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MSUC Phase 2 VCTF Level Finalists

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    MSUC Phase 2 VCTF Level Finalists

    Epic Announces Finalists for the ‘Best VCTF Level’ Category of Phase 2 in the $1 Million Intel Make Something Unreal Contest
    CARY, N.C. – December 17, 2008 – Epic Games, Inc. today announced Phase 2 finalists for the “Best VCTF Level” category in its $1 Million Intel Make Something Unreal Contest. The competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final.

    Best VCTF Level Phase 2 Finalists:
    VCTF-Apex
    http://www.fileplanet.com/193132/190...-3---VCTF-Apex
    VCTF-BadVibrations
    http://www.fileplanet.com/193031/190...-BadVibrations
    VCTF-BoilerPlate
    http://www.fileplanet.com/193047/190...-Team-Art-Mod-
    VCTF-Defection_SE
    http://www.fileplanet.com/192633/190...F-Defection_SE
    VCTF-FrozenTomb
    http://www.fileplanet.com/193248/190...CTF-FrozenTomb
    VCTF-Kehlaf
    http://www.fileplanet.com/192792/190...---VCTF-Kelahf
    VCTF-TheGreatWall
    http://www.fileplanet.com/193218/190...The-Great-Wall
    VCTF-TrainCrossing
    http://www.fileplanet.com/193389/190...-TrainCrossing
    VCTF-Valhara
    http://www.fileplanet.com/192318/190...--VCTF-Valhara
    VCTF-Wastelands
    http://www.fileplanet.com/193196/190...CTF-Wastelands

    Best VCTF Level Phase 2 Honorable Mentions:
    VCTF-Asunder
    http://www.fileplanet.com/187687/180...--VCTF-Asunder
    VCTF-Alexandria
    http://www.fileplanet.com/193222/190...CTF-Alexandria
    VCTF-Gar
    http://www.fileplanet.com/193177/190...t-3---vCTF-Gar
    VCTF-Gasometer
    http://www.fileplanet.com/193216/190...VCTF-Gasometer
    VCTF-Locks
    http://www.fileplanet.com/193279/190...3---VCTF-Locks
    VCTF-MovingMaze
    http://www.fileplanet.com/193169/190...TF-Moving-Maze
    VCTF-Skytown_SE
    http://www.fileplanet.com/192998/190...VCTF-SkytownSE
    VCTF-TarydiumMiningCave
    http://www.fileplanet.com/193359/190...diumMiningCave
    VCTF-TheConundrum
    http://www.fileplanet.com/192643/190...F-TheConundrum
    VCTF-UnrealPlayground
    http://www.fileplanet.com/192908/190...eal-Playground

    #2
    Booyah! Good luck to all the other finalists

    Comment


      #3
      Wow, I won't name any maps out of respect for hard work, but I would say half of those maps,....

      Um Ok, well 1/4 of those maps we don't even run on our server because when we did, they'd crash the server. We run the #1 VCTF server in North America.

      How did they chose these? Did they randomly pick names out of a hat, or did they actually look at these maps? I see two there that won't even open on a multi-player server.

      P.S. 2 of those maps have HORRIBLE collision bugs.

      Comment


        #4
        Originally posted by [H3D]Pendragon View Post
        Wow, I won't name any maps out of respect for hard work, but I would say half of those maps,....

        Um Ok, well 1/4 of those maps we don't even run on our server because when we did, they'd crash the server. We run the #1 VCTF server in North America.

        How did they chose these? Did they randomly pick names out of a hat, or did they actually look at these maps? I see to there that won't even open on a multi-player server.
        Well any author, I'd assume, wants to know if something that serious is wrong with his/her map. So please do mention the maps that crash the maps.

        Comment


          #5
          congrats to all the finalists! i know ive played at least 1/2 the finalists online so maybe it was just a fluke? usually if i have a prob i try to contact the designer if i really want to use the map...

          Comment


            #6
            Woot mine made it

            Comment


              #7
              Originally posted by wael View Post
              Well any author, I'd assume, wants to know if something that serious is wrong with his/her map. So please do mention the maps that crash the maps.
              True but being as I entered into this contest myself, I can't very well say, "this map's gameplay sucks", and "that map has horrible collision blocking bugs;" as it would look like I am trying to hurt the competition to boost my chances.


              However, in the spirit of good sportsmanship congratulation to those who made it.

              Unfortunately judging by which maps made it though, epic is still full of a bunch of morons who don't test maps.

              Comment


                #8
                The picks seem pretty logical to me . I am a bit surprised that Skytown didn't make it at a finalist, but perhaps that's because they felt it was more of a CTF map that was re-purposed as a VCTF map (I know that's generally frowned upon).

                I finally got VCTF-Boilerplate to run, but holy ****! It's like they didn't even pretend to care about performance O.o. While I get about 40-45 fps on average in maps like Suspense, I get an unplayable 4 to 5 fps on average in Boilerplate! It's such a shame because it looks like a pretty good design and the custom weapons and vehicles look awesome.

                Comment


                  #9
                  Originally posted by _N_ View Post
                  The picks seem pretty logical to me . I am a bit surprised that Skytown didn't make it at a finalist, but perhaps that's because they felt it was more of a CTF map that was re-purposed as a VCTF map (I know that's generally frowned upon).
                  It really means a lot to me that you said that _N_, you brightened my day :')

                  Best of luck to you and the other finalists

                  Comment


                    #10
                    There's a few really odd choices in the finalists list and a few in the Honorable Mentions list that should have made it. UnrealPlayground and TarydiumMiningCave leap to mind.

                    I'm not sure what criteria they were looking at, but I know Boilerplate drops my computer down to about 15-20fps (I get a good 50-60 on Suspense) and Wastelands drops it to like 6fps. Whatcha gonna do?

                    I'm honored to be in the honorable mentions though. At least one of my maps.

                    Here's my suggestion for picking these finalists in the future: Get enough panelists to fill up a 24-ish person server. Load up these maps. Play them for two months (about how long this process took to get to this point). At the end of that two months, look at the charts for the server and see what maps are most played. There ya go.

                    Comment


                      #11
                      It is not about which ones are most played, everybody has their own personal taste when it comes to what maps they like to play. While one map may be OMFG to one person it may be "meh" to another. I myself was a judge for a small contest at devmods.com and I had to be fair and non-biased when judging, I looked at how well the map was put together, wether it used repetitive static meshes, boring theme, lighting usage, bot AI, how well the gameplay flowed, etc.

                      Comment


                        #12
                        Originally posted by [H3D]Pendragon View Post
                        Unfortunately judging by which maps made it though, epic is still full of a bunch of morons who don't test maps.

                        I suppose you'd like to be a judge and pick by "personal taste" then?

                        Comment


                          #13
                          Yeah, that's why you narrow it down to a top 20 by most enjoyable to the entire panel over the course of a month or two, so everyone has a chance to see what patterns emerge, what strategies, etc. See how the map grows, you know? Maps aren't about the first time you do a fly-through. Then you look at those maps and the most coherent well-designed well-thought-out ones win.

                          If a map is beautifully put together but boring to play, it is a bad map.
                          If a map is more on the ugly side, but is great fun, it is a good map.
                          The maps that can do both should win.

                          Comment


                            #14
                            Originally posted by TheVoid34 View Post
                            If a map is beautifully put together but boring to play, it is a bad map.
                            If a map is more on the ugly side, but is great fun, it is a good map.
                            The maps that can do both should win.
                            Well didn't the MSU site say "A map that combines great graphics, good gameplay and performance"? Therefore I really don't think I'd want to come back to a map that makes me go "bleh" when I look at it, no matter HOW good the gameplay is, if the author of the map did a poor job with the rest of it, then I will not want to play it again. The key is to follow epic's example and make a map that plays well AND looks good, that is truly a map that makes me want to come back to it. Sure I won't wanna come back to a map that looks good and plays horrible. A map must have a combination of both.

                            Comment


                              #15
                              So we agree, except that I happen to be a fan of ugly maps.

                              I feel that ugly maps can be the only expression of a person who may not have much in the way of artistic abilities, but has a long history with UT and knows what gameplay needs to be there.

                              Some of my favorite maps from UT99, UT2k4, and even UT3, have been ugly maps.

                              Comment

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