Hi. I just installed the UT3 demo on my computer, and when I went to play it, the splash screen appeared for a few seconds, then the screen flickered and went black as it went to full-screen mode, but then I got a blue screen of death saying that an error had occurred and that Windows would be restarted. I assumed that it had happened because I just hadn't restarted after the installation, so once windows was loaded again I ran the game again, and the same thing happened.
-----------The game log is as follows:------------------------
Log: Log file open, 10/14/07 12:47:52
Init: Version: 3464
Init: Epic Internal: 0
Init: Compiled: Oct 11 2007 19:21:48
Init: Command line:
Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2007.10.14-12.47.52.log
Init: Computer: BROWEBT60
Init: User: Ben
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=1046956K Pagef=2517296K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am broweb_T60 (128.113.156.213:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: DEMOVERSION is defined.
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=false
Init: DynamicLights=false
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=false
Init: MotionBlur=false
Init: DepthOfField=false
Init: Bloom=false
Init: QualityBloom=false
Init: Distortion=false
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=false
Init: SpeedTreeFronds=false
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=1
Init: ParticleLODBias=2147483647
Init: DetailMode=0
Init: ShadowFilterQualityBias=-1
Init: MaxAnisotropy=0
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=640
Init: ResY=480
Init: ScreenPercentage=50.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
Log: TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level1
Init: WorldDetail=Level1
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage= 50
Init: UpscaleScreenPercentage=1
Init: ResX= 640
Init: ResY= 480
Init: Fullscreen=1
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 1022MB
Init: Virtual: 2047MB
Init: PageFile: 2458MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 615.875 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 2
Init: MaxSpeed: 1995
Init: CurrentSpeed: 1995
Init: CoresPerProcessor: 2
Init: IsOnBattery: 0
Init: BatteryLevel: 100
Init: Manufacturer: Intel
Init: CPUName: Unknown INTEL CPU
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 00001002
Init: DeviceID: 00007145
Init: DriverVersion: 6.14.10.6606
Init: DeviceName: ATI Mobility Radeon X1400
Init: DriverName: ati2dvag.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 384
Init: DedicatedVRAM: 128
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (0) ,ATI Mobility Radeon X1400
Init: Machine detected compatibility level: Composite: 0. CPU: 3. GPU: 0.
Init: Previous detected compatibility level: Composite: 0. CPU: 3. GPU: 0.
Init: System Settings changed using SetFriendlyGraphicsSettings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=false
Init: DynamicLights=false
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=false
Init: MotionBlur=false
Init: DepthOfField=false
Init: Bloom=false
Init: QualityBloom=false
Init: Distortion=false
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=false
Init: SpeedTreeFronds=false
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=1
Init: ParticleLODBias=2147483647
Init: DetailMode=0
Init: ShadowFilterQualityBias=-1
Init: MaxAnisotropy=0
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=640
Init: ResY=480
Init: ScreenPercentage=50.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
Log: TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level1
Init: WorldDetail=Level1
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage= 50
Init: UpscaleScreenPercentage=1
Init: ResX= 640
Init: ResY= 480
Init: Fullscreen=1
Init: Writing new compatibility level to ini. Composi
----------------End of log----------------------
I am running windows xp SP2, with an ATI Mobility Radeon x1400 with the ati2dvag.dll driver version 6.14.0010.6606
I have an Intel Centrino duo processor, and according to dxdiag it's T2500 @2.00 gHz
I have 1022 MB RAM
I have two minidump files, one from each crash, but I don't know how to include them with this post. If anyone could help, I would really appreciate it...I skipped work today with the intent of playing
-----------The game log is as follows:------------------------
Log: Log file open, 10/14/07 12:47:52
Init: Version: 3464
Init: Epic Internal: 0
Init: Compiled: Oct 11 2007 19:21:48
Init: Command line:
Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2007.10.14-12.47.52.log
Init: Computer: BROWEBT60
Init: User: Ben
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=1046956K Pagef=2517296K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am broweb_T60 (128.113.156.213:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: DEMOVERSION is defined.
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=false
Init: DynamicLights=false
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=false
Init: MotionBlur=false
Init: DepthOfField=false
Init: Bloom=false
Init: QualityBloom=false
Init: Distortion=false
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=false
Init: SpeedTreeFronds=false
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=1
Init: ParticleLODBias=2147483647
Init: DetailMode=0
Init: ShadowFilterQualityBias=-1
Init: MaxAnisotropy=0
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=640
Init: ResY=480
Init: ScreenPercentage=50.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
Log: TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level1
Init: WorldDetail=Level1
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage= 50
Init: UpscaleScreenPercentage=1
Init: ResX= 640
Init: ResY= 480
Init: Fullscreen=1
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 1022MB
Init: Virtual: 2047MB
Init: PageFile: 2458MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 615.875 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 2
Init: MaxSpeed: 1995
Init: CurrentSpeed: 1995
Init: CoresPerProcessor: 2
Init: IsOnBattery: 0
Init: BatteryLevel: 100
Init: Manufacturer: Intel
Init: CPUName: Unknown INTEL CPU
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 00001002
Init: DeviceID: 00007145
Init: DriverVersion: 6.14.10.6606
Init: DeviceName: ATI Mobility Radeon X1400
Init: DriverName: ati2dvag.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 384
Init: DedicatedVRAM: 128
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (0) ,ATI Mobility Radeon X1400
Init: Machine detected compatibility level: Composite: 0. CPU: 3. GPU: 0.
Init: Previous detected compatibility level: Composite: 0. CPU: 3. GPU: 0.
Init: System Settings changed using SetFriendlyGraphicsSettings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=false
Init: DynamicLights=false
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=false
Init: MotionBlur=false
Init: DepthOfField=false
Init: Bloom=false
Init: QualityBloom=false
Init: Distortion=false
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=false
Init: SpeedTreeFronds=false
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=1
Init: ParticleLODBias=2147483647
Init: DetailMode=0
Init: ShadowFilterQualityBias=-1
Init: MaxAnisotropy=0
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=640
Init: ResY=480
Init: ScreenPercentage=50.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
Log: TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level1
Init: WorldDetail=Level1
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage= 50
Init: UpscaleScreenPercentage=1
Init: ResX= 640
Init: ResY= 480
Init: Fullscreen=1
Init: Writing new compatibility level to ini. Composi
----------------End of log----------------------
I am running windows xp SP2, with an ATI Mobility Radeon x1400 with the ati2dvag.dll driver version 6.14.0010.6606
I have an Intel Centrino duo processor, and according to dxdiag it's T2500 @2.00 gHz
I have 1022 MB RAM
I have two minidump files, one from each crash, but I don't know how to include them with this post. If anyone could help, I would really appreciate it...I skipped work today with the intent of playing

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