Geforce 8+ doesn't use 16-bit anymore. It's all just a clipped color range, which is why old games look like **** on 16-bit on these cards (and the new Radeons).
As for the Radeons... they were always the same speed in 16-bit vs 32-bit.
Nowadays Unreal Engine 3 by default uses 64-bit precision and "turning HDR off" does NOT affect it in any way. You'd be just changing exposure/post-processing settings that way.
I tried to enable 16Bit support. Maybe i will find a solution. Would be cool if Epic enables 16Bit support, so maybe older grafic-cards will run very fast. It will disable HDR and 24Bit Z-Buffer, so it would not look as good as in 32Bit, but it will run very fast. On Nvidia it will increase FPS dramatically, on ATI it is possible to select a higher resolution with the same framerate.
16Bit textures are fine, too. Little quality loss, but it saves RAM/GPU Ram.
I cant seem to figure out how to get this to work and would like to try it. Do i just change my display settings on my desktop to 16bit? I tried but didnt notice a visual or performance difference during play. Is there an ini line tweak for this?
when i try to save the BaseEngine.ini file it says "cannot create the C:\Program Files\Unreal Tournament 3\Engine\Config\Base Engine.ini File Make sure the path and file name are correct" whats up
The game engine is capped to a maximum framerate, as determined by the value of the MaxSmoothedFrameRate variable (see below), which is 62FPS by default. This is done by the developers to prevent FPS spikes and thus provide smoother performance. However, by setting this option to True, you can completely remove this FPS cap. Keep in mind though that if you then find your framerate varying a great deal and causing jerkiness, this option is best set back to False. Uncapping your FPS doesn't increase overall performance as such, i.e. if you got 35 FPS in certain areas with the cap, you'll still do so without the cap.
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
These settings control the framerate range between which the game engine attempts to smooth frames. As covered under the bSmoothFrameRate setting above, if that setting is set to True, the framerate limit specified by the value of MaxSmoothedFrameRate will be enforced. Although you can disable this FPS cap, ideally if you want smooth FPS but don't want the default 62FPS cap, one thing you can do is to set the MaxSmoothedFrameRate to a higher value, e.g. 85. It's usually best to set your FPS cap to match your Refresh Rate, since even with VSync disabled, any framerates above your monitor's refresh rate will simply be partial frames anyway. There's no reason why uncapping your FPS will necessarily provide you a better gameplay advantage, and in fact it may do the opposite due to greater FPS variability, so experiment to see if simply using a higher framerate cap is actually a better compromise of smoothness and performance.
I tried to enable 16Bit support. Maybe i will find a solution. Would be cool if Epic enables 16Bit support, so maybe older grafic-cards will run very fast. It will disable HDR and 24Bit Z-Buffer, so it would not look as good as in 32Bit, but it will run very fast. On Nvidia it will increase FPS dramatically, on ATI it is possible to select a higher resolution with the same framerate.
16Bit textures are fine, too. Little quality loss, but it saves RAM/GPU Ram.
with these settings, i keep the shadows and the lights effects on the characters/vehicles/weapons while the lights effects doesn't appear on the map. Yes the textures look a bit less detailled because of this, but it still look good, and i gained a bit more FPS with that tweak).
tweaking the MaxAnisotropy can be a good idea to gain FPS too, like putting 16 to 8
what does the DetailMode option do? i didn't see a difference between 2 and 1
Basically, i have to turn down all quality settings and run at 128x800 in order to get acceptable fps(~100) I leave dynamic lights on so i can judge distance on shock rifle combos. My vid card does not support dx10, so i turn it off.
All this BS should be accessible in-game. This ini tweaking is soooo 1999. Step it up Epic!
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