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    UT3 causes Windows to crash

    Hi. I just installed the UT3 demo on my computer, and when I went to play it, the splash screen appeared for a few seconds, then the screen flickered and went black as it went to full-screen mode, but then I got a blue screen of death saying that an error had occurred and that Windows would be restarted. I assumed that it had happened because I just hadn't restarted after the installation, so once windows was loaded again I ran the game again, and the same thing happened.

    -----------The game log is as follows:------------------------

    Log: Log file open, 10/14/07 12:47:52
    Init: Version: 3464
    Init: Epic Internal: 0
    Init: Compiled: Oct 11 2007 19:21:48
    Init: Command line:
    Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
    Log: Deleting old log file Launch-backup-2007.10.14-12.47.52.log
    Init: Computer: BROWEBT60
    Init: User: Ben
    Init: CPU Page size=4096, Processors=2
    Init: High frequency timer resolution =3.579545 MHz
    Init: Memory total: Phys=1046956K Pagef=2517296K Virt=2097024K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: WinSock: I am broweb_T60 (128.113.156.213:0)
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Log: DEMOVERSION is defined.
    Init: Startup System Settings:
    Init: System Settings:
    Init: StaticDecals=false
    Init: DynamicDecals=false
    Init: DynamicLights=false
    Init: DynamicShadows=false
    Init: LightEnvironmentShadows=false
    Init: CompositeDynamicLights=true
    Init: DirectionalLightmaps=false
    Init: MotionBlur=false
    Init: DepthOfField=false
    Init: Bloom=false
    Init: QualityBloom=false
    Init: Distortion=false
    Init: DropParticleDistortion=true
    Init: SpeedTreeLeaves=false
    Init: SpeedTreeFronds=false
    Init: OnlyStreamInTextures=false
    Init: LensFlares=false
    Init: FogVolumes=true
    Init: FloatingPointRenderTargets=true
    Init: Trilinear=false
    Init: OneFrameThreadLag=true
    Init: UseVsync=false
    Init: UpscaleScreenPercentage=true
    Init: Fullscreen=true
    Init: AllowD3D10=true
    Init: EnableHighPolyChars=false
    Init: SkeletalMeshLODBias=1
    Init: ParticleLODBias=2147483647
    Init: DetailMode=0
    Init: ShadowFilterQualityBias=-1
    Init: MaxAnisotropy=0
    Init: MaxMultisamples=1
    Init: MinShadowResolution=32
    Init: MaxShadowResolution=512
    Init: ResX=640
    Init: ResY=480
    Init: ScreenPercentage=50.000
    Init: SceneCaptureStreamingMultiplier=1.000
    Init: FoliageDrawRadiusMultiplier=0.000
    Init: ShadowTexelsPerPixel=2.000
    Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
    Log: TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
    Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: TextureDetail=Level1
    Init: WorldDetail=Level1
    Init: bUseVSync=0
    Init: bUseMSAA=0
    Init: ScreenPercentage= 50
    Init: UpscaleScreenPercentage=1
    Init: ResX= 640
    Init: ResY= 480
    Init: Fullscreen=1
    Init: OS stats:
    Init: Windows XP Service Pack 2
    Init: RemoteDesktop=0
    Init: Memory stats:
    Init: Physical: 1022MB
    Init: Virtual: 2047MB
    Init: PageFile: 2458MB
    Init: CPU stats:
    Init: MeasuredPerformanceTime: 615.875 (stored result)
    Init: Hyperthreaded: 1
    Init: NumProcessorsPerCPU: 1
    Init: NumLogicalProcessors: 2
    Init: NumPhysicalProcessors: 2
    Init: MaxSpeed: 1995
    Init: CurrentSpeed: 1995
    Init: CoresPerProcessor: 2
    Init: IsOnBattery: 0
    Init: BatteryLevel: 100
    Init: Manufacturer: Intel
    Init: CPUName: Unknown INTEL CPU
    Init: L1CacheSize: 32
    Init: L2CacheSize: -1
    Init: Architecture: x86
    Init: GPU stats:
    Init: VendorID: 00001002
    Init: DeviceID: 00007145
    Init: DriverVersion: 6.14.10.6606
    Init: DeviceName: ATI Mobility Radeon X1400
    Init: DriverName: ati2dvag.dll
    Init: PixelShaderVersion: 3
    Init: VertexShaderVersion: 3
    Init: VRAMQuantity: 384
    Init: DedicatedVRAM: 128
    Init: AdapterCount: 1
    Init: SupportsHardwareTnL: 1
    Init: GPU DeviceID found in ini: (0) ,ATI Mobility Radeon X1400
    Init: Machine detected compatibility level: Composite: 0. CPU: 3. GPU: 0.
    Init: Previous detected compatibility level: Composite: 0. CPU: 3. GPU: 0.
    Init: System Settings changed using SetFriendlyGraphicsSettings:
    Init: System Settings:
    Init: StaticDecals=false
    Init: DynamicDecals=false
    Init: DynamicLights=false
    Init: DynamicShadows=false
    Init: LightEnvironmentShadows=false
    Init: CompositeDynamicLights=true
    Init: DirectionalLightmaps=false
    Init: MotionBlur=false
    Init: DepthOfField=false
    Init: Bloom=false
    Init: QualityBloom=false
    Init: Distortion=false
    Init: DropParticleDistortion=true
    Init: SpeedTreeLeaves=false
    Init: SpeedTreeFronds=false
    Init: OnlyStreamInTextures=false
    Init: LensFlares=false
    Init: FogVolumes=true
    Init: FloatingPointRenderTargets=true
    Init: Trilinear=false
    Init: OneFrameThreadLag=true
    Init: UseVsync=false
    Init: UpscaleScreenPercentage=true
    Init: Fullscreen=true
    Init: AllowD3D10=true
    Init: EnableHighPolyChars=false
    Init: SkeletalMeshLODBias=1
    Init: ParticleLODBias=2147483647
    Init: DetailMode=0
    Init: ShadowFilterQualityBias=-1
    Init: MaxAnisotropy=0
    Init: MaxMultisamples=1
    Init: MinShadowResolution=32
    Init: MaxShadowResolution=512
    Init: ResX=640
    Init: ResY=480
    Init: ScreenPercentage=50.000
    Init: SceneCaptureStreamingMultiplier=1.000
    Init: FoliageDrawRadiusMultiplier=0.000
    Init: ShadowTexelsPerPixel=2.000
    Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
    Log: TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
    Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: TextureDetail=Level1
    Init: WorldDetail=Level1
    Init: bUseVSync=0
    Init: bUseMSAA=0
    Init: ScreenPercentage= 50
    Init: UpscaleScreenPercentage=1
    Init: ResX= 640
    Init: ResY= 480
    Init: Fullscreen=1
    Init: Writing new compatibility level to ini. Composi

    ----------------End of log----------------------

    I am running windows xp SP2, with an ATI Mobility Radeon x1400 with the ati2dvag.dll driver version 6.14.0010.6606

    I have an Intel Centrino duo processor, and according to dxdiag it's T2500 @2.00 gHz

    I have 1022 MB RAM

    I have two minidump files, one from each crash, but I don't know how to include them with this post. If anyone could help, I would really appreciate it...I skipped work today with the intent of playing

    #2
    Sorry...I realize this is in the wrong forum.

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