: -- MAPVOTE is ENABLED!!!!!
            Log: Bringing up level for play took: 0.422868
            Log: ########### Finished loading level: 1.869309 seconds
            Init: Game engine initialized
            Log: Initializing Game Engine Completed
            NetComeGo: Open TheWorld 11/17/07 10:53:20 221.220.159.136:1293
            Log: Client netspeed is 10000
            Log: UTPlayerController_0 got player TcpipConnection_0
            Error: Can't start an online game that hasn't been created
            ScriptLog: START MATCH
            ScriptLog: Num Matches Played: 0

            Comment


              #7
              can you post the rest of the log and/or your commandline?

              Comment


                #8
                Command:

                cd Unreal Tournament 3 (LG)\Binaries
                UT3.exe Server DM-Sentinel?MaxPlayers=8?MinNetPlayers=0?NumPublicCon nections=8?NumPrivateConnections=0?NumOpenPublicCo nnections=8?NumOpenPrivateConnections=0?bShouldAdv ertise=True?bIsLanMatch=False?bUsesStats=True?bAll owJoinInProgress=True?bAllowInvites=True?bUsesPres ence=True?bAllowJoinViaPresence=True?bUsesArbitrat ion=false?bIsDedicated=True?bIsListPlay=False?Owni ngPlayerName=Salivaxiu.Admin?PingInMs=0?AverageSki llRating=0.000000?GameMode=0?Difficulty=5?PureServ er=1?LockedServer=0?Campaign=0?ForceRespawn=0?Goal Score=0?TimeLimit=20?AdminPassword= :P?bTournament=false?bPlayersMustBeReady=false?Ser verDescription=08500011000011400010100009700010800 00460000990001110001090000460000990001100000320000 77000105000110000077000097000112000032000083000101 000114000118000101000114000?NumPlay=3?game=UTGame. UTDeathmatch?name=Salivaxiu?alias=Salivaxiu -Login=Salivaxiu@hotmail.com -Password= :P -log=dm.log -MultiHome=122.102.8.55

                Log: Log file open, 11/17/07 11:55:12
                Init: Version: 3487
                Init: Epic Internal: 0
                Init: Compiled: Oct 21 2007 03:16:06
                Init: Command line: Server DM-Sentinel?MaxPlayers=8?MinNetPlayers=0?NumPublicCon nections=8?NumPrivateConnections=0?NumOpenPublicCo nnections=8?NumOpenPrivateConnections=0?bShouldAdv ertise=True?bIsLanMatch=False?bUsesStats=True?bAll owJoinInProgress=True?bAllowInvites=True?bUsesPres ence=True?bAllowJoinViaPresence=True?bUsesArbitrat ion=false?bIsDedicated=True?bIsListPlay=False?Owni ngPlayerName=Salivaxiu.Admin?PingInMs=0?AverageSki llRating=0.000000?GameMode=0?Difficulty=5?PureServ er=1?LockedServer=0?Campaign=0?ForceRespawn=0?Goal Score=0?TimeLimit=20?AdminPassword= :P?bTournament=false?bPlayersMustBeReady=false?Ser verDescription=08500011000011400010100009700010800 00460000990001110001090000460000990001100000320000 77000105000110000077000097000112000032000083000101 000114000118000101000114000?NumPlay=3?game=UTGame. UTDeathmatch?name=Salivaxiu?alias=Salivaxiu -Login=Salivaxiu@hotmail.com -Password= :P -log=dm.log -MultiHome=122.102.8.55
                Init: Base directory: D:\Unreal Tournament 3 (LG)\Binaries\
                Init: Character set: Unicode
                Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
                Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
                Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
                Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
                Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
                Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
                Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
                Log: Deleting old log file dm-backup-2007.11.17-11.33.02.log
                Log: Deleting old log file dm-backup-2007.11.17-11.55.12.log
                Init: Computer: SALIVAUT3SERVER
                Init: User: Administrator
                Init: CPU Page size=4096, Processors=2
                Init: High frequency timer resolution =2992.600000 MHz
                Init: Memory total: Phys=1047880K Pagef=2532760K Virt=2097024K
                Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
                Init: Object subsystem initialized
                Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Core.INT
                Init: Startup System Settings:
                Init: System Settings:
                Init: StaticDecals=true
                Init: DynamicDecals=true
                Init: DynamicLights=true
                Init: DynamicShadows=true
                Init: LightEnvironmentShadows=true
                Init: CompositeDynamicLights=false
                Init: DirectionalLightmaps=true
                Init: MotionBlur=true
                Init: DepthOfField=true
                Init: Bloom=true
                Init: QualityBloom=true
                Init: Distortion=true
                Init: DropParticleDistortion=false
                Init: SpeedTreeLeaves=true
                Init: SpeedTreeFronds=true
                Init: OnlyStreamInTextures=false
                Init: LensFlares=true
                Init: FogVolumes=true
                Init: FloatingPointRenderTargets=true
                Init: Trilinear=false
                Init: OneFrameThreadLag=true
                Init: UseVsync=false
                Init: UpscaleScreenPercentage=true
                Init: Fullscreen=false
                Init: AllowD3D10=true
                Init: EnableHighPolyChars=false
                Init: SkeletalMeshLODBias=0
                Init: ParticleLODBias=0
                Init: DetailMode=2
                Init: ShadowFilterQualityBias=0
                Init: MaxAnisotropy=4
                Init: MaxMultisamples=1
                Init: MinShadowResolution=32
                Init: MaxShadowResolution=512
                Init: ResX=800
                Init: ResY=600
                Init: ScreenPercentage=100.000
                Init: SceneCaptureStreamingMultiplier=1.000
                Init: FoliageDrawRadiusMultiplier=1.000
                Init: ShadowTexelsPerPixel=2.000
                Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
                Init: Friendly System Settings:
                Init: TextureDetail=Custom
                Init: WorldDetail=Custom
                Init: bUseVSync=0
                Init: bUseMSAA=0
                Init: ScreenPercentage=100
                Init: UpscaleScreenPercentage=1
                Init: ResX= 800
                Init: ResY= 600
                Init: Fullscreen=0
                Log: WARNING: Couldn't calculate the amount of Video Ram
                Log: WARNING: Failed to get Caps bits info from the D3D Object thus couldn't get shader or HW TnL info.
                Init: OS stats:
                Init: Windows Server 2003 Service Pack 2
                Init: RemoteDesktop=1
                Init: Memory stats:
                Init: Physical: 1023MB
                Init: Virtual: 2047MB
                Init: PageFile: 2473MB
                Init: CPU stats:
                Init: MeasuredPerformanceTime: 1122.489 (stored result)
                Init: Hyperthreaded: 1
                Init: NumProcessorsPerCPU: 2
                Init: NumLogicalProcessors: 2
                Init: NumPhysicalProcessors: 1
                Init: MaxSpeed: 2992
                Init: CurrentSpeed: 2992
                Init: CoresPerProcessor: 1
                Init: IsOnBattery: 0
                Init: BatteryLevel: -1
                Init: Manufacturer: Intel
                Init: CPUName: INTEL Pentium-Extreme Edition
                Init: L1CacheSize: 16
                Init: L2CacheSize: 1024
                Init: Architecture: x86
                Init: GPU stats:
                Init: VendorID: 00000000
                Init: DeviceID: 00000000
                Init: DriverVersion: 5.2.3790.3959
                Init: DeviceName:
                Init: DriverName: RDPDD.dll
                Init: PixelShaderVersion: 0
                Init: VertexShaderVersion: 0
                Init: VRAMQuantity: 0
                Init: DedicatedVRAM: 0
                Init: AdapterCount: 1
                Init: SupportsHardwareTnL: 0
                Log: Initializing FaceFX...
                Log: FaceFX initialized:
                Log: version 1.710000
                Log: licensee Unreal Engine 3 Licensee
                Log: project Unreal Engine 3 Project
                Log: GConfig::Find has loaded file: ..\Engine\Localization\DEU\Engine.DEU
                Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Engine.INT
                Log: Loaded shader cache RefShaderCache-PC-D3D-SM2.CacheObject: 20457 shaders(0 legacy, 0 redundant), 2371 materials
                Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\UnrealScriptTest.INT
                Log: GConfig::Find has loaded file: ..\UTGame\Localization\DEU\UTGame.DEU
                Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
                Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
                Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
                Log: GConfig::Find has loaded file: ..\Engine\Localization\DEU\OnlineSubsystemGameSpy. DEU
                Init: Version: 3487
                Init: Epic Internal: 0
                Init: Compiled: Oct 21 2007 03:17:13
                Init: Command line: DM-Sentinel?MaxPlayers=8?MinNetPlayers=0?NumPublicCon nections=8?NumPrivateConnections=0?NumOpenPublicCo nnections=8?NumOpenPrivateConnections=0?bShouldAdv ertise=True?bIsLanMatch=False?bUsesStats=True?bAll owJoinInProgress=True?bAllowInvites=True?bUsesPres ence=True?bAllowJoinViaPresence=True?bUsesArbitrat ion=false?bIsDedicated=True?bIsListPlay=False?Owni ngPlayerName=Salivaxiu.Admin?PingInMs=0?AverageSki llRating=0.000000?GameMode=0?Difficulty=5?PureServ er=1?LockedServer=0?Campaign=0?ForceRespawn=0?Goal Score=0?TimeLimit=20?AdminPassword= :P?bTournament=false?bPlayersMustBeReady=false?Ser verDescription=08500011000011400010100009700010800 00460000990001110001090000460000990001100000320000 77000105000110000077000097000112000032000083000101 000114000118000101000114000?NumPlay=3?game=UTGame. UTDeathmatch?name=Salivaxiu?alias=Salivaxiu -Login=Salivaxiu@hotmail.com -Password= :P -log=dm.log -MultiHome=122.102.8.55
                Init: Base directory: D:\Unreal Tournament 3 (LG)\Binaries\
                Init: Character set: Unicode
                Log: Executing Class Engine.ServerCommandlet
                Log: Initializing Game Engine...
                Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Editor.INT
                Init: UEngine initialized
                Log: Looking for DLC...
                Log: Object size..............: 60
                Log: Actor size...............: 436
                Log: ActorComponent size......: 88
                Log: PrimitiveComponent size..: 448
                Log: Browse: DM-Sentinel?name=Salivaxiu?team=255?MaxPlayers=8?MinN etPlayers=0?NumPublicConnections=8?NumPrivateConne ctions=0?NumOpenPublicConnections=8?NumOpenPrivate Connections=0?bShouldAdvertise=True?bIsLanMatch=Fa lse?bUsesStats=True?bAllowJoinInProgress=True?bAll owInvites=True?bUsesPresence=True?bAllowJoinViaPre sence=True?bUsesArbitration=false?bIsDedicated=Tru e?bIsListPlay=False?OwningPlayerName=Salivaxiu.Adm in?PingInMs=0?AverageSkillRating=0.000000?GameMode =0?Difficulty=5?PureServer=1?LockedServer=0?Campai gn=0?ForceRespawn=0?GoalScore=0?TimeLimit=20?Admin Password= :P?bTournament=false?bPlayersMustBeReady=false?Ser verDescription=08500011000011400010100009700010800 00460000990001110001090000460000990001100000320000 77000105000110000077000097000112000032000083000101 000114000118000101000114000?NumPlay=3?game=UTGame. UTDeathmatch?alias=Salivaxiu
                Log: LoadMap: DM-Sentinel?name=Salivaxiu?team=255?MaxPlayers=8?MinN etPlayers=0?NumPublicConnections=8?NumPrivateConne ctions=0?NumOpenPublicConnections=8?NumOpenPrivate Connections=0?bShouldAdvertise=True?bIsLanMatch=Fa lse?bUsesStats=True?bAllowJoinInProgress=True?bAll owInvites=True?bUsesPresence=True?bAllowJoinViaPre sence=True?bUsesArbitration=false?bIsDedicated=Tru e?bIsListPlay=False?OwningPlayerName=Salivaxiu.Adm in?PingInMs=0?AverageSkillRating=0.000000?GameMode =0?Difficulty=5?PureServer=1?LockedServer=0?Campai gn=0?ForceRespawn=0?GoalScore=0?TimeLimit=20?Admin Password= :P?bTournament=false?bPlayersMustBeReady=false?Ser verDescription=08500011000011400010100009700010800 00460000990001110001090000460000990001100000320000 77000105000110000077000097000112000032000083000101 000114000118000101000114000?NumPlay=3?game=UTGame. UTDeathmatch?alias=Salivaxiu
                Log: Virtual memory allocation size: 132.62 MByte (139063296 Bytes)
                Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
                Log: GConfig::Find has loaded file: ..\UTGame\Localization\DEU\UTGameContent.DEU
                Log: GConfig::Find has loaded file: ..\UTGame\Localization\DEU\DM-Sentinel.DEU
                Log: Game class is 'UTDeathmatch'
                Init: WinSock: Socket queue 131072 / 131072
                Log: NetMode is now 1
                Log: Octree Warning (AddPrimitive): StaticMeshComponent_198 (Owner: DM-Sentinel.TheWorld:PersistentLevel.StaticMeshActor_ 880) Outside World.
                Log: Primary PhysX scene will be in software.
                Log: Creating Primary PhysX Scene.
                PerfWarning: InstanceGeom: 11.010885 ms - 794 Convex, Terrain 0.000000 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 1.826692 ms, InitBody 17.531566 ms
                PerfWarning: NxActor Creation: 14.092505 ms
                Log: Bringing World DM-Sentinel.TheWorld up for play (30) at 2007.11.17-11.55.23
                ScriptLog: MinNetPlayers: 0
                ScriptLog: -- MAPVOTE is ENABLED!!!!!
                Log: Bringing up level for play took: 0.429972
                Log: ########### Finished loading level: 1.895553 seconds
                Init: Game engine initialized
                Log: Initializing Game Engine Completed
                NetComeGo: Open TheWorld 11/17/07 11:55:23 222.64.71.43:11438
                Log: Client netspeed is 10000
                Log: UTPlayerController_0 got player TcpipConnection_0
                NetComeGo: Open TheWorld 11/17/07 11:57:55 222.64.71.43:11785
                Log: Client netspeed is 10000
                NetComeGo: Close TcpipConnection_0 222.64.71.43:11438 11/17/07 11:57:56
                ScriptLog: WARNING - Spectator only player leaving spectating state to go to None
                Log: UTPlayerController_1 got player TcpipConnection_1
                NetComeGo: Close TcpipConnection_1 222.64.71.43:11785 11/17/07 11:58:46
                ScriptLog: WARNING - Spectator only player leaving spectating state to go to None
                NetComeGo: Open TheWorld 11/17/07 11:59:04 222.64.71.43:11948
                Log: Client netspeed is 10000
                Log: UTPlayerController_2 got player TcpipConnection_2
                Error: Can't start an online game that hasn't been created
                ScriptLog: START MATCH
                ScriptLog: Num Matches Played: 0

                Comment


                  #9
                  Error: Can't start an online game that hasn't been created
                  I got this error also.
                  Can somebody explain why it's happening?

                  Comment


                    #10
                    try to set the port (-port=7777) and "-unattended" in the cmd.

                    Comment


                      #11
                      Originally posted by boehli View Post
                      try to set the port (-port=7777) and "-unattended" in the cmd.
                      Port is 7777 for sure, i know that bcouse i passed it in the firewall and checked later for traffic.
                      "-unattended" shouldn't have anything to do with this.

                      Comment


                        #12
                        same problem here

                        i applied the beta 2 patch and afterwards the dedicated server resists to make an open i-net game. only tells me that it failed to register online services an opening a LAN game only. please help if you have any clue.

                        Greetz
                        FirebirdCCDU

                        Comment


                          #13
                          That's a known bug. Reapply beta patch 1.

                          Comment


                            #14
                            no solution for beta 2 patch out yet?, ´cause don´t want to reinstall the whole game all over.

                            Comment


                              #15
                              If there was a solution I wouldn't have suggested reapplying beta patch 1. You don't have to reinstall the whole thing.

                              Comment

                              Working...
                              X