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  • replied
    Originally posted by ambershee View Post
    any genius (accidental or intentional) that went into it's original design was the work of the original author.

    Yeah, hi.

    If this map would have won I would be very ****** off! Heh.

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  • replied
    Creativity, Visuals, Innovation, Fun, Quality, Polish and Gameplay.

    Well Creativity, Innovation, fun and gameplay should score very highly.

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  • replied
    Spambox is what it is though, a bit of sillyness that happens to be a lot of fun so I can see why it never made the finals

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  • replied
    Moltencore doesn't have good gameplay, but the looks are very good :P

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  • replied
    Few of the former MCSU winners were great gameplay maps either. It's all about visuals it seems.

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  • replied
    I like SpamBox a lot, but it doesn't have any qualities other than the fun mayhem, and thus didn't deserve a high placing in my opinion.


    Originally posted by Oliebol View Post
    I don't think they tested it that much on gameplay.

    Only map in the finals with good gameplay is valley (maybe still the reason for nr1?)
    I think all of the top three WAR maps have good gameplay. MoltenCore is fantastic, but the huge size means it only works with 20+ players. Beachfront is very tactical, with multiple opportunities to cut off the enemy line, and it forces you to think carefully about which node to attack or you end up getting cut off. This does mean that it only works if all the players are familiar with the map though. Valley offers my least favourite gameplay, but it's the easiest to grasp.

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  • replied
    I don't think they tested it that much on gameplay.

    Only map in the finals with good gameplay is valley (maybe still the reason for nr1?)

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  • replied
    From the rules:
    All judges’ decisions are final and binding in all respects. . All Entries will be judged on a 1-100 point scale, using the following criteria: Creativity, Visuals, Innovation, Fun, Quality, Polish and Gameplay.
    Think about the map in those terms.

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  • replied
    Exactly. Spambox is the only map out there, stock or otherwise, that enables anyone with a ping of under 500 to score a lot of points if there are over 10 people on the map. So in terms of the accessibility it trounces nearly every other map out there.

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  • replied
    Medalist or not, Spambox is in the WAR rotation on my server...along with the other MSUC entries. It's there with the others because its fun factor qualifies it regardless of its technical merits. It is a successful map.

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  • replied
    Visually, there were also probably some points deducted for not having any lighting (the whole map was ambient-lit). But on a deeper note, there is the issue of effort. It's hard to compare a map that a mapper spent 2 months of creating, tweaking, testing, and comparing that to what some may call a "gimmick map" put together over a single weekend :/

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  • replied
    To be fair the author had to create Haxnodes. I'm not sure how technically involved that is, but it's not run of the mill.

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  • replied
    Spambox is a fun map - this is definitely true. The reason it probably didn't succeed, is because firstly, it's a remake, and any genius (accidental or intentional) that went into it's original design was the work of the original author.

    Other than that, the map takes less technical skill and effort than a lot of the others, due to it's one room and very simple nature.

    So it's a great map, but two things to be taken into account with an entry (excellence of concept and technical skill) - are in one way or another missing compared to some of the other entries.

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  • replied
    Spambox r0x. When I saw that it had not made it to the finals I was disappointed. Upon a little reflection, which I still have not really put into words, it made sense.

    I had/have not seen the 'original' Spambox so that didn't figure into it...the map was new/original to me. In some way the 'sense' I made of it being eliminated had to do with "Make Something Unreal." Spambox is a nice looking map and I love playing it, but it is not "unreal" ... it especially is not an "unreal" use of UEd ... it is a one room cube.

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  • replied
    spambox is the new crack. i hit that right when i get home from work now, at least one round with like 15 exp bots. warmup overload!

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