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    #31
    good call, also they probably will put cutscene movies and stuff in there as well that you'll want

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      #32
      It's not silly. This location allows multiple Windows users on the same PC to have separate profiles. I know plenty of people who grew up with UT and had siblings -- they were always fighting about settings and how to handle .ini files. Sure, a .bat/.cmd file woudl have helped, but...well, this is out-of-box. Much easier.

      Just deal with it.

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        #33
        The best method is actually the following:
        ;StartupMovies=Copyright_PC
        ;StartupMovies=EpicLogo
        ;StartupMovies=MidwayLogo
        ;StartupMovies=UE3_logo
        ;StartupMovies=Nvidia_PC
        ;StartupMovies=Intel_Duo_Logo
        ;StartupMovies=UT_loadmovie1

        That ; remarks out the command entirely. No need for any further editing.

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          #34
          I thought # would disable the command entirely, atleast it disables all that stuff in proper way

          Since its a simple ini file.. no program code or language. Ive always disabled .ini commands wit a "#" successfully, but its up to everyones favourite choice. hehe

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            #35
            Originally posted by SAVVYER View Post
            After that you can delete the **** Movie Folder for GOOD!
            I don't think you want to do that, well fine for the demo, but they're gonna have cutscene movies for the single player campaign and I'd guess they'd go in the movies folder.

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              #36
              Thx a lot 4 those tips!
              I changed MotionBlur / DepthOfField / Bloom to False and it looks so much better!
              Skip intro movies is a must have too I´d like 2 say.

              GreetZ

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                #37
                Code:
                UseMinimalNVIDIADriverShaderOptimization=True
                bInitializeShadersOnDemand=True
                Off

                33 - 80fps.

                On

                40 - 80fps.

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                  #38
                  Is it possible to change the crosshairsize of the simple crosshair?

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                    #39
                    Originally posted by Gvhv View Post
                    Is it possible to change the crosshairsize of the simple crosshair?
                    There is this option, but i didnt tried it yet
                    [UTGame.UTPlayerController]
                    bSimpleCrosshair=True

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                      #40
                      bumpity bump

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                        #41
                        Originally posted by Darkcrow View Post
                        There is this option, but i didnt tried it yet
                        [UTGame.UTPlayerController]
                        bSimpleCrosshair=True
                        This option enables the simple crosshair, but doesnt affect the size of it

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                          #42
                          Has anyone figured out how to tweak the refreshrate?

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                            #43
                            Anyone know if we can keep the bloom/glow effects on objects, the reason i say this is, playing with full bloom/glow is like putting on someone else's glasses, its a full screen blurr, which seems like the effect is global pass and not object texture based pass.

                            MotionBlur=False
                            DepthOfField=False
                            Bloom=False
                            QualityBloom=False



                            As you can see the global bloom/glow has been removed, but so has object bloom/glow, the health vial has no feel to it.

                            All on true



                            As you can see ive used the health vial as a example, the second screen is how i want my objects to look but with out the global bloom/glow to everything, and the first is how i want my global atmosphere to look, ive tried quite a few settings but, its either full on or full off, just from the depthoffield setting i think.

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                              #44
                              I tried turning off the Bloom, MotionBlur, and DepthOfField, but I have to say, I think the game does look better with them on.

                              Comment


                                #45
                                Anyone else get this?
                                if i have FloatingPointRenderTargets=true (which is default) everything looks washed out as if my gamma is turned up too high,
                                but if have FloatingPointRenderTargets=false the colors look alot better.
                                I have everything else turned off.

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